Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <vgui_controls/Controls.h>
#include <Keyvalues.h>
#include <vgui_controls/Frame.h>
using namespace vgui;
class FrameDemo: public DemoPage { public: FrameDemo(Panel *parent, const char *name); ~FrameDemo();
void OnButtonClicked();
void SetVisible(bool status); private: Frame *m_pFrame;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
FrameDemo::FrameDemo(Panel *parent, const char *name) : DemoPage(parent, name) { // Create a Frame.
// This frame has no parent, this way if you press the minimize button
// a label will go on the taskbar.
m_pFrame = new Frame(NULL, "AFrame");
// Frames are well, a "frame" around a panel. They have a name bar
// at the top where a title can be displayed, sizing hotspots on the corners,
// and a minimize and close box in the upper right corner.
// Set the title of the frame
m_pFrame->SetTitle("A Demo Frame", "");
// Frames are sizable and moveable by default.
// Set its position and size
m_pFrame->SetSize(300, 100);
// Set its Position
m_pFrame->MoveToCenterOfScreen();
// Start the frame off invisible. This way it will not be visible when
// other demo tabs are selected. It becomes visible when this demo tab is selected.
m_pFrame->SetVisible(false);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
FrameDemo::~FrameDemo() { }
//-----------------------------------------------------------------------------
// Purpose: When we make this this demo page we make the frame visible.
//-----------------------------------------------------------------------------
void FrameDemo::SetVisible(bool status) { if (status) m_pFrame->SetVisible(true); else m_pFrame->SetVisible(false);
DemoPage::SetVisible(status); }
Panel* FrameDemo_Create(Panel *parent) { return new FrameDemo(parent, "FrameDemo"); }
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