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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "MAX.H"
#include "DECOMP.H"
#include "STDMAT.H"
#include "ANIMTBL.H"
#include "istdplug.h"
#include "phyexp.h"
#include "vtaexprc.h"
#include "vtadefs.h"
//===================================================================
// Prototype declarations
//
int GetIndexOfINode(INode *pnode,BOOL fAssertPropExists = TRUE); void SetIndexOfINode(INode *pnode, int inode); BOOL FUndesirableNode(INode *pnode); BOOL FNodeMarkedToSkip(INode *pnode); float FlReduceRotation(float fl);
//===================================================================
// Global variable definitions
//
// Save for use with dialogs
static HINSTANCE hInstance;
// We just need one of these to hand off to 3DSMAX.
static VtaExportClassDesc VtaExportCD;
// For OutputDebugString and misc sprintf's
static char st_szDBG[300];
// INode mapping table
static int g_inmMac = 0;
//===================================================================
// Utility functions
//
static int AssertFailedFunc(char *sz) { MessageBox(GetActiveWindow(), sz, "Assert failure", MB_OK); int Set_Your_Breakpoint_Here = 1; return 1; } #define ASSERT_MBOX(f, sz) ((f) ? 1 : AssertFailedFunc(sz))
//===================================================================
// Required plug-in export functions
//
BOOL WINAPI DllMain( HINSTANCE hinstDLL, ULONG fdwReason, LPVOID lpvReserved) { static int fFirstTimeHere = TRUE; if (fFirstTimeHere) { fFirstTimeHere = FALSE; hInstance = hinstDLL; } return TRUE; }
EXPORT_THIS int LibNumberClasses(void) { return 1; }
EXPORT_THIS ClassDesc *LibClassDesc(int iWhichClass) { switch(iWhichClass) { case 0: return &VtaExportCD; default: return 0; } }
EXPORT_THIS const TCHAR *LibDescription() { return _T("Valve VTA Plug-in."); }
EXPORT_THIS ULONG LibVersion() { return VERSION_3DSMAX; }
//=====================================================================
// Methods for VtaExportClass
//
CONSTRUCTOR VtaExportClass::VtaExportClass(void) { m_rgmaxnode = NULL; }
DESTRUCTOR VtaExportClass::~VtaExportClass(void) { if (m_rgmaxnode) delete[] m_rgmaxnode; }
int VtaExportClass::DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts, DWORD options) { ExpInterface *pexpiface = ei; // Hungarian
Interface *piface = i; // Hungarian
// Reset the name-map property manager
g_inmMac = 0;
// Break up filename, re-assemble longer versions
TSTR strPath, strFile, strExt; TCHAR szFile[MAX_PATH]; SplitFilename(TSTR(name), &strPath, &strFile, &strExt); sprintf(szFile, "%s\\%s.%s", (char*)strPath, (char*)strFile, DEFAULT_EXT);
FILE *pFile; if ((pFile = fopen(szFile, "w")) == NULL) return FALSE/*failure*/;
fprintf( pFile, "version %d\n", 1 );
// Get animation metrics
m_intervalOfAnimation = piface->GetAnimRange(); m_tvStart = m_intervalOfAnimation.Start(); m_tvEnd = m_intervalOfAnimation.End(); m_tpf = ::GetTicksPerFrame();
// Count nodes, label them, collect into array
if (!CollectNodes(pexpiface)) return 0; /*fail*/ // Output nodes
if (!DumpBones(pFile, pexpiface)) { fclose( pFile ); return 0; /*fail*/ }
// Output bone rotations, for each frame. Do only first frame if this is the reference frame MAX file
DumpRotations(pFile, pexpiface);
// Output triangle meshes (first frame/all frames), if this is the reference frame MAX file
DumpModel(pFile, pexpiface);
// Tell user that exporting is finished (it can take a while with no feedback)
char szExportComplete[300]; sprintf(szExportComplete, "Exported %s.", szFile); MessageBox(GetActiveWindow(), szExportComplete, "Status", MB_OK);
fclose( pFile );
return 1/*success*/; } BOOL VtaExportClass::CollectNodes( ExpInterface *pexpiface) { // Count total nodes in the model, so I can alloc array
// Also "brands" each node with node index, or with "skip me" marker.
