Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// BITMAP.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WINDOWS]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\x360xdk\include\win32\vs2005" [$WINDOWS]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\stb"
}
}
$Project "bitmap"
{
$Folder "Source Files"
{
$File "ImageByteSwap.cpp"
$File "colorconversion.cpp"
$File "float_bm.cpp"
$File "float_bm2.cpp"
$File "float_bm3.cpp"
$File "float_bm4.cpp" [$WINDOWS]
$File "float_bm_bilateral_filter.cpp"
$File "float_cube.cpp"
$File "imageformat.cpp"
$File "psd.cpp"
$File "resample.cpp"
$File "tgaloader.cpp"
$File "tgawriter.cpp"
$File "bitmap.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\bitmap\bitmap.h"
$File "$SRCDIR\public\bitmap\float_bm.h"
$File "$SRCDIR\public\bitmap\imageformat.h"
$File "$SRCDIR\public\bitmap\psd.h"
$File "$SRCDIR\public\bitmap\tgaloader.h"
$File "$SRCDIR\public\bitmap\tgawriter.h"
$File "$SRCDIR\thirdparty\stb\stb_dxt.h"
}
$Folder "Link Libraries" [$WIN32]
{
$Lib nvtc
$Lib ATI_Compress_MT_VC10
}
}