Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // SOURCE_DLL_WIN32_BASE.VPC // // Base Settings for all Source(TM) Projects //-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR" $MacroRequired "OUTBINNAME" "$PROJECTNAME" $MacroRequired "OUTBINDIR" $Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR" $Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR" $Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR" [!$VS2015] $Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR\2015\release" [$VS2015&&!$WIN32] $Macro LIBCOMMON "$SRCDIR\lib\common\win32\2015\release" [$VS2015&&$WIN32]
$Include "$SRCDIR\vpc_scripts\loadaddress.vpc" $Include "$SRCDIR\vpc_scripts\source_dll_win32_debug.vpc" $Include "$SRCDIR\vpc_scripts\source_dll_win32_release.vpc" $Include "$SRCDIR\vpc_scripts\source_win32_base.vpc"
$IgnoreRedundancyWarning "ON"
// Common Configuration $Configuration { $General { $TargetName "$OUTBINNAME" }
$Compiler { $PreprocessorDefinitions "$BASE;PLATFORM_64BITS;WIN64;_WIN64;COMPILER_MSVC64" [$WIN64] $PreprocessorDefinitions "$BASE;COMPILER_MSVC32" [$WIN32] $PreprocessorDefinitions "$BASE;COMPILER_MSVC;_DLL_EXT=$_DLL_EXT" $PreprocessorDefinitions "$BASE;DLLNAME=$OUTBINNAME" }
$Compiler [$WIN32] { $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" } $Linker { $AdditionalDependencies "$BASE shell32.lib user32.lib advapi32.lib gdi32.lib comdlg32.lib ole32.lib" [$WIN32||$WIN64] $TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32] $TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64] // Suppress this pointless warning using the undocumented /ignore linker switch // schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library $AdditionalOptions "$BASE /ignore:4221" $AdditionalOptions "$BASE $SRCDIR\lib\public\ftol3.obj" [$VS2013 && $WIN32 && !$DISABLE_FTOL3_OVERRIDE && !$SOURCESDK] // Work around CRT bug https://connect.microsoft.com/VisualStudio/feedback/details/806362/vc12-pollutes-the-floating-point-stack-when-casting-infinity-nan-to-unsigned-long# } $PreBuildEvent { $CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \ "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \ "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ "$CRCCHECK" "\n" }
$PostBuildEvent [!$ANALYZE] { $CommandLine "if not exist $QUOTE$OUTBINDIR$QUOTE mkdir $QUOTE$OUTBINDIR$QUOTE" "\n" $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE $SRCDIR" "\n" [!$SOURCESDK] $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$(TargetFileName)$QUOTE $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE" "\n" \ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ "if exist $QUOTE$(TargetDir)$(TargetName).map$QUOTE copy $QUOTE$(TargetDir)$(TargetName).map$QUOTE $OUTBINDIR\$(TargetName).map" "\n" $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $QUOTE$OUTBINDIR\$(TargetName).pdb$QUOTE $SRCDIR" "\n" [!$SOURCESDK] $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$(TargetName).pdb$QUOTE $OUTBINDIR\$(TargetName).pdb" "\n" \ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ "goto BuildEventOK" "\n" \ ":BuildEventFailed" "\n" \ "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \ "del /q $QUOTE$(TargetDir)$(TargetFileName)$QUOTE" "\n" \ "exit 1" "\n" \ ":BuildEventOK" "\n"
$Description "Publishing to $OUTBINDIR" $ExcludedFromBuild "No" } }
// Skeleton Project - All derived projects get this as a starting base $Project { $Folder "Source Files" { $File "$SRCDIR\public\tier0\memoverride.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } }
// Implement __imp__EncodePointer and __imp__DecodePointer so that we can run on XP SP1 // when building with VS 2010 and higher. $File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32] { $Configuration { $CustomBuildStep { // General $CommandLine "$QUOTE$(VCInstallDir)bin\ml.exe$QUOTE /safeseh /c /Cp /Zi /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE" $Description "Compiling pointeroverride.asm" $Outputs "$(IntDir)\$(InputName).obj" } } }
$File "$SRCDIR\common\debug_dll_check.cpp" [!$SOURCESDK] { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } }
$Folder "Link Libraries" { $Implib "$LIBPUBLIC\tier0" $Lib "$LIBPUBLIC\tier1" $Implib "$LIBPUBLIC\vstdlib" } }
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