Team Fortress 2 Source Code as on 22/4/2020
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create table weapons
(
WeaponID INT,
PRIMARY KEY( WeaponID ),
Count INT,
) TYPE=MyISAM;
create table maps
(
MapName CHAR(16),
PRIMARY KEY( MapName ),
TerroristWins INT,
CTWins INT,
) TYPE=MyISAM;
create table autobuy
(
Purchase CHAR(16),
PRIMARY KEY( Purchase ),
Count INT,
) TYPE=MyISAM;
create table purchases_pricing
(
snapshot CHAR(16),
PRIMARY KEY( snapshot ),
dt2 DATETIME,
weapon_id INT,
purchases INT,
current_price INT,
projected_price INT,
) TYPE=MyISAM;
create table snapshot_counter
(
counter INT,
PRIMARY KEY( counter ),
) TYPE=MyISAM;
create table weapon_info
(
WeaponID INT,
PRIMARY KEY( WeaponID ),
side ENUM('Terrorists', 'Counter-Terrorists', 'Both'),
fullname CHAR( 32 ),
default_price INT,
current_price INT,
) TYPE=MyISAM;
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 1, 3, "228 COMPACT", 600, 600 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 2, 3, "9X19MM SIDEARM", 400, 400 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 16, 3, "K&M .45 TACTICAL", 500, 500 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 25, 3, "NIGHT HAWK .50C", 650, 650 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 11, 2, "ES FIVE-SEVEN", 750, 750 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 10, 1, ".40 DUAL ELITES", 800, 800 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 20, 3, "LEONE 12 GAUGE SUPER", 1700, 1700 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 5, 3, "LEONE YG1265 AUTO SHOTGUN", 3000, 3000 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 22, 2, "SCHMIDT MACHINE PISTOL", 1250, 1250 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 18, 3, "K&M SUB-MACHINE GUN", 1500, 1500 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 12, 3, "K&M UMP45", 1700, 1700 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 29, 3, "ES C90", 2350, 2350 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 7, 1, "INGRAM MAC-10", 1400, 1400 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 15, 2, "CLARION 5.56", 2250, 2250 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 3, 3, "SCHMIDT SCOUT", 2750, 2750 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 21, 2, "MAVERICK M4A1 CARBINE", 3100, 3100 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 8, 2, "BULLPUP", 3500, 3500 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 13, 1, "KRIEG 550 COMMANDO", 4200, 4200 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 26, 1, "KRIEG 552", 3500, 3500 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 17, 3, "MAGNUM SNIPER RIFLE", 4750, 4750 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 14, 1, "IDF DEFENDER", 2000, 2000 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 27, 1, "CV-47", 2500, 2500 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 23, 2, "D3/AU-1", 5000, 5000 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 19, 3, "M249", 5750, 5750 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 31, 3, "KEVLAR", 650, 650 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 32, 3, "KEVLAR+HELMET", 1000, 1000 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 24, 3, "FLASHBANG", 200, 200 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 4, 3, "HE GRENADE", 300, 300 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 9, 3, "SMOKE GRENADE", 300, 300 );
Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 33, 3, "NIGHTVISION", 1250, 1250 );
# update weapons set Count=Count+450 where WeaponID = 0;
# Insert into weapons (WeaponID,Count) values ( 1, 0 );
# update maps set TerroristWins=0, CTWins=0 where MapName = "cs_assault";
# Insert into maps (MapName,TerroristWins, CTWins) values ( "cs_assault", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "cs_compound", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "cs_havana", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "cs_italy", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "cs_militia", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "cs_office", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_aztec", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_cbble", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_chateau", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_dust2", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_dust", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_inferno", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_nuke", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_piranesi", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_port", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_prodigy", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_tides", 0, 0 );
# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_train", 0, 0 );
