Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "vkeyedit.h"
#include "vkeyeditView.h"
#include "Vkeylistview.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__; #endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) //{{AFX_MSG_MAP(CMainFrame)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code !
ON_WM_CREATE() //}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] = { ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS, ID_INDICATOR_NUM, ID_INDICATOR_SCRL, };
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame() { // TODO: add member initialization code here
}
CMainFrame::~CMainFrame() { }
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) || !m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT))) { TRACE0("Failed to create status bar\n"); return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar);
return 0; }
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) { if( !CFrameWnd::PreCreateWindow(cs) ) return FALSE; // TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return TRUE; }
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const { CFrameWnd::AssertValid(); }
void CMainFrame::Dump(CDumpContext& dc) const { CFrameWnd::Dump(dc); }
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
BOOL CMainFrame::OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext) { // create splitter window
if (!m_wndSplitter.CreateStatic(this, 1, 2)) return FALSE;
if (!m_wndSplitter.CreateView(0, 0, RUNTIME_CLASS(CVkeyeditView), CSize(100, 100), pContext) || !m_wndSplitter.CreateView(0, 1, RUNTIME_CLASS(CVkeylistview), CSize(100, 100), pContext)) { m_wndSplitter.DestroyWindow(); return FALSE; }
return TRUE; }
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