Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // SOURCE_EXE_posix.VPC // // Base Settings for Source(TM) Projects //-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR" $MacroRequired "OUTBINNAME" "$PROJECTNAME" $Macro IS_LIB_PROJECT "1" $Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
$IgnoreRedundancyWarning "ON"
$Configuration { $General { $ConfigurationType "Application (.exe)" }
$Compiler { $PreprocessorDefinitions "$BASE;EXENAME=$OUTBINNAME" }
$Linker { $OutputFile "$SRCDIR/../game/$OUTBINNAME"
// In order to get the Valve standard allocator memory alignment (16-byte // alignment for objects that are a multiple of 16 bytes) we use tcmalloc. // Using -l will ask the linker to use it, but if there are no references // to malloc/free then it may not actually use it. Wrapping the flag in the // as-needed controls forces it to be pulled in (from libtcmalloc_minimal.so). $GCC_ExtraLinkerFlags "-Wl,--no-as-needed -ltcmalloc_minimal -Wl,--as-needed" [$LINUXALL&&!$DEDICATED] } }
$Project { $Folder "Source Files" { $File "$SRCDIR\public\tier0\memoverride.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } }
$Folder "Resources" { $File "$ROOTSCRIPT" }
$Folder "Link Libraries" [$LINUXALL&&!$DEDICATED] { $File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libtcmalloc_minimal.so" } }
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