Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "filesystem.h"
#include "matsys_controls/vmtpicker.h"
#include "matsys_controls/vmtpreviewpanel.h"
#include "vgui_controls/Splitter.h"
using namespace vgui;
//-----------------------------------------------------------------------------
//
// Asset Picker with no preview
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CVMTPicker::CVMTPicker( vgui::Panel *pParent, bool bAllowMultiselect ) : BaseClass( pParent, "VMT Files", "vmt", "materials", "vmtName" ) { // Horizontal splitter for preview
m_pPreviewSplitter = new Splitter( this, "PreviewSplitter", SPLITTER_MODE_VERTICAL, 1 ); vgui::Panel *pSplitterLeftSide = m_pPreviewSplitter->GetChild( 0 ); vgui::Panel *pSplitterRightSide = m_pPreviewSplitter->GetChild( 1 );
m_p2D3DSplitter = new Splitter( pSplitterRightSide, "2D3DSplitter", SPLITTER_MODE_HORIZONTAL, 1 ); vgui::Panel *pSplitterTopSide = m_p2D3DSplitter->GetChild( 0 ); vgui::Panel *pSplitterBottomSide = m_p2D3DSplitter->GetChild( 1 );
// VMT preview
m_pVMTPreview2D = new CVMTPreviewPanel( pSplitterTopSide, "VMTPreview2D" ); m_pVMTPreview3D = new CVMTPreviewPanel( pSplitterBottomSide, "VMTPreview3D" ); m_pVMTPreview3D->DrawIn3DMode( true );
// Standard browser controls
CreateStandardControls( pSplitterLeftSide, bAllowMultiselect );
LoadControlSettingsAndUserConfig( "resource/vmtpicker.res" ); }
CVMTPicker::~CVMTPicker() { }
//-----------------------------------------------------------------------------
// Derived classes have this called when the previewed asset changes
//-----------------------------------------------------------------------------
void CVMTPicker::OnSelectedAssetPicked( const char *pAssetName ) { m_pVMTPreview2D->SetVMT( pAssetName ); m_pVMTPreview3D->SetVMT( pAssetName ); }
//-----------------------------------------------------------------------------
//
// Purpose: Modal picker frame
//
//-----------------------------------------------------------------------------
CVMTPickerFrame::CVMTPickerFrame( vgui::Panel *pParent, const char *pTitle, bool bAllowMultiselect ) : BaseClass( pParent ) { SetAssetPicker( new CVMTPicker( this, bAllowMultiselect ) ); LoadControlSettingsAndUserConfig( "resource/vmtpickerframe.res" ); SetTitle( pTitle, false ); }
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