CountNodesTEP procCountNodes; procCountNodes.m_cNodes = 0; (void) pexpiface->theScene->EnumTree(&procCountNodes); ASSERT_MBOX(procCountNodes.m_cNodes > 0, "No nodes!");
// Alloc and fill array
m_imaxnodeMac = procCountNodes.m_cNodes; m_rgmaxnode = new MaxNode[m_imaxnodeMac]; ASSERT_MBOX(m_rgmaxnode != NULL, "new failed");
CollectNodesTEP procCollectNodes; procCollectNodes.m_phec = this; (void) pexpiface->theScene->EnumTree(&procCollectNodes); return TRUE; }
BOOL VtaExportClass::DumpBones(FILE *pFile, ExpInterface *pexpiface) { // Dump bone names
DumpNodesTEP procDumpNodes; procDumpNodes.m_pfile = pFile; procDumpNodes.m_phec = this; fprintf(pFile, "nodes\n" ); (void) pexpiface->theScene->EnumTree(&procDumpNodes); fprintf(pFile, "end\n" );
return TRUE; }
BOOL VtaExportClass::DumpRotations(FILE *pFile, ExpInterface *pexpiface) { // Dump bone-rotation info, for each frame
// Also dumps root-node translation info (the model's world-position at each frame)
DumpFrameRotationsTEP procDumpFrameRotations; procDumpFrameRotations.m_pfile = pFile; procDumpFrameRotations.m_phec = this;
fprintf(pFile, "skeleton\n" ); for (TimeValue tv = m_tvStart; tv <= m_tvEnd; tv += m_tpf) { fprintf(pFile, "time %d\n", tv / GetTicksPerFrame() ); procDumpFrameRotations.m_tvToDump = tv; (void) pexpiface->theScene->EnumTree(&procDumpFrameRotations); } fprintf(pFile, "end\n" );
return TRUE; } BOOL VtaExportClass::DumpModel( FILE *pFile, ExpInterface *pexpiface) { // Dump mesh info: vertices, normals, UV texture map coords, bone assignments
DumpModelTEP procDumpModel; procDumpModel.m_pfile = pFile; procDumpModel.m_phec = this;
procDumpModel.m_tvBase = m_tvStart;
fprintf(pFile, "vertexanimation\n" ); procDumpModel.m_baseVert = NULL; for (TimeValue tv = m_tvStart; tv <= m_tvEnd; tv += m_tpf) { fprintf(pFile, "time %d\n", tv / GetTicksPerFrame() ); procDumpModel.m_tvToDump = tv; procDumpModel.m_baseVertCount = 0; (void) pexpiface->theScene->EnumTree(&procDumpModel); } fprintf(pFile, "end\n" );
return TRUE; }
//=============================================================================
// TREE-ENUMERATION PROCEDURES
//=============================================================================
#define ASSERT_AND_ABORT(f, sz) \
if (!(f)) \ { \ ASSERT_MBOX(FALSE, sz); \ /* cleanup( ); */ \ return TREE_ABORT; \ }
//=================================================================
// Methods for CountNodesTEP
//
int CountNodesTEP::callback( INode *node) { INode *pnode = node; // Hungarian
ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
if (::FUndesirableNode(pnode)) { // Mark as skippable
::SetIndexOfINode(pnode, VtaExportClass::UNDESIRABLE_NODE_MARKER); return TREE_CONTINUE; } // Establish "node index"--just ascending ints
::SetIndexOfINode(pnode, m_cNodes);
m_cNodes++; return TREE_CONTINUE; }
//=================================================================
// Methods for CollectNodesTEP
//
int CollectNodesTEP::callback(INode *node) { INode *pnode = node; // Hungarian
ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
if (::FNodeMarkedToSkip(pnode)) return TREE_CONTINUE;
// Get pre-stored "index"
int iNode = ::GetIndexOfINode(pnode); ASSERT_MBOX(iNode >= 0 && iNode <= m_phec->m_imaxnodeMac-1, "Bogus iNode"); // Get name, store name in array
TSTR strNodeName(pnode->GetName()); strcpy(m_phec->m_rgmaxnode[iNode].szNodeName, (char*)strNodeName);
// Get Node's time-zero Transformation Matrices
m_phec->m_rgmaxnode[iNode].mat3NodeTM = pnode->GetNodeTM(0/*TimeValue*/); m_phec->m_rgmaxnode[iNode].mat3ObjectTM = pnode->GetObjectTM(0/*TimeValue*/);
// I'll calculate this later
