Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CREATETOKENDIALOG_H
#define CREATETOKENDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <VGUI_controls/Frame.h>
namespace vgui { class Button; class TextEntry; };
class CLocalizationDialog; //-----------------------------------------------------------------------------
// Purpose: Creates a new token
//-----------------------------------------------------------------------------
class CCreateTokenDialog : public vgui::Frame { public: CCreateTokenDialog( CLocalizationDialog *pLocalizationDialog ); ~CCreateTokenDialog();
// prompts user to create a single token
virtual void CreateSingleToken();
// loads a token file to prompt the user to create multiple tokens
virtual void CreateMultipleTokens();
private: virtual void OnCommand(const char *command); virtual void OnClose();
virtual void OnOK(); virtual void OnSkip();
vgui::Button *m_pSkipButton; vgui::TextEntry *m_pTokenName; vgui::TextEntry *m_pTokenValue; CLocalizationDialog *m_pLocalizationDialog;
bool m_bMultiToken;
typedef vgui::Frame BaseClass; };
#endif // CREATETOKENDIALOG_H
|