Team Fortress 2 Source Code as on 22/4/2020
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1.4 KiB

ALWAYS_SEARCH_USER_PATHS = YES
HEADER_SEARCH_PATHS = $(HEADER_SEARCH_PATHS) $(SDKROOT)/usr/include/malloc
ARCHS = i386
ONLY_ACTIVE_ARCH = NO
COPY_PHASE_STRIP = NO
DEBUG_INFORMATION_FORMAT = dwarf-with-dsym
DEAD_CODE_STRIPPING = YES
PRESERVE_DEAD_CODE_INITS_AND_TERMS = YES
GCC_C_LANGUAGE_STANDARD = gnu99
GCC_ENABLE_OBJC_EXCEPTIONS = YES
GCC_SYMBOLS_PRIVATE_EXTERN = YES
GCC_INLINES_ARE_PRIVATE_EXTERN = YES
GCC_REUSE_STRINGS = YES
CLANG_CXX_LIBRARY = libc++
GCC_PREPROCESSOR_DEFINITIONS = _DLL_EXT=.dylib VPROF_LEVEL=1 NO_HOOK_MALLOC=1 PNG_NO_PEDANTIC_WARNINGS
BASE_CFLAGS= -Usprintf -Ustrncpy -UPROTECTED_THINGS_ENABLE -ftemplate-depth=512
GCC_WARN_ABOUT_INVALID_OFFSETOF_MACRO = NO
WARNING_CFLAGS = -Wno-deprecated-writable-strings -Wno-switch-enum -Wno-switch -Wno-unused-value -Wno-parentheses -Wno-logical-op-parentheses -Wno-c++11-narrowing -Wno-inconsistent-missing-override
// CLANG - and use the ccache wrapper
GCC_VERSION = com.apple.compilers.llvm.clang.1_0
CC = $(SOURCE_ROOT)/devtools/bin/osx32/xcode_ccache_wrapper
LDPLUSPLUS = $(DT_TOOLCHAIN_DIR)/usr/bin/clang++
//CLANG_WARN_CXX0X_EXTENSIONS = NO
CLANG_CXX_LANGUAGE_STANDARD = c++11
// include <memory.h> gets confused, 'cause ivp has one, and the system has one, and only one
// gets into the header map, so sacrifice speed for corectness.
USE_HEADERMAP = NO
SDKROOT = macosx10.10
MACOSX_DEPLOYMENT_TARGET = 10.7
GCC_FAST_MATH = YES
CLANG_LINK_OBJC_RUNTIME = false