//Autobuy
Insert into autobuy (Purchase, Count) values ( "Auto-Buy", 0 );
Insert into autobuy (Purchase, Count) values ( "Re-Buy", 0 );
Insert into autobuy (Purchase, Count) values ( "Auto-Buy: M4A1", 0 );
Insert into autobuy (Purchase, Count) values ( "Auto-Buy: AK47", 0 );
Insert into autobuy (Purchase, Count) values ( "Auto-Buy: Famas", 0 );
Insert into autobuy (Purchase, Count) values ( "Auto-Buy: Galil", 0 );
Insert into autobuy (Purchase, Count) values ( "Auto-Buy: Suit", 0 );
Insert into autobuy (Purchase, Count) values ( "Auto-Buy: Kev", 0 );
update autobuy set Count=0 where Purchase = "Auto-Buy";
update autobuy set Count=0 where Purchase = "Re-Buy";
update autobuy set Count=0 where Purchase = "Auto-Buy: M4A1";
update autobuy set Count=0 where Purchase = "Auto-Buy: AK47";
update autobuy set Count=0 where Purchase = "Auto-Buy: Famas";
update autobuy set Count=0 where Purchase = "Auto-Buy: Galil";
update autobuy set Count=0 where Purchase = "Auto-Buy: Suit";
update autobuy set Count=0 where Purchase = "Auto-Buy: Kev";
//Copy and Paste into the SQL terminal to reset everything
update weapons set Count=0 where WeaponID = 1;
update weapons set Count=0 where WeaponID = 2;
update weapons set Count=0 where WeaponID = 3;
update weapons set Count=0 where WeaponID = 4;
update weapons set Count=0 where WeaponID = 5;
update weapons set Count=0 where WeaponID = 6;
update weapons set Count=0 where WeaponID = 7;
update weapons set Count=0 where WeaponID = 8;
update weapons set Count=0 where WeaponID = 9;
update weapons set Count=0 where WeaponID = 10;
update weapons set Count=0 where WeaponID = 11;
update weapons set Count=0 where WeaponID = 12;
update weapons set Count=0 where WeaponID = 13;
update weapons set Count=0 where WeaponID = 14;
update weapons set Count=0 where WeaponID = 15;
update weapons set Count=0 where WeaponID = 16;
update weapons set Count=0 where WeaponID = 17;
update weapons set Count=0 where WeaponID = 18;
update weapons set Count=0 where WeaponID = 19;
update weapons set Count=0 where WeaponID = 20;
update weapons set Count=0 where WeaponID = 21;
update weapons set Count=0 where WeaponID = 22;
update weapons set Count=0 where WeaponID = 23;
update weapons set Count=0 where WeaponID = 24;
update weapons set Count=0 where WeaponID = 25;
update weapons set Count=0 where WeaponID = 26;
update weapons set Count=0 where WeaponID = 27;
update weapons set Count=0 where WeaponID = 28;
update weapons set Count=0 where WeaponID = 29;
update weapons set Count=0 where WeaponID = 30;
update weapons set Count=0 where WeaponID = 31;
update weapons set Count=0 where WeaponID = 32;
update weapons set Count=0 where WeaponID = 33;
update maps set TerroristWins=0, CTWins=0 where MapName = "cs_assault";
update maps set TerroristWins=0, CTWins=0 where MapName = "cs_compound";
update maps set TerroristWins=0, CTWins=0 where MapName = "cs_havana";
update maps set TerroristWins=0, CTWins=0 where MapName = "cs_italy";
update maps set TerroristWins=0, CTWins=0 where MapName = "cs_militia";
update maps set TerroristWins=0, CTWins=0 where MapName = "cs_office";
update maps set TerroristWins=0, CTWins=0 where MapName = "de_aztec";
update maps set TerroristWins=0, CTWins=0 where MapName = "de_cbble";
update maps set TerroristWins=0, CTWins=0 where MapName = "de_chateau";
update maps set TerroristWins=0, CTWins=0 where MapName = "de_dust2";
update maps set TerroristWins=0, CTWins=0 where MapName = "de_dust";
update maps set TerroristWins=0, CTWins=0 where MapName = "de_inferno";
update maps set TerroristWins=0, CTWins=0 where MapName = "de_nuke";
update maps set TerroristWins=0, CTWins=0 where MapName = "de_piranesi";
update maps set TerroristWins=0, CTWins=0 where MapName = "de_port";
update maps set TerroristWins=0, CTWins=0 where MapName = "de_prodigy";
update maps set TerroristWins=0, CTWins=0 where MapName = "de_tides";
update maps set TerroristWins=0, CTWins=0 where MapName = "de_train";