Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

78 lines
2.6 KiB

  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================
  6. #include "filesystem.h"
  7. #include "matsys_controls/vmtpicker.h"
  8. #include "matsys_controls/vmtpreviewpanel.h"
  9. #include "vgui_controls/Splitter.h"
  10. using namespace vgui;
  11. //-----------------------------------------------------------------------------
  12. //
  13. // Asset Picker with no preview
  14. //
  15. //-----------------------------------------------------------------------------
  16. //-----------------------------------------------------------------------------
  17. // Purpose: Constructor
  18. //-----------------------------------------------------------------------------
  19. CVMTPicker::CVMTPicker( vgui::Panel *pParent, bool bAllowMultiselect ) :
  20. BaseClass( pParent, "VMT Files", "vmt", "materials", "vmtName" )
  21. {
  22. // Horizontal splitter for preview
  23. m_pPreviewSplitter = new Splitter( this, "PreviewSplitter", SPLITTER_MODE_VERTICAL, 1 );
  24. vgui::Panel *pSplitterLeftSide = m_pPreviewSplitter->GetChild( 0 );
  25. vgui::Panel *pSplitterRightSide = m_pPreviewSplitter->GetChild( 1 );
  26. m_p2D3DSplitter = new Splitter( pSplitterRightSide, "2D3DSplitter", SPLITTER_MODE_HORIZONTAL, 1 );
  27. vgui::Panel *pSplitterTopSide = m_p2D3DSplitter->GetChild( 0 );
  28. vgui::Panel *pSplitterBottomSide = m_p2D3DSplitter->GetChild( 1 );
  29. // VMT preview
  30. m_pVMTPreview2D = new CVMTPreviewPanel( pSplitterTopSide, "VMTPreview2D" );
  31. m_pVMTPreview3D = new CVMTPreviewPanel( pSplitterBottomSide, "VMTPreview3D" );
  32. m_pVMTPreview3D->DrawIn3DMode( true );
  33. // Standard browser controls
  34. CreateStandardControls( pSplitterLeftSide, bAllowMultiselect );
  35. LoadControlSettingsAndUserConfig( "resource/vmtpicker.res" );
  36. }
  37. CVMTPicker::~CVMTPicker()
  38. {
  39. }
  40. //-----------------------------------------------------------------------------
  41. // Derived classes have this called when the previewed asset changes
  42. //-----------------------------------------------------------------------------
  43. void CVMTPicker::OnSelectedAssetPicked( const char *pAssetName )
  44. {
  45. m_pVMTPreview2D->SetVMT( pAssetName );
  46. m_pVMTPreview3D->SetVMT( pAssetName );
  47. }
  48. //-----------------------------------------------------------------------------
  49. //
  50. // Purpose: Modal picker frame
  51. //
  52. //-----------------------------------------------------------------------------
  53. CVMTPickerFrame::CVMTPickerFrame( vgui::Panel *pParent, const char *pTitle, bool bAllowMultiselect ) :
  54. BaseClass( pParent )
  55. {
  56. SetAssetPicker( new CVMTPicker( this, bAllowMultiselect ) );
  57. LoadControlSettingsAndUserConfig( "resource/vmtpickerframe.res" );
  58. SetTitle( pTitle, false );
  59. }