Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // VMTCHECK.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $Create/UsePCHThroughFile "stdafx.h" $PrecompiledHeaderFile "Debug/vmtcheck.pch" } }
$Project "Vmtcheck" { $Folder "Source Files" { -$File "$SRCDIR\public\tier0\memoverride.cpp" $File "vmtcheck.cpp" $File "vmtcheck_util.cpp"
$File "..\common\cmdlib.cpp" \ "$SRCDIR\public\filesystem_helpers.cpp" \ "$SRCDIR\public\filesystem_init.cpp" \ "..\common\filesystem_tools.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } }
$File "StdAfx.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" } } } }
$Folder "Header Files" { $File "$SRCDIR\public\tier0\basetypes.h" $File "..\common\cmdlib.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "StdAfx.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\studio.h" $File "$SRCDIR\public\tier1\utldict.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlsymbol.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "vmtcheck_util.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" }
$Folder "Link Libraries" { $Lib tier2 } }
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