m_phec->m_rgmaxnode[iNode].imaxnodeParent = VtaExportClass::UNDESIRABLE_NODE_MARKER;
return TREE_CONTINUE; }
//=================================================================
// Methods for DumpNodesTEP
//
int DumpNodesTEP::callback(INode *pnode) { ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
if (::FNodeMarkedToSkip(pnode)) return TREE_CONTINUE;
// Get node's parent
INode *pnodeParent; pnodeParent = pnode->GetParentNode(); // The model's root is a child of the real "scene root"
TSTR strNodeName(pnode->GetName()); BOOL fNodeIsRoot = pnodeParent->IsRootNode( ); int iNode = ::GetIndexOfINode(pnode); int iNodeParent = ::GetIndexOfINode(pnodeParent, !fNodeIsRoot/*fAssertPropExists*/);
// Convenient time to cache this
m_phec->m_rgmaxnode[iNode].imaxnodeParent = fNodeIsRoot ? VtaExportClass::UNDESIRABLE_NODE_MARKER : iNodeParent;
// Root node has no parent, thus no translation
if (fNodeIsRoot) iNodeParent = -1; // Dump node description
fprintf(m_pfile, "%3d \"%s\" %3d\n", iNode, strNodeName, iNodeParent );
return TREE_CONTINUE; }
//=================================================================
// Methods for DumpFrameRotationsTEP
//
int DumpFrameRotationsTEP::callback(INode *pnode) { ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
if (::FNodeMarkedToSkip(pnode)) return TREE_CONTINUE;
int iNode = ::GetIndexOfINode(pnode);
TSTR strNodeName(pnode->GetName());
// The model's root is a child of the real "scene root"
INode *pnodeParent = pnode->GetParentNode(); BOOL fNodeIsRoot = pnodeParent->IsRootNode( );
// Get Node's "Local" Transformation Matrix
Matrix3 mat3NodeTM = pnode->GetNodeTM(m_tvToDump); Matrix3 mat3ParentTM = pnodeParent->GetNodeTM(m_tvToDump); mat3NodeTM.NoScale(); // Clear these out because they apparently
mat3ParentTM.NoScale(); // screw up the following calculation.
Matrix3 mat3NodeLocalTM = mat3NodeTM * Inverse(mat3ParentTM); Point3 rowTrans = mat3NodeLocalTM.GetTrans();
// Get the rotation (via decomposition into "affine parts", then quaternion-to-Euler)
// Apparently the order of rotations returned by QuatToEuler() is X, then Y, then Z.
AffineParts affparts; float rgflXYZRotations[3];
decomp_affine(mat3NodeLocalTM, &affparts); QuatToEuler(affparts.q, rgflXYZRotations);
float xRot = rgflXYZRotations[0]; // in radians
float yRot = rgflXYZRotations[1]; // in radians
float zRot = rgflXYZRotations[2]; // in radians
// Get rotations in the -2pi...2pi range
xRot = ::FlReduceRotation(xRot); yRot = ::FlReduceRotation(yRot); zRot = ::FlReduceRotation(zRot); // Print rotations
//fprintf(m_pfile, "%3d %8.4f %8.4f %8.4f %8.4f %8.4f %8.4f\n",
fprintf(m_pfile, "%3d %f %f %f %f %f %f\n", // Node:%-15s Rotation (x,y,z)\n",
iNode, rowTrans.x, rowTrans.y, rowTrans.z, xRot, yRot, zRot);
return TREE_CONTINUE; }
//=================================================================
// Methods for DumpModelTEP
//
Modifier *FindPhysiqueModifier (INode *nodePtr) { // Get object from node. Abort if no object.
Object *ObjectPtr = nodePtr->GetObjectRef(); if (!ObjectPtr) return NULL;
// Is derived object ?
if (ObjectPtr->SuperClassID() == GEN_DERIVOB_CLASS_ID) { // Yes -> Cast.
IDerivedObject *DerivedObjectPtr = static_cast<IDerivedObject*>(ObjectPtr);
// Iterate over all entries of the modifier stack.
int ModStackIndex = 0; while (ModStackIndex < DerivedObjectPtr->NumModifiers()) { // Get current modifier.
Modifier *ModifierPtr = DerivedObjectPtr->GetModifier(ModStackIndex);
// Is this Physique ?
if (ModifierPtr->ClassID() == Class_ID( PHYSIQUE_CLASS_ID_A, PHYSIQUE_CLASS_ID_B) ) { // Yes -> Exit.
return ModifierPtr; } // Next modifier stack entry.
