Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "audio_pch.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern bool snd_firsttime;
extern bool MIX_ScaleChannelVolume( paintbuffer_t *ppaint, channel_t *pChannel, int volume[CCHANVOLUMES], int mixchans );
extern void S_SpatializeChannel( int volume[6], int master_vol, const Vector *psourceDir, float gain, float mono );
// 64K is > 1 second at 16-bit, 22050 Hz
// 44k: UNDONE - need to double buffers now that we're playing back at 44100?
#define WAV_BUFFERS 64
#define WAV_MASK 0x3F
#define WAV_BUFFER_SIZE 0x0400
//-----------------------------------------------------------------------------
//
// NOTE: This only allows 16-bit, stereo wave out
//
//-----------------------------------------------------------------------------
class CAudioDeviceWave : public CAudioDeviceBase
{
public:
bool IsActive( void );
bool Init( void );
void Shutdown( void );
void PaintEnd( void );
int GetOutputPosition( void );
void ChannelReset( int entnum, int channelIndex, float distanceMod );
void Pause( void );
void UnPause( void );
float MixDryVolume( void );
bool Should3DMix( void );
void StopAllSounds( void );
int PaintBegin( float mixAheadTime, int soundtime, int paintedtime );
void ClearBuffer( void );
void UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up );
void MixBegin( int sampleCount );
void MixUpsample( int sampleCount, int filtertype );
void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void TransferSamples( int end );
void SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono);
void ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount );
const char *DeviceName( void ) { return "Windows WAVE"; }
int DeviceChannels( void ) { return 2; }
int DeviceSampleBits( void ) { return 16; }
int DeviceSampleBytes( void ) { return 2; }
int DeviceDmaSpeed( void ) { return SOUND_DMA_SPEED; }
int DeviceSampleCount( void ) { return m_deviceSampleCount; }
private:
void OpenWaveOut( void );
void CloseWaveOut( void );
void AllocateOutputBuffers();
void FreeOutputBuffers();
void* AllocOutputMemory( int nSize, HGLOBAL &hMemory );
void FreeOutputMemory( HGLOBAL &hMemory );
bool ValidWaveOut( void ) const;
int m_deviceSampleCount;
int m_buffersSent;
int m_buffersCompleted;
int m_pauseCount;
// This is a single allocation for all wave headers (there are OUTPUT_BUFFER_COUNