Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <vgui_controls/HTML.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// HTML controls display HTML content, 2 side by side.
//-----------------------------------------------------------------------------
class HTMLDemo2: public DemoPage { public: HTMLDemo2(Panel *parent, const char *name); ~HTMLDemo2(); private:
HTML *m_pHTML1; HTML *m_pHTML2; };
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
HTMLDemo2::HTMLDemo2(Panel *parent, const char *name) : DemoPage(parent, name) { m_pHTML1 = new HTML(this, "AHTML1"); m_pHTML2 = new HTML(this, "AHTML2");
// Position the window and make it nice and wide, but preserve the
// height to one line.
m_pHTML1->SetBounds(10, 10, 240, 300);
m_pHTML2->SetBounds(20+250, 10, 240, 300); // now open a URL
m_pHTML1->OpenURL("http://www.valvesoftware.com", NULL); m_pHTML2->OpenURL("http://www.valve-erc.com", NULL); // the URL can be any valid URL accepted by Internet Explorer, use file:///c:/... for local filesystem files :)
// this call causes the control to repaint itself every 1000msec or so, to allow animated gifs to work
// bdawson:TODO
//m_pHTML1->StartAnimate(1000);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
HTMLDemo2::~HTMLDemo2() { }
Panel* HTMLDemo2_Create(Panel *parent) { return new HTMLDemo2(parent, "HTMLDemo2"); }
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