ModStackIndex++; } } // Not found.
return NULL; }
// #define DEBUG_MESH_DUMP
//=================================================================
// Methods for DumpModelTEP
//
int DumpModelTEP::callback(INode *pnode) { ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
if (::FNodeMarkedToSkip(pnode)) return TREE_CONTINUE; if ( !pnode->Selected()) return TREE_CONTINUE;
int iNode = ::GetIndexOfINode(pnode); TSTR strNodeName(pnode->GetName()); // The Footsteps node apparently MUST have a dummy mesh attached! Ignore it explicitly.
if (FStrEq((char*)strNodeName, "Bip01 Footsteps")) return TREE_CONTINUE;
// Helper nodes don't have meshes
Object *pobj = pnode->GetObjectRef(); if (pobj->SuperClassID() == HELPER_CLASS_ID) return TREE_CONTINUE;
// Get the object's parameter block if it has one
IParamBlock *pb = NULL; IParamArray *pa = pobj->GetParamBlock();
if (!pa) { int i = pobj->NumRefs(); // Search the references looking for a parameter block
for (i = 0; i < pobj->NumRefs(); i++) { RefTargetHandle r = pobj->GetReference(i); if (r) { Class_ID x = r->ClassID();
if (r && r->ClassID() == Class_ID(PARAMETER_BLOCK_CLASS_ID,0)) { pb = (IParamBlock *) r; } } } } else { // pb = pa->GetParamBlock2();
}
if (pb) { // Find out how many _animatable_ parameters there are
int count = pb->NumSubs();
// Display data about each one
for (int i = 0; i < count; i++) { TSTR name = pb->SubAnimName(i);
int pbIndex = pb->AnimNumToParamNum(i);
TSTR cname;
SClass_ID sc = pb->GetAnimParamControlType(i);
if (sc == CTRL_FLOAT_CLASS_ID)
cname = TSTR(_T("Float"));
else if (sc == CTRL_POINT3_CLASS_ID)
cname = TSTR(_T("Point3")); } }
// Get Node's object, convert to a triangle-mesh object, so I can access the Faces
ObjectState os = pnode->EvalWorldState(m_tvToDump); pobj = os.obj;
// Shouldn't have gotten this far if it's a helper object
if (pobj->SuperClassID() == HELPER_CLASS_ID) { sprintf(st_szDBG, "ERROR--Helper node %s has an attached mesh, and it shouldn't.", (char*)strNodeName); ASSERT_AND_ABORT(FALSE, st_szDBG); }
// convert mesh to triobject
if (!pobj->CanConvertToType(triObjectClassID)) return TREE_CONTINUE; TriObject *ptriobj = (TriObject*)pobj->ConvertToType(m_tvToDump, triObjectClassID);
if (ptriobj == NULL) return TREE_CONTINUE;
Mesh *pmesh = &ptriobj->mesh; BOOL deleteMesh = (ptriobj != pobj);
// Ensure that the vertex normals are up-to-date
pmesh->buildNormals();
// We want the vertex coordinates in World-space, not object-space
Matrix3 mat3ObjectTM = pnode->GetObjectTM(m_tvToDump); Matrix3 mat3ObjectNTM = mat3ObjectTM; mat3ObjectNTM.NoScale( );
int cVerts = pmesh->getNumVerts();
// it would be nice to just evaluate the object for both time periods, but MAX
// may do EvalWorldState in place, so the vertex animations get stomped
if (m_tvToDump == m_tvBase) { if (m_baseVert) m_baseVert = (Point3 *)realloc( m_baseVert, (m_baseVertCount + cVerts) * sizeof( Point3 ) ); else m_baseVert = (Point3 *)malloc( (m_baseVertCount + cVerts) * sizeof( Point3 ) );
for (int iVert = 0; iVert < cVerts; iVert++) { Point3 pt3Vertex1 = pmesh->getVert(iVert); int iAdjVert = m_baseVertCount + iVert;
m_baseVert[iAdjVert] = pt3Vertex1 * mat3ObjectTM;
Point3 pt3Normal1 = pmesh->getNormal(iVert); pt3Normal1 = VectorTransform( mat3ObjectNTM, pt3Normal1 );
fprintf(m_pfile, "%5d %8.4f %8.4f %8.4f %9.6f %9.6f %9.6f\n", iAdjVert, m_baseVert[iAdjVert].x, m_baseVert[iAdjVert].y, m_baseVert[iAdjVert].z, pt3Normal1.x, pt3Normal1.y, pt3Normal1.z );
} } else { for (int iVert = 0; iVert < cVerts; iVert++) { Point3 pt3Vertex1 = pmesh->getVert(iVert); Point3 v1 = pt3Vertex1 * mat3ObjectTM;
int iAdjVert = m_baseVertCount + iVert;
if (Length( m_baseVert[iAdjVert] - v1) > 0.01) { Point3 pt3Vertex2 = pt3Vertex1; pt3Vertex2.z = pt3Vertex2.z + 10.0; pmesh->setVert( iVert, pt3Vertex2 ); Point3 pt3Normal1 = pmesh->getNormal(iVert); pt3Normal1 = VectorTransform( mat3ObjectNTM, pt3Normal1 );
fprintf(m_pfile, "%5d %8.4f %8.4f %8.4f %9.6f %9.6f %9.6f\n", iAdjVert, v1.x, v1.y, v1.z, pt3Normal1.x, pt3Normal1.y, pt3Normal1.z ); } } } m_baseVertCount += cVerts;
fflush( m_pfile );
/*
if (deleteMesh) delete pmesh; */
return TREE_CONTINUE; }
Point3 DumpModelTEP::Pt3GetRVertexNormal(RVertex *prvertex, DWORD smGroupFace) { // Lookup the appropriate vertex normal, based on smoothing group.
