Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#if defined( _WIN32 ) && !defined( _X360 ) && !defined( DX_TO_GL_ABSTRACTION )
#include <windows.h>
#include "../dx9sdk/include/d3d9types.h"
#endif
#include "bitmap/imageformat.h"
#include "basetypes.h"
#include "tier0/dbg.h"
#include <malloc.h>
#include <memory.h>
#include "nvtc.h"
#include "mathlib/mathlib.h"
#include "mathlib/vector.h"
#include "tier1/utlmemory.h"
#include "tier1/strtools.h"
#include "mathlib/compressed_vector.h"
// Should be last include
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Various important function types for each color format
//-----------------------------------------------------------------------------
static const ImageFormatInfo_t g_ImageFormatInfo[] =
{
{ "UNKNOWN", 0, 0, 0, 0, 0, false }, // IMAGE_FORMAT_UNKNOWN,
{ "RGBA8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_RGBA8888,
{ "ABGR8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_ABGR8888,
{ "RGB888", 3, 8, 8, 8, 0, false }, // IMAGE_FORMAT_RGB888,
{ "BGR888", 3, 8, 8, 8, 0, false }, // IMAGE_FORMAT_BGR888,
{ "RGB565", 2, 5, 6, 5, 0, false }, // IMAGE_FORMAT_RGB565,
{ "I8", 1, 0, 0, 0, 0, false }, // IMAGE_FORMAT_I8,
{ "IA88", 2, 0, 0, 0, 8, false }, // IMAGE_FORMAT_IA88
{ "P8", 1, 0, 0, 0, 0, false }, // IMAGE_FORMAT_P8
{ "A8", 1, 0, 0, 0, 8, false }, // IMAGE_FORMAT_A8
{ "RGB888_BLUESCREEN", 3, 8, 8, 8, 0, false }, // IMAGE_FORMAT_RGB888_BLUESCREEN
{ "BGR888_BLUESCREEN", 3, 8, 8, 8, 0, false }, // IMAGE_FORMAT_BGR888_BLUESCREEN
{ "ARGB8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_ARGB8888
{ "BGRA8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_BGRA8888
{ "DXT1", 0, 0, 0, 0, 0, true }, // IMAGE_FORMAT_DXT1
{ "DXT3", 0, 0, 0, 0, 8, true }, // IMAGE_FORMAT_DXT3
{ "DXT5", 0, 0, 0, 0, 8, true }, // IMAGE_FORMAT_DXT5
{ "BGRX8888", 4, 8, 8, 8, 0, false }, // IMAGE_FORMAT_BGRX8888
{ "BGR565", 2, 5, 6, 5, 0, false }, // IMAGE_FORMAT_BGR565
{ "BGRX5551", 2, 5, 5, 5, 0, false }, // IMAGE_FORMAT_BGRX5551
{ "BGRA4444", 2, 4, 4, 4, 4, false }, // IMAGE_FORMAT_BGRA4444
{ "DXT1_ONEBITALPHA", 0, 0, 0, 0, 0, true }, // IMAGE_FORMAT_DXT1_ONEBITALPHA
{ "BGRA5551", 2, 5, 5, 5, 1, false }, // IMAGE_FORMAT_BGRA5551
{ "UV88", 2, 8, 8, 0, 0, false }, // IMAGE_FORMAT_UV88
{ "UVWQ8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_UVWQ8899
{ "RGBA16161616F", 8, 16, 16, 16, 16, false }, // IMAGE_FORMAT_RGBA16161616F
{ "RGBA16161616", 8, 16, 16, 16, 16, false }, // IMAGE_FORMAT_RGBA16161616
{ "IMAGE_FORMAT_UVLX8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_UVLX8899
{ "IMAGE_FORMAT_R32F", 4, 32, 0, 0, 0, false }, // IMAGE_FORMAT_R32F
{ "IMAGE_FORMAT_RGB323232F", 12, 32, 32, 32, 0, false }, // IMAGE_FORMAT_RGB323232F
{ "IMAGE_FORMAT_RGBA32323232F", 16, 32, 32, 32, 32, false }, // IMAGE_FORMAT_RGBA32323232F
