Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
// DiffMemStats.cpp : processes two "memstats<n>.txt" memory dumps from the game into a 'diff' text file
// which Excel will display in legible form (useful for tracking mem leaks)
#include <math.h>
#include <iostream>
#include <tchar.h>
#include <assert.h>
#include <algorithm>
#include <fstream>
#include <string>
#include <vector>
#include <map>
using namespace std;
typedef map<string,float> CItemMap;
typedef pair<string, float> CDelta;
struct Sequence
{
const char *m_name;
float *m_values;
float m_maxDelta;
float m_endDelta;
};
// The number of chains which will be output (the top N, after sorting and skipping)
int gNumSequencesToOutput = 16;
// The number of chains which will be skipped before output (the top N, after sorting)
int gNumSequencesToSkip = 0;
// If this is true, we sort chains by their maximum delta from the starting value,
// otherwise we sort by the change from the start to the end value
bool gSortByMaxChange = false;
// If this is true, we use the absolute value of deltas for sorting
// (so large negative deltas rank high as well as large position ones)
bool gSortByAbsDeltas = false;
// By default, we expect the input sequence of memstats files to be in chronological
// order and from the same play session - if true, this relaxes that restriction:
bool gAllowArbitraryInputSequence = false;
// Output deltas from the first value in each sequence, rather than the current value
// (outputs N-1 values instead of N)
bool gOutputDeltas = false;
// If this is true, output absolute values (by default, output values are relative to
// those in the first input file - the first value in each sequence is subtracted out)
bool gOutputAbsolute = false;
// Output MB instead of KB
bool gOutputMB = false;
bool GetQuotedString( ifstream & file, string & item )
{
// Skip the opening quote
char ch;
while ( file.get( ch ) && ( ch != '"' ) );
// Get the string
getline( file, item, '"' );
// Skip the comma
file.get( ch );
return ( !file.eof() );
}
string & CleanupName( string & name )
{
// Strip everything before "\src\", to make memstats files from different peoples' machines compatible
const char * pSrc = strstr( name.c_str(), "src\\" );
if ( pSrc && ( pSrc != name.c_str() ) )
{
string strippedName( pSrc );
name = strippedName;
}
return name;
}
bool ParseFile( char *pszFile, CItemMap *pResult )
{
ifstream file;
string item;
float size;
// Is this a CSV file?
bool bIsCSV = !!strstr( pszFile, ".csv" );
pResult->clear();
file.open( pszFile );
if ( !file.is_open() )
{
printf( "Failed to open %s\n", pszFile );
return false;
}
// Skip the header
getline( file, item );
float maxEntrySize = 0;
while ( !file.eof() )
{
if ( bIsCSV )
{
// Comma-separated data
if ( !GetQuotedString( file, item ) )
break;
}
else
{
// Tab-delimited data
getline( file, item, '\t' );
if ( !item.length() )
break;
}
file >> size;
maxEntrySize = max( maxEntrySize, size );
pResult->insert( make_pair( CleanupName( item ), size ) );
getline( file, item ); // skip the end of line
}
// XBox 360 has 512MB of RAM, so we can tell if data is in MB or KB
// (and it's pretty unlikely we have no allocation entries greater than 512KB!)
bool bInputDataInKB = ( maxEntrySize > 512 );
// Convert the output to either KB or MB, as requested
float multiplier = 1.0f;
if ( bInputDataInKB && gOutputMB )
multiplier = 1.0f / 1024.0f;
else if ( !bInputDataInKB && !gOutputMB )
multiplier = 1024.0f;
CItemMap::iterator p1;
for ( p1 = pResult->begin(); p1 != pResult->end(); p1++ )
{
p1->second = p1->second*multiplier;
}
return ( pResult->size() > 0 );
}
bool FillMissingEntries( CItemMap *items, int numItems, int * numAllocations )
{
// First, generate a list of all unique allocations
CItemMap allAllocations;
CItemMap::const_iterator p1, p2;
for ( int i = 0; i < numItems; i++ )
{
for ( p1 = items[i].begin(); p1 != items[i].end(); p1++ )
{
p2 = allAllocations.find( p1->first );
if ( p2 == allAllocations.end() )
allAllocations.insert( make_pair( p1->first, 0.0f ) );
}
}
// Determine how many sequences we have in total
*numAllocations = (int)allAllocations.size();
// Now make sure each allocation is present in every CItemMap. Where absent, assign the
// previous known value, and where there is no known value assign zero.
