Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include "vgui/IVGui.h"
#include "vgui_controls/Controls.h"
#include <vgui/IScheme.h>
#include <vgui/IImage.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// An Image is an class that handles drawing of a tga image
// They are not panels.
//-----------------------------------------------------------------------------
class ImageDemo: public DemoPage { typedef DemoPage BaseClass;
public: ImageDemo(Panel *parent, const char *name); ~ImageDemo();
virtual void ApplySchemeSettings(IScheme *pScheme); virtual void Paint(); private: IImage *m_pImage; };
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
ImageDemo::ImageDemo(Panel *parent, const char *name) : DemoPage(parent, name) { // now insert an image
m_pImage = NULL; }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
ImageDemo::~ImageDemo() { }
//-----------------------------------------------------------------------------
// Scheme settings
//-----------------------------------------------------------------------------
void ImageDemo::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings( pScheme );
// now insert an image
m_pImage = scheme()->GetImage("Resource/valve_logo", false); }
//-----------------------------------------------------------------------------
// Purpose: Paint the image on screen. Images are not panels,
// You must call the Paint method explicitly for them.
// and set thier position in the frame every time you draw them.
//-----------------------------------------------------------------------------
void ImageDemo::Paint() { m_pImage->SetPos(100, 100); m_pImage->Paint(); }
Panel* ImageDemo_Create(Panel *parent) { return new ImageDemo(parent, "ImageDemo"); }
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