int cNormals = prvertex->rFlags & NORCT_MASK;
ASSERT_MBOX((cNormals == 1 && prvertex->ern == NULL) || (cNormals > 1 && prvertex->ern != NULL), "BOGUS RVERTEX"); if (cNormals == 1) return prvertex->rn.getNormal(); else { for (int irn = 0; irn < cNormals; irn++) if (prvertex->ern[irn].getSmGroup() & smGroupFace) break;
if (irn >= cNormals) { irn = 0; // ASSERT_MBOX(irn < cNormals, "unknown smoothing group\n");
} return prvertex->ern[irn].getNormal(); } }
DumpModelTEP::~DumpModelTEP() { if (m_baseVert) { delete m_baseVert; } }
//========================================================================
// Utility functions for getting/setting the personal "node index" property.
// NOTE: I'm storing a string-property because I hit a 3DSMax bug in v1.2 when I
// NOTE: tried using an integer property.
// FURTHER NOTE: those properties seem to change randomly sometimes, so I'm
// implementing my own.
typedef struct { char szNodeName[VtaExportClass::MAX_NAME_CHARS]; int iNode; } NAMEMAP; const int MAX_NAMEMAP = 512; static NAMEMAP g_rgnm[MAX_NAMEMAP];
int GetIndexOfINode(INode *pnode, BOOL fAssertPropExists) { TSTR strNodeName(pnode->GetName()); for (int inm = 0; inm < g_inmMac; inm++) if (FStrEq(g_rgnm[inm].szNodeName, (char*)strNodeName)) return g_rgnm[inm].iNode; if (fAssertPropExists) ASSERT_MBOX(FALSE, "No NODEINDEXSTR property"); return -7777; }
void SetIndexOfINode(INode *pnode, int inode) { TSTR strNodeName(pnode->GetName()); NAMEMAP *pnm; for (int inm = 0; inm < g_inmMac; inm++) if (FStrEq(g_rgnm[inm].szNodeName, (char*)strNodeName)) break; if (inm < g_inmMac) pnm = &g_rgnm[inm]; else { ASSERT_MBOX(g_inmMac < MAX_NAMEMAP, "NAMEMAP is full"); pnm = &g_rgnm[g_inmMac++]; strcpy(pnm->szNodeName, (char*)strNodeName); } pnm->iNode = inode; }
//=============================================================
// Returns TRUE if a node should be ignored during tree traversal.
//
BOOL FUndesirableNode(INode *pnode) { // Get Node's underlying object, and object class name
Object *pobj = pnode->GetObjectRef();
// Don't care about lights, dummies, and cameras
if (pobj->SuperClassID() == CAMERA_CLASS_ID) return TRUE; if (pobj->SuperClassID() == LIGHT_CLASS_ID) return TRUE;
return FALSE;
// Actually, if it's not selected, pretend it doesn't exist!
//if (!pnode->Selected())
// return TRUE;
//return FALSE;
}
//=============================================================
// Returns TRUE if a node has been marked as skippable
//
BOOL FNodeMarkedToSkip(INode *pnode) { return (::GetIndexOfINode(pnode) == VtaExportClass::UNDESIRABLE_NODE_MARKER); }
//=============================================================
// Reduces a rotation to within the -2PI..2PI range.
//
static float FlReduceRotation(float fl) { while (fl >= TWOPI) fl -= TWOPI; while (fl <= -TWOPI) fl += TWOPI; return fl; }
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