// Vendor-dependent depth formats used for shadow depth mapping
{ "NV_DST16", 2, 16, 0, 0, 0, false }, // IMAGE_FORMAT_NV_DST16
{ "NV_DST24", 4, 24, 0, 0, 0, false }, // IMAGE_FORMAT_NV_DST24
{ "NV_INTZ", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_NV_INTZ
{ "NV_RAWZ", 4, 24, 0, 0, 0, false }, // IMAGE_FORMAT_NV_RAWZ
{ "ATI_DST16", 2, 16, 0, 0, 0, false }, // IMAGE_FORMAT_ATI_DST16
{ "ATI_DST24", 4, 24, 0, 0, 0, false }, // IMAGE_FORMAT_ATI_DST24
{ "NV_NULL", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_NV_NULL
// Vendor-dependent compressed formats typically used for normal map compression
{ "ATI1N", 0, 0, 0, 0, 0, true }, // IMAGE_FORMAT_ATI1N
{ "ATI2N", 0, 0, 0, 0, 0, true }, // IMAGE_FORMAT_ATI2N
#ifdef _X360
{ "X360_DST16", 2, 16, 0, 0, 0, false }, // IMAGE_FORMAT_X360_DST16
{ "X360_DST24", 4, 24, 0, 0, 0, false }, // IMAGE_FORMAT_X360_DST24
{ "X360_DST24F", 4, 24, 0, 0, 0, false }, // IMAGE_FORMAT_X360_DST24F
{ "LINEAR_BGRX8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_LINEAR_BGRX8888
{ "LINEAR_RGBA8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_LINEAR_RGBA8888
{ "LINEAR_ABGR8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_LINEAR_ABGR8888
{ "LINEAR_ARGB8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_LINEAR_ARGB8888
{ "LINEAR_BGRA8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_LINEAR_BGRA8888
{ "LINEAR_RGB888", 3, 8, 8, 8, 0, false }, // IMAGE_FORMAT_LINEAR_RGB888
{ "LINEAR_BGR888", 3, 8, 8, 8, 0, false }, // IMAGE_FORMAT_LINEAR_BGR888
{ "LINEAR_BGRX5551", 2, 5, 5, 5, 0, false }, // IMAGE_FORMAT_LINEAR_BGRX5551
{ "LINEAR_I8", 1, 0, 0, 0, 0, false }, // IMAGE_FORMAT_LINEAR_I8
{ "LINEAR_RGBA16161616", 8, 16, 16, 16, 16, false }, // IMAGE_FORMAT_LINEAR_RGBA16161616
{ "LE_BGRX8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_LE_BGRX8888
{ "LE_BGRA8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_LE_BGRA8888
#endif
{ "DXT1_RUNTIME", 0, 0, 0, 0, 0, true, }, // IMAGE_FORMAT_DXT1_RUNTIME
{ "DXT5_RUNTIME", 0, 0, 0, 0, 8, true, }, // IMAGE_FORMAT_DXT5_RUNTIME
};
namespace ImageLoader
{
//-----------------------------------------------------------------------------
// Returns info about each image format
//-----------------------------------------------------------------------------
const ImageFormatInfo_t& ImageFormatInfo( ImageFormat fmt )
{
Assert( ( NUM_IMAGE_FORMATS + 1 ) == sizeof( g_ImageFormatInfo ) / sizeof( g_ImageFormatInfo[0] ) );
Assert( unsigned( fmt + 1 ) <= ( NUM_IMAGE_FORMATS ) );
return g_ImageFormatInfo[ fmt + 1 ];
}
int GetMemRequired( int width, int height, int depth, ImageFormat imageFormat, bool mipmap )
{
if ( depth <= 0 )
{
depth = 1;
}
if ( !mipmap )
{
// Block compressed formats
if ( IsCompressed( imageFormat ) )
{
/*
DDSURFACEDESC desc;
memset( &desc, 0, sizeof(desc) );
DWORD dwEncodeType;
dwEncodeType = GetDXTCEncodeType( imageFormat );
desc.dwSize = sizeof( desc );
desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT;
desc.dwWidth = width;
desc.dwHeight = height;
return S3TCgetEncodeSize( &desc, dwEncodeType );
*/
Assert( ( width < 4 ) || !( width % 4 ) );
Assert( ( height < 4 ) || !( height % 4 ) );
Assert( ( depth < 4 ) || !( depth % 4 ) );
if ( width < 4 && width > 0 )
{
width = 4;
}
if ( height < 4 && height > 0 )
{
height = 4;
}
if ( depth < 4 && depth > 1 )
{
depth = 4;
}
int numBlocks = ( width * height ) >> 4;
numBlocks *= depth;
switch ( imageFormat )
{
case IMAGE_FORMAT_DXT1:
case IMAGE_FORMAT_DXT1_RUNTIME:
case IMAGE_FORMAT_ATI1N:
return numBlocks * 8;
case IMAGE_FORMAT_DXT3:
case IMAGE_FORMAT_DXT5:
case IMAGE_FORMAT_DXT5_RUNTIME:
case IMAGE_FORMAT_ATI2N:
return numBlocks * 16;
}
Assert( 0 );
return 0;
}
return width * height * depth * SizeInBytes( imageFormat );
}
// Mipmap version
int memSize = 0;
while ( 1 )
{
memSize += GetMemRequired( width, height, depth, imageFormat, false );
if ( width == 1 && height == 1 && depth == 1 )
{
break;
}
width >>= 1;
height >>= 1;
depth >>= 1;
if ( width < 1 )
{
width = 1;
}
if ( height < 1 )
{
height = 1;
}
if ( depth < 1 )
{
depth = 1;
}
}
return memSize;
}
int GetMipMapLevelByteOffset( int width, int height, ImageFormat imageFormat, int skipMipLevels )
{
int offset = 0;
while( skipMipLevels > 0 )
{
offset += width * height * SizeInBytes(imageFormat);
if( width == 1 && height == 1 )
{
break;
}
width >>= 1;
height >>= 1;
if( width < 1 )
{
width = 1;
}
if( height < 1 )
{
height = 1;
}
skipMipLevels--;
}
return offset;
}
void GetMipMapLevelDimensions( int *width, int *height, int skipMipLevels )
{
while( skipMipLevels > 0 )
{
if( *width == 1 && *height == 1 )
{
break;
}
*width >>= 1;
*height >>= 1;
if( *width < 1 )
{
*width = 1;
}
if( *height < 1 )
{
*height = 1;
}
skipMipLevels--;
}
}
int GetNumMipMapLevels( int width, int height, int depth )
{
if ( depth <= 0 )
{
depth = 1;
}
if( width < 1 || height < 1 || depth < 1 )
return 0;
int numMipLevels = 1;
while( 1 )
{
if( width == 1 && height == 1 && depth == 1 )
break;
width >>= 1;
height >>= 1;
depth >>= 1;
if( width < 1 )
{
width = 1;
}
if( height < 1 )
{
height = 1;
}
if( depth < 1 )
{
depth = 1;
}
numMipLevels++;
}
return numMipLevels;
}
// Turn off warning about FOURCC formats below...
#pragma warning (disable:4063)
#ifdef DX_TO_GL_ABSTRACTION
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
#endif //defined(MAKEFOURCC)
#endif
//-----------------------------------------------------------------------------
// convert back and forth from D3D format to ImageFormat, regardless of
// whether it's supported or not
//-----------------------------------------------------------------------------
ImageFormat D3DFormatToImageFormat( D3DFORMAT format )
{
#if defined( _X360 )
if ( IS_D3DFORMAT_SRGB( format ) )
{
// sanitize the format from possible sRGB state for comparison purposes
format = MAKE_NON_SRGB_FMT( format );
}
#endif
switch ( format )
{
#if !defined( _X360 )
case D3DFMT_R8G8B8:
return IMAGE_FORMAT_BGR888;
#endif
case D3DFMT_A8R8G8B8:
return IMAGE_FORMAT_BGRA8888;
case D3DFMT_X8R8G8B8:
return IMAGE_FORMAT_BGRX8888;
case D3DFMT_R5G6B5:
return IMAGE_FORMAT_BGR565;
case D3DFMT_X1R5G5B5:
return IMAGE_FORMAT_BGRX5551;
case D3DFMT_A1R5G5B5:
return IMAGE_FORMAT_BGRA5551;
case D3DFMT_A4R4G4B4:
return IMAGE_FORMAT_BGRA4444;
case D3DFMT_L8:
return IMAGE_FORMAT_I8;
case D3DFMT_A8L8:
return IMAGE_FORMAT_IA88;
case D3DFMT_A8:
return IMAGE_FORMAT_A8;
case D3DFMT_DXT1:
return IMAGE_FORMAT_DXT1;
case D3DFMT_DXT3:
return IMAGE_FORMAT_DXT3;
case D3DFMT_DXT5:
return IMAGE_FORMAT_DXT5;
case D3DFMT_V8U8:
return IMAGE_FORMAT_UV88;
case D3DFMT_Q8W8V8U8:
return IMAGE_FORMAT_UVWQ8888;
case D3DFMT_X8L8V8U8:
return IMAGE_FORMAT_UVLX8888;
case D3DFMT_A16B16G16R16F:
return IMAGE_FORMAT_RGBA16161616F;
case D3DFMT_A16B16G16R16:
return IMAGE_FORMAT_RGBA16161616;
case D3DFMT_R32F:
return IMAGE_FORMAT_R32F;
case D3DFMT_A32B32G32R32F:
return IMAGE_FORMAT_RGBA32323232F;
// DST and FOURCC formats mapped back to ImageFormat (for vendor-dependent shadow depth textures)
case (D3DFORMAT)(MAKEFOURCC('R','A','W','Z')):
return IMAGE_FORMAT_NV_RAWZ;
case (D3DFORMAT)(MAKEFOURCC('I','N','T','Z')):
return IMAGE_FORMAT_NV_INTZ;
case (D3DFORMAT)(MAKEFOURCC('N','U','L','L')):
return IMAGE_FORMAT_NV_NULL;
case D3DFMT_D16:
#if !defined( _X360 )
return IMAGE_FORMAT_NV_DST16;
#else
return IMAGE_FORMAT_X360_DST16;
#endif
case D3DFMT_D24S8:
#if !defined( _X360 )
return IMAGE_FORMAT_NV_DST24;
#else
return IMAGE_FORMAT_X360_DST24;
#endif
case (D3DFORMAT)(MAKEFOURCC('D','F','1','6')):
return IMAGE_FORMAT_ATI_DST16;
case (D3DFORMAT)(MAKEFOURCC('D','F','2','4')):
return IMAGE_FORMAT_ATI_DST24;
// ATIxN FOURCC formats mapped back to ImageFormat
case (D3DFORMAT)(MAKEFOURCC('A','T','I','1')):
return IMAGE_FORMAT_ATI1N;
case (D3DFORMAT)(MAKEFOURCC('A','T','I','2')):
return IMAGE_FORMAT_ATI2N;
#if defined( _X360 )
case D3DFMT_LIN_A8R8G8B8:
return IMAGE_FORMAT_LINEAR_BGRA8888;
case D3DFMT_LIN_X8R8G8B8:
return IMAGE_FORMAT_LINEAR_BGRX8888;
case D3DFMT_LIN_X1R5G5B5:
return IMAGE_FORMAT_LINEAR_BGRX5551;
case D3DFMT_LIN_L8:
return IMAGE_FORMAT_LINEAR_I8;
case D3DFMT_LIN_A16B16G16R16:
return IMAGE_FORMAT_LINEAR_RGBA16161616;
case D3DFMT_LE_X8R8G8B8:
return IMAGE_FORMAT_LE_BGRX8888;
case D3DFMT_LE_A8R8G8B8:
return IMAGE_FORMAT_LE_BGRA8888;
case D3DFMT_D24FS8:
return IMAGE_FORMAT_X360_DST24F;
#endif
}
Assert( 0 );
return IMAGE_FORMAT_UNKNOWN;
}
D3DFORMAT ImageFormatToD3DFormat( ImageFormat format )
{
// This doesn't care whether it's supported or not
switch ( format )
{
case IMAGE_FORMAT_BGR888:
#if !defined( _X360 )
return D3DFMT_R8G8B8;
#else
return D3DFMT_UNKNOWN;
#endif
case IMAGE_FORMAT_BGRA8888:
return D3DFMT_A8R8G8B8;
case IMAGE_FORMAT_BGRX8888:
return D3DFMT_X8R8G8B8;
case IMAGE_FORMAT_BGR565:
return D3DFMT_R5G6B5;
case IMAGE_FORMAT_BGRX5551:
return D3DFMT_X1R5G5B5;
case IMAGE_FORMAT_BGRA5551:
return D3DFMT_A1R5G5B5;
case IMAGE_FORMAT_BGRA4444:
return D3DFMT_A4R4G4B4;
case IMAGE_FORMAT_I8:
return D3DFMT_L8;
case IMAGE_FORMAT_IA88:
return D3DFMT_A8L8;
case IMAGE_FORMAT_A8:
return D3DFMT_A8;
case IMAGE_FORMAT_DXT1:
case IMAGE_FORMAT_DXT1_ONEBITALPHA:
return D3DFMT_DXT1;
case IMAGE_FORMAT_DXT3:
return D3DFMT_DXT3;
case IMAGE_FORMAT_DXT5:
return D3DFMT_DXT5;
case IMAGE_FORMAT_UV88:
return D3DFMT_V8U8;
case IMAGE_FORMAT_UVWQ8888:
return D3DFMT_Q8W8V8U8;
case IMAGE_FORMAT_UVLX8888:
return D3DFMT_X8L8V8U8;
case IMAGE_FORMAT_RGBA16161616F:
return D3DFMT_A16B16G16R16F;
case IMAGE_FORMAT_RGBA16161616:
return D3DFMT_A16B16G16R16;
case IMAGE_FORMAT_R32F:
return D3DFMT_R32F;
case IMAGE_FORMAT_RGBA32323232F:
return D3DFMT_A32B32G32R32F;
// ImageFormat mapped to vendor-dependent FOURCC formats (for shadow depth textures)
case IMAGE_FORMAT_NV_RAWZ:
return (D3DFORMAT)(MAKEFOURCC('R','A','W','Z'));
case IMAGE_FORMAT_NV_INTZ:
return (D3DFORMAT)(MAKEFOURCC('I','N','T','Z'));
case IMAGE_FORMAT_NV_NULL:
return (D3DFORMAT)(MAKEFOURCC('N','U','L','L'));
case IMAGE_FORMAT_NV_DST16:
return D3DFMT_D16;
case IMAGE_FORMAT_NV_DST24:
return D3DFMT_D24S8;
case IMAGE_FORMAT_ATI_DST16:
return (D3DFORMAT)(MAKEFOURCC('D','F','1','6'));
case IMAGE_FORMAT_ATI_DST24:
return (D3DFORMAT)(MAKEFOURCC('D','F','2','4'));
// ImageFormats mapped to ATIxN FOURCC
case IMAGE_FORMAT_ATI1N:
return (D3DFORMAT)(MAKEFOURCC('A','T','I','1'));
case IMAGE_FORMAT_ATI2N:
return (D3DFORMAT)(MAKEFOURCC('A','T','I','2'));
#if defined( _X360 )
case IMAGE_FORMAT_LINEAR_BGRA8888:
return D3DFMT_LIN_A8R8G8B8;
case IMAGE_FORMAT_LINEAR_BGRX8888:
return D3DFMT_LIN_X8R8G8B8;
case IMAGE_FORMAT_LINEAR_BGRX5551:
return D3DFMT_LIN_X1R5G5B5;
case IMAGE_FORMAT_LINEAR_I8:
return D3DFMT_LIN_L8;
case IMAGE_FORMAT_LINEAR_RGBA16161616:
return D3DFMT_LIN_A16B16G16R16;
case IMAGE_FORMAT_LE_BGRX8888:
return D3DFMT_LE_X8R8G8B8;
case IMAGE_FORMAT_LE_BGRA8888:
return D3DFMT_LE_A8R8G8B8;
case IMAGE_FORMAT_X360_DST16:
return D3DFMT_D16;
case IMAGE_FORMAT_X360_DST24:
return D3DFMT_D24S8;
case IMAGE_FORMAT_X360_DST24F:
return D3DFMT_D24FS8;
#endif
case IMAGE_FORMAT_DXT1_RUNTIME:
return D3DFMT_DXT1;
case IMAGE_FORMAT_DXT5_RUNTIME:
return D3DFMT_DXT5;
}
Assert( 0 );
return D3DFMT_UNKNOWN;
}
#pragma warning (default:4063)
} // ImageLoader namespace ends