Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#ifndef CMAINPANEL_H
#define CMAINPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <vgui_controls/Panel.h>
#include <vgui_controls/ListPanel.h>
#include <vgui_controls/PHandle.h>
#include "utlvector.h"
//#include <GamePanelInfo.h>
#include "imanageserver.h"
//#include "gameserver.h"
#include "CreateMultiplayerGameServerPage.h"
class IAdminServer;
//-----------------------------------------------------------------------------
// Purpose: Root panel for dedicated server GUI
//-----------------------------------------------------------------------------
class CMainPanel : public vgui::Panel
{
public:
// Construction/destruction
CMainPanel( );
virtual ~CMainPanel();
virtual void Initialize( );
// displays the dialog, moves it into focus, updates if it has to
virtual void Open( void );
// returns a pointer to a static instance of this dialog
// valid for use only in sort functions
static CMainPanel *GetInstance();
virtual void StartServer(const char *cvars);
void ActivateBuildMode();
void *GetShutdownHandle() { return m_hShutdown; }
void AddConsoleText(const char *msg);
bool Stopping() { return m_bClosing; }
bool IsInConfig() { return m_bIsInConfig; }
private:
// called when dialog is shut down
virtual void OnClose();
virtual void OnTick();
void DoStop();
// GUI elements
IManageServer *m_pGameServer;
// the popup menu
vgui::DHANDLE<vgui::ProgressBox> m_pProgressBox;
CCreateMultiplayerGameServerPage *m_pConfigPage;
// Event that lets the thread tell the main window it shutdown
void *m_hShutdown;
bool m_bStarting; // whether the server is currently starting
bool m_bStarted; // whether the server has been started or not
bool m_bClosing; // whether we are shutting down
bool m_bIsInConfig;
serveritem_t s1;
int m_hResourceWaitHandle;
float m_flPreviousSteamProgress;
typedef vgui::Panel BaseClass;
DECLARE_PANELMAP();
};
#endif // CMAINPANEL_H