Team Fortress 2 Source Code as on 22/4/2020
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185 lines
5.0 KiB

  1. <?xml version="1.0" encoding="Windows-1252"?>
  2. <VisualStudioProject
  3. ProjectType="Visual C++"
  4. Version="7.10"
  5. Name="xwad"
  6. ProjectGUID="{B850012C-98A2-42F7-B023-9F65C448D938}"
  7. SccProjectName=""
  8. SccAuxPath=""
  9. SccLocalPath=""
  10. SccProvider="">
  11. <Platforms>
  12. <Platform
  13. Name="Win32"/>
  14. </Platforms>
  15. <Configurations>
  16. <Configuration
  17. Name="Debug|Win32"
  18. OutputDirectory=".\Debug"
  19. IntermediateDirectory=".\Debug"
  20. ConfigurationType="1"
  21. UseOfMFC="0"
  22. ATLMinimizesCRunTimeLibraryUsage="FALSE"
  23. CharacterSet="2">
  24. <Tool
  25. Name="VCCLCompilerTool"
  26. Optimization="0"
  27. PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
  28. BasicRuntimeChecks="3"
  29. RuntimeLibrary="5"
  30. UsePrecompiledHeader="2"
  31. PrecompiledHeaderFile=".\Debug/xwad.pch"
  32. AssemblerListingLocation=".\Debug/"
  33. ObjectFile=".\Debug/"
  34. ProgramDataBaseFileName=".\Debug/"
  35. WarningLevel="3"
  36. SuppressStartupBanner="TRUE"
  37. DebugInformationFormat="4"/>
  38. <Tool
  39. Name="VCCustomBuildTool"
  40. CommandLine="if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe
  41. copy &quot;$(TargetPath)&quot; ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe
  42. if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb
  43. copy &quot;$(TargetPath)&quot; ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb"
  44. Outputs="..\..\..\game\bin\xwad.exe;..\..\..\game\bin\xwad.pdb"/>
  45. <Tool
  46. Name="VCLinkerTool"
  47. OutputFile=".\Debug/xwad.exe"
  48. LinkIncremental="2"
  49. SuppressStartupBanner="TRUE"
  50. GenerateDebugInformation="TRUE"
  51. ProgramDatabaseFile=".\Debug/xwad.pdb"
  52. SubSystem="1"
  53. TargetMachine="1"/>
  54. <Tool
  55. Name="VCMIDLTool"
  56. TypeLibraryName=".\Debug/xwad.tlb"
  57. HeaderFileName=""/>
  58. <Tool
  59. Name="VCPostBuildEventTool"/>
  60. <Tool
  61. Name="VCPreBuildEventTool"/>
  62. <Tool
  63. Name="VCPreLinkEventTool"/>
  64. <Tool
  65. Name="VCResourceCompilerTool"
  66. PreprocessorDefinitions="_DEBUG"
  67. Culture="1033"/>
  68. <Tool
  69. Name="VCWebServiceProxyGeneratorTool"/>
  70. <Tool
  71. Name="VCXMLDataGeneratorTool"/>
  72. <Tool
  73. Name="VCWebDeploymentTool"/>
  74. <Tool
  75. Name="VCManagedWrapperGeneratorTool"/>
  76. <Tool
  77. Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
  78. </Configuration>
  79. <Configuration
  80. Name="Release|Win32"
  81. OutputDirectory=".\Release"
  82. IntermediateDirectory=".\Release"
  83. ConfigurationType="1"
  84. UseOfMFC="0"
  85. ATLMinimizesCRunTimeLibraryUsage="FALSE"
  86. CharacterSet="2">
  87. <Tool
  88. Name="VCCLCompilerTool"
  89. Optimization="2"
  90. InlineFunctionExpansion="1"
  91. PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
  92. StringPooling="TRUE"
  93. RuntimeLibrary="4"
  94. EnableFunctionLevelLinking="TRUE"
  95. UsePrecompiledHeader="2"
  96. PrecompiledHeaderFile=".\Release/xwad.pch"
  97. AssemblerListingLocation=".\Release/"
  98. ObjectFile=".\Release/"
  99. ProgramDataBaseFileName=".\Release/"
  100. WarningLevel="3"
  101. SuppressStartupBanner="TRUE"/>
  102. <Tool
  103. Name="VCCustomBuildTool"
  104. CommandLine="if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe
  105. copy &quot;$(TargetPath)&quot; ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe
  106. if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb
  107. copy &quot;$(TargetPath)&quot; ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb"
  108. Outputs="..\..\..\game\bin\xwad.exe;..\..\..\game\bin\xwad.pdb"/>
  109. <Tool
  110. Name="VCLinkerTool"
  111. OutputFile=".\Release/xwad.exe"
  112. LinkIncremental="1"
  113. SuppressStartupBanner="TRUE"
  114. ProgramDatabaseFile=".\Release/xwad.pdb"
  115. SubSystem="1"
  116. TargetMachine="1"/>
  117. <Tool
  118. Name="VCMIDLTool"
  119. TypeLibraryName=".\Release/xwad.tlb"
  120. HeaderFileName=""/>
  121. <Tool
  122. Name="VCPostBuildEventTool"/>
  123. <Tool
  124. Name="VCPreBuildEventTool"/>
  125. <Tool
  126. Name="VCPreLinkEventTool"/>
  127. <Tool
  128. Name="VCResourceCompilerTool"
  129. PreprocessorDefinitions="NDEBUG"
  130. Culture="1033"/>
  131. <Tool
  132. Name="VCWebServiceProxyGeneratorTool"/>
  133. <Tool
  134. Name="VCXMLDataGeneratorTool"/>
  135. <Tool
  136. Name="VCWebDeploymentTool"/>
  137. <Tool
  138. Name="VCManagedWrapperGeneratorTool"/>
  139. <Tool
  140. Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
  141. </Configuration>
  142. </Configurations>
  143. <References>
  144. </References>
  145. <Files>
  146. <Filter
  147. Name="Source Files"
  148. Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
  149. <File
  150. RelativePath="goldsrc_bspfile.h">
  151. </File>
  152. <File
  153. RelativePath="goldsrc_standin.cpp">
  154. </File>
  155. <File
  156. RelativePath="goldsrc_standin.h">
  157. </File>
  158. <File
  159. RelativePath="lbmlib.cpp">
  160. </File>
  161. <File
  162. RelativePath="lbmlib.h">
  163. </File>
  164. <File
  165. RelativePath="wadlib.cpp">
  166. </File>
  167. <File
  168. RelativePath="wadlib.h">
  169. </File>
  170. <File
  171. RelativePath="xwad.cpp">
  172. </File>
  173. </Filter>
  174. <Filter
  175. Name="Header Files"
  176. Filter="h;hpp;hxx;hm;inl">
  177. </Filter>
  178. <Filter
  179. Name="Resource Files"
  180. Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
  181. </Filter>
  182. </Files>
  183. <Globals>
  184. </Globals>
  185. </VisualStudioProject>