Team Fortress 2 Source Code as on 22/4/2020
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116 lines
2.7 KiB

  1. // Microsoft Visual C++ generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #define APSTUDIO_HIDDEN_SYMBOLS
  10. #include "windows.h"
  11. #undef APSTUDIO_HIDDEN_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. #undef APSTUDIO_READONLY_SYMBOLS
  14. /////////////////////////////////////////////////////////////////////////////
  15. // English (U.S.) resources
  16. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  17. #ifdef _WIN32
  18. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  19. #pragma code_page(1252)
  20. #endif //_WIN32
  21. /////////////////////////////////////////////////////////////////////////////
  22. //
  23. // Icon
  24. //
  25. // Icon with lowest ID value placed first to ensure application icon
  26. // remains consistent on all systems.
  27. IDI_VPROJECT ICON "vproject.ico"
  28. #ifdef APSTUDIO_INVOKED
  29. /////////////////////////////////////////////////////////////////////////////
  30. //
  31. // TEXTINCLUDE
  32. //
  33. 1 TEXTINCLUDE
  34. BEGIN
  35. "resource.h\0"
  36. END
  37. 2 TEXTINCLUDE
  38. BEGIN
  39. "#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
  40. "#include ""windows.h""\r\n"
  41. "#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
  42. "\0"
  43. END
  44. 3 TEXTINCLUDE
  45. BEGIN
  46. "\r\n"
  47. "\0"
  48. END
  49. #endif // APSTUDIO_INVOKED
  50. /////////////////////////////////////////////////////////////////////////////
  51. //
  52. // Dialog
  53. //
  54. IDD_VPROJECT DIALOGEX 0, 0, 254, 101
  55. STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
  56. WS_SYSMENU
  57. CAPTION "VProject"
  58. FONT 8, "MS Shell Dlg", 400, 0, 0x1
  59. BEGIN
  60. LTEXT "Project Name: (Clear To Delete)",IDC_STATIC,7,7,237,8
  61. EDITTEXT IDC_MODIFY_PROJECT,7,18,237,14,ES_AUTOHSCROLL
  62. LTEXT "Game Directory: (example: u:\\dev\\game\\hl2)",
  63. IDC_STATIC,7,39,237,8
  64. EDITTEXT IDC_MODIFY_GAMEDIR,7,50,237,14,ES_AUTOHSCROLL
  65. PUSHBUTTON "Cancel",IDC_CANCEL,138,80,50,14
  66. DEFPUSHBUTTON "OK",IDC_OK,194,80,50,14
  67. END
  68. /////////////////////////////////////////////////////////////////////////////
  69. //
  70. // DESIGNINFO
  71. //
  72. #ifdef APSTUDIO_INVOKED
  73. GUIDELINES DESIGNINFO
  74. BEGIN
  75. IDD_VPROJECT, DIALOG
  76. BEGIN
  77. LEFTMARGIN, 7
  78. RIGHTMARGIN, 244
  79. TOPMARGIN, 7
  80. BOTTOMMARGIN, 94
  81. END
  82. END
  83. #endif // APSTUDIO_INVOKED
  84. #endif // English (U.S.) resources
  85. /////////////////////////////////////////////////////////////////////////////
  86. #ifndef APSTUDIO_INVOKED
  87. /////////////////////////////////////////////////////////////////////////////
  88. //
  89. // Generated from the TEXTINCLUDE 3 resource.
  90. //
  91. /////////////////////////////////////////////////////////////////////////////
  92. #endif // not APSTUDIO_INVOKED