Team Fortress 2 Source Code as on 22/4/2020
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  1. //{{NO_DEPENDENCIES}}
  2. // Microsoft Visual C++ generated include file.
  3. // Used by fontmaker.rc
  4. //
  5. #define IDD_DIALOGBAR 103
  6. #define IDD_TEXTURESIZE 104
  7. #define IDR_MAINFRAME 128
  8. #define IDD_ABOUT 132
  9. #define IDC_GLYPHSFROMRANGE_RADIO 1007
  10. #define IDC_GLYPHSFROMFILE_RADIO 1008
  11. #define IDC_GLYPHSFILE_EDIT 1009
  12. #define IDC_GLYPHSFILESELECTOR_BUTTON 1010
  13. #define IDC_GLYPHSRANGEFROM_EDIT 1011
  14. #define IDC_GLYPHSRANGETO_EDIT 1012
  15. #define IDC_EFFECTSOUTLINED_CHECK 1013
  16. #define IDC_EFFECTSSHADOWED_CHECK 1014
  17. #define IDC_EFFECTSBLURRED_CHECK 1015
  18. #define IDC_EFFECTSSCANLINES_CHECK 1016
  19. #define IDC_BLUR_EDIT 1017
  20. #define IDC_SCANLINES_EDIT 1018
  21. #define IDC_EFFECTSANTIALIAS_CHECK 1019
  22. #define IDC_GLYPHSCUSTOM_RADIO 1020
  23. #define IDC_INSERTGLYPH_EDIT 1021
  24. #define IDC_GLYPH_SPECIAL 1024
  25. #define IDC_TEXTURESIZE_BUTTON 1026
  26. #define IDC_FONTNAME_STATIC 1030
  27. #define IDC_FONT_GROUPBOX 1031
  28. #define IDC_GLYPHS_GROUPBOX 1032
  29. #define IDC_FONTSTYLE_STATIC 1033
  30. #define IDC_FONTSIZE_STATIC 1034
  31. #define IDC_TEXTUREWIDTH_STATIC 1035
  32. #define IDC_TEXTURE_GROUPBOX 1036
  33. #define IDC_SELECTEDGLYPH_GROUPBOX 1037
  34. #define IDC_FONTNAME_LABEL 1038
  35. #define IDC_FONTSTYLE_LABEL 1039
  36. #define IDC_FONTSIZE_LABEL 1040
  37. #define IDC_INSERTGLYPH_LABEL 1041
  38. #define IDC_TEXTUREHEIGHT_LABEL 1042
  39. #define IDC_TEXTUREHEIGHT_STATIC 1043
  40. #define IDC_GLYPHSRANGEFROM_LABEL 1044
  41. #define IDC_GLYPHSRANGETO_LABEL 1045
  42. #define IDC_WIDTH 1046
  43. #define IDC_GLYPH_X_STATIC 1046
  44. #define IDC_TEXTUREWIDTH_LABEL 1047
  45. #define IDC_HEIGHT 1048
  46. #define IDC_GLYPH_X_LABEL 1048
  47. #define IDC_GLYPH_Y_LABEL 1049
  48. #define IDC_GLYPH_W_LABEL 1050
  49. #define IDC_GLYPH_H_LABEL 1051
  50. #define IDC_GLYPH_A_LABEL 1052
  51. #define IDC_GLYPH_B_LABEL 1053
  52. #define IDC_GLYPH_C_LABEL 1054
  53. #define IDC_MAGNIFY_BUTTON 1055
  54. #define IDC_GLYPH_VALUE_LABEL 1056
  55. #define IDC_USENTSCSAFECOLORS_CHECK 1057
  56. #define IDC_GLYPH_Y_STATIC 1061
  57. #define IDC_GLYPH_W_STATIC 1062
  58. #define IDC_GLYPH_H_STATIC 1063
  59. #define IDC_GLYPH_A_STATIC 1064
  60. #define IDC_GLYPH_B_STATIC 1065
  61. #define IDC_GLYPH_C_STATIC 1066
  62. #define IDC_GLYPH_VALUE_STATIC 1067
  63. #define IDM_FILE_EXIT 32778
  64. #define IDM_FILE_NEWFONT 32782
  65. #define IDM_FILE_SAVEFONTFILES 32784
  66. #define ID_FILE_LOADFONTFILE 32788
  67. #define IDM_FILE_LOADFONTFILE 32790
  68. #define IDM_FILE_LOADFONTLAYOUT 32792
  69. // Next default values for new objects
  70. //
  71. #ifdef APSTUDIO_INVOKED
  72. #ifndef APSTUDIO_READONLY_SYMBOLS
  73. #define _APS_3D_CONTROLS 1
  74. #define _APS_NEXT_RESOURCE_VALUE 133
  75. #define _APS_NEXT_COMMAND_VALUE 32793
  76. #define _APS_NEXT_CONTROL_VALUE 1058
  77. #define _APS_NEXT_SYMED_VALUE 101
  78. #endif
  79. #endif