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248 lines
7.3 KiB
248 lines
7.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: An application framework
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//
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//=============================================================================//
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#ifdef POSIX
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#error
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#else
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#if defined( _WIN32 ) && !defined( _X360 )
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#include <windows.h>
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#endif
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#include "appframework/appframework.h"
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#include "tier0/dbg.h"
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#include "tier0/icommandline.h"
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#include "interface.h"
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#include "filesystem.h"
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#include "appframework/iappsystemgroup.h"
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#include "filesystem_init.h"
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#include "vstdlib/cvar.h"
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#include "xbox/xbox_console.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Globals...
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//-----------------------------------------------------------------------------
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HINSTANCE s_HInstance;
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//static CSimpleWindowsLoggingListener s_SimpleWindowsLoggingListener;
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//static CSimpleLoggingListener s_SimpleLoggingListener;
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//ILoggingListener *g_pDefaultLoggingListener = &s_SimpleLoggingListener;
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//-----------------------------------------------------------------------------
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// HACK: Since I don't want to refit vgui yet...
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//-----------------------------------------------------------------------------
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void *GetAppInstance()
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{
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return s_HInstance;
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}
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//-----------------------------------------------------------------------------
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// Sets the application instance, should only be used if you're not calling AppMain.
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//-----------------------------------------------------------------------------
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void SetAppInstance( void* hInstance )
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{
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s_HInstance = (HINSTANCE)hInstance;
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}
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//-----------------------------------------------------------------------------
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// Specific 360 environment setup.
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//-----------------------------------------------------------------------------
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#if defined( _X360 )
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bool SetupEnvironment360()
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{
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CommandLine()->CreateCmdLine( GetCommandLine() );
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if ( !CommandLine()->FindParm( "-game" ) && !CommandLine()->FindParm( "-vproject" ) )
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{
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// add the default game name due to lack of vproject environment
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CommandLine()->AppendParm( "-game", "hl2" );
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}
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// success
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return true;
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}
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#endif
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//-----------------------------------------------------------------------------
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// Version of AppMain used by windows applications
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//-----------------------------------------------------------------------------
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int AppMain( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup )
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{
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Assert( pAppSystemGroup );
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// g_pDefaultLoggingListener = &s_SimpleWindowsLoggingListener;
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s_HInstance = (HINSTANCE)hInstance;
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#if !defined( _X360 )
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CommandLine()->CreateCmdLine( ::GetCommandLine() );
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#else
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SetupEnvironment360();
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#endif
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return pAppSystemGroup->Run();
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}
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//-----------------------------------------------------------------------------
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// Version of AppMain used by console applications
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//-----------------------------------------------------------------------------
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int AppMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup )
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{
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Assert( pAppSystemGroup );
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// g_pDefaultLoggingListener = &s_SimpleLoggingListener;
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s_HInstance = NULL;
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#if !defined( _X360 )
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CommandLine()->CreateCmdLine( argc, argv );
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#else
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SetupEnvironment360();
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#endif
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return pAppSystemGroup->Run();
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}
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//-----------------------------------------------------------------------------
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// Used to startup/shutdown the application
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//-----------------------------------------------------------------------------
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int AppStartup( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup )
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{
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Assert( pAppSystemGroup );
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// g_pDefaultLoggingListener = &s_SimpleWindowsLoggingListener;
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s_HInstance = (HINSTANCE)hInstance;
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#if !defined( _X360 )
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CommandLine()->CreateCmdLine( ::GetCommandLine() );
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#else
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SetupEnvironment360();
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#endif
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return pAppSystemGroup->Startup();
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}
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int AppStartup( int argc, char **argv, CAppSystemGroup *pAppSystemGroup )
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{
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Assert( pAppSystemGroup );
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// g_pDefaultLoggingListener = &s_SimpleLoggingListener;
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s_HInstance = NULL;
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#if !defined( _X360 )
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CommandLine()->CreateCmdLine( argc, argv );
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#else
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SetupEnvironment360();
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#endif
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return pAppSystemGroup->Startup();
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}
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void AppShutdown( CAppSystemGroup *pAppSystemGroup )
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{
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Assert( pAppSystemGroup );
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pAppSystemGroup->Shutdown();
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}
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//-----------------------------------------------------------------------------
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//
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// Default implementation of an application meant to be run using Steam
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CSteamApplication::CSteamApplication( CSteamAppSystemGroup *pAppSystemGroup )
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{
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m_pChildAppSystemGroup = pAppSystemGroup;
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m_pFileSystem = NULL;
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m_bSteam = false;
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}
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//-----------------------------------------------------------------------------
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// Create necessary interfaces
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//-----------------------------------------------------------------------------
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bool CSteamApplication::Create()
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{
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FileSystem_SetErrorMode( FS_ERRORMODE_AUTO );
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char pFileSystemDLL[MAX_PATH];
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if ( FileSystem_GetFileSystemDLLName( pFileSystemDLL, MAX_PATH, m_bSteam ) != FS_OK )
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return false;
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// Add in the cvar factory
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AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() );
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AddSystem( cvarModule, CVAR_INTERFACE_VERSION );
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AppModule_t fileSystemModule = LoadModule( pFileSystemDLL );
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m_pFileSystem = (IFileSystem*)AddSystem( fileSystemModule, FILESYSTEM_INTERFACE_VERSION );
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if ( !m_pFileSystem )
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{
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Error( "Unable to load %s", pFileSystemDLL );
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// The file system pointer is invalid at this point
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//-----------------------------------------------------------------------------
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void CSteamApplication::Destroy()
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{
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m_pFileSystem = NULL;
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}
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//-----------------------------------------------------------------------------
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// Pre-init, shutdown
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//-----------------------------------------------------------------------------
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bool CSteamApplication::PreInit()
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{
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return true;
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}
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void CSteamApplication::PostShutdown()
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{
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}
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//-----------------------------------------------------------------------------
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// Run steam main loop
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//-----------------------------------------------------------------------------
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int CSteamApplication::Main()
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{
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// Now that Steam is loaded, we can load up main libraries through steam
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if ( FileSystem_SetBasePaths( m_pFileSystem ) != FS_OK )
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return 0;
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m_pChildAppSystemGroup->Setup( m_pFileSystem, this );
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return m_pChildAppSystemGroup->Run();
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}
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//-----------------------------------------------------------------------------
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// Use this version in cases where you can't control the main loop and
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// expect to be ticked
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//-----------------------------------------------------------------------------
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int CSteamApplication::Startup()
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{
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int nRetVal = BaseClass::Startup();
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if ( GetErrorStage() != NONE )
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return nRetVal;
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if ( FileSystem_SetBasePaths( m_pFileSystem ) != FS_OK )
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return 0;
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// Now that Steam is loaded, we can load up main libraries through steam
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m_pChildAppSystemGroup->Setup( m_pFileSystem, this );
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return m_pChildAppSystemGroup->Startup();
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}
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void CSteamApplication::Shutdown()
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{
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m_pChildAppSystemGroup->Shutdown();
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BaseClass::Shutdown();
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}
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#endif
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