// 'Validity' requires that a given allocation will always be present in CItemMaps after
// the first one in which it occurs (this is what you would get if the input files represent
// memdumps in chronological order, all from the same play session).
bool isValid = true;
for ( p1 = allAllocations.begin(); p1 != allAllocations.end(); p1++ )
{
float curValue = 0.0f;
bool foundFirstOccurrence = false;
for ( int i = 0;i < numItems; i++ )
{
p2 = items[i].find( p1->first );
if ( p2 != items[i].end() )
{
// Entry already present, update current value
curValue = p2->second;
foundFirstOccurrence = true;
}
else
{
// Entry missing, add it (and check validity)
items[i].insert( make_pair( p1->first, curValue ) );
if ( foundFirstOccurrence )
isValid = false;
}
}
}
return isValid;
}
bool CompareSequence( const Sequence * & lhs, const Sequence * & rhs )
{
if ( gSortByMaxChange )
return ( lhs->m_maxDelta > rhs->m_maxDelta );
else
return ( lhs->m_endDelta > rhs->m_endDelta );
}
vector<const Sequence *> & CreateSequences( CItemMap *items, int numItems )
{
// Create a vector of Sequence objects, each of which holds the
// sequence of 'Allocation Size' values for each allocation
vector<const Sequence *> & sequences = *new vector<const Sequence *>();
CItemMap::const_iterator p1, p2;
for ( p1 = items[0].begin(); p1 != items[0].end(); p1++ )
{
Sequence * seq = new Sequence;
seq->m_name = p1->first.c_str();
seq->m_values = new float[ numItems ];
float startVal = p1->second;
float maxDelta = 0.0f;
float endDelta = 0.0f;
for ( int i = 0; i < numItems; i++ )
{
p2 = items[ i ].find( seq->m_name );
assert( p2 != items[i].end() );
if ( p2 != items[i].end() )
{
seq->m_values[i] = p2->second;
float delta = p2->second - startVal;
if ( gSortByAbsDeltas )
delta = fabs( delta );
if ( delta > maxDelta )
maxDelta = delta;
endDelta = delta;
}
}
seq->m_endDelta = endDelta;
seq->m_maxDelta = maxDelta;
sequences.push_back( seq );
}
// Now sort the sequences vector
sort( sequences.begin(), sequences.end(), CompareSequence );
return sequences;
}
void Usage()
{
printf( "diffmemstats is used for hunting down memory leaks\n" );
printf( "\n" );
printf( " USAGE: diffmemstats [options] <file1> <file2> [<file3>, ...]\n" );
printf( "\n" );
printf( "Input is a sequence of memstats<n>.txt files (saved from game using 'mem_dump')\n" );
printf( "and output is a single tab-separated text file, where each line represents a\n" );
printf( "given allocation's size as it varies over time through the memstats sequence\n" );
printf( "(lines are sorted by maximum change over time - see sortend/sortmax options).\n" );
printf( "This text file can then be graphed in Excel using a 'stacked column' chart.\n" );
printf( "\n" );
printf( "NOTE: input files must be in chronological order, from a SINGLE play session\n" );
printf( " (unless -allowmismatch is specified).\n" );
printf( "\n" );
printf( "options:\n" );
printf( "[-numchains:N] the top N sequences are output (default: 16)\n" );
printf( "[-skipchains:M] skip the top M sequences before output (default: 0)\n" );
printf( "[-delta] output deltas between adjacent values in each sequence\n" );
printf( " (the first delta for each sequence will always be zero)\n" );
printf( "[-absolute] output absolute values (default is to subtract out the\n" );
printf( " first value in each sequence), overridden by '-delta'\n" );
printf( "[-sortend] sort sequences by start-to-end change (default)\n" );
printf( "[-sortmax] sort sequences by start-to-max-value change\n" );
printf( "[-sortabs] sort by absolute change values\n" );
printf( "[-allowmismatch] don't check that the input file sequence is in\n" );
printf( " chronological order and from the same play session\n" );
printf( "[-mb] output values in MB (default is KB)\n" );
}
bool ParseOption( _TCHAR* option )
{
if ( option[0] != '-' )
return false;
option++;
int numChains, numRead = sscanf( option, "numchains:%d", &numChains );
if ( numRead == 1 )
{
if ( numChains >= 0 )
{
gNumSequencesToOutput = numChains;
return true;
}
return false;
}
int skipChains, numRead2 = sscanf( option, "skipchains:%d", &skipChains );
if ( numRead2 == 1 )
{
if ( skipChains >= 0 )
{
gNumSequencesToSkip = skipChains;
return true;
}
return false;
}
if ( !stricmp( option, "delta" ) )
{
gOutputDeltas = true;
return true;
}
if ( !stricmp( option, "absolute" ) )
{
gOutputAbsolute = true;
return true;
}
if ( !stricmp( option, "sortend" ) )
{
gSortByMaxChange = false;
return true;
}
if ( !stricmp( option, "sortmax" ) )
{
gSortByMaxChange = true;
return true;
}
if ( !stricmp( option, "sortabs" ) )
{
gSortByAbsDeltas = true;
return true;
}
if ( !stricmp( option, "allowmismatch" ) )
{
gAllowArbitraryInputSequence = true;
return true;
}
if ( !stricmp( option, "mb" ) )
{
gOutputMB = true;
return true;
}
return false;
}
// NOTE: this app doesn't bother with little things like freeing memory
int _tmain(int argc, _TCHAR* argv[])
{
if ( argc < 3 )
{
Usage();
return 1;
}
// Grab options
int numOptions = 0;
argv++;
while ( argv[0][0] == '-' )
{
if ( !ParseOption( argv[0] ) )
{
Usage();
return 1;
}
numOptions++;
argv++;
}
// TODO: allow the user to pass a starting filename and have the program figure out the sequence of files
// in that folder (using Aaron's naming scheme: <map_name>_<mmdd>_<hhmmss>_<count>.txt)
int numFiles = argc - 1 - numOptions;
CItemMap *items = new CItemMap[ numFiles ];
string *names = new string[ numFiles ];
for ( int i = 0; i < numFiles; i++ )
{
strlwr( argv[0] );
if ( !ParseFile( argv[0], &items[i] ) )
return 1;
// Create a label for each column of output data
string name = argv[0];
if ( ( name.find( ".csv" ) == ( name.length() - 4 ) ) ||
( name.find( ".txt" ) == ( name.length() - 4 ) ) )
{
name = name.substr( 0, name.length() - 4 );
}
names[ i ] = ( gOutputDeltas ? "[delta] " : "[size] " ) + name;
argv++;
}
// Generate missing entries (i.e. make it so that each allocation
// occurs in every CItemMap, so we have a sequence of 'numFiles' value, duplicating )
int numAllocations = 0;
bool isValidSequence = FillMissingEntries( items, numFiles, &numAllocations );
if ( !isValidSequence && !gAllowArbitraryInputSequence )
{
printf( "ERROR: input files did not all come from the same play session, or are in the wrong order (to allow this, specify -allowmismatch)\n" );
return 1;
}
// Create a vector of Sequence objects, each of which holds the sequence of 'size'
// values for each allocation. The vector is sorted based on max change from the
// start value, or the start-to-end change (gSortByMaxChange).
vector<const Sequence *> & sequences = CreateSequences( items, numFiles );
// Headings
printf( "Allocation type" );
for ( int i = 0; i < numFiles; i++ )
{
printf( "\t%s", names[ i ].c_str() );
}
printf("\n");
for ( int i = gNumSequencesToSkip; (i < (gNumSequencesToSkip + gNumSequencesToOutput)) && (i < numAllocations); i++ )
{
const Sequence & seq = *sequences.at(i);
printf( seq.m_name );
for ( int j = 0; j < numFiles; j++ )
{
// Subtract out either the first (want change since the sequence start)
// or the prior value (want change from one value to the next).
int base = 0;
if ( gOutputDeltas && ( j > 0 ) )
base = j - 1;
float baseVal = seq.m_values[base];
if ( gOutputAbsolute && !gOutputDeltas )
baseVal = 0.0f;
printf( "\t%.2f", (seq.m_values[j] - baseVal) );
}
printf( "\n" );
}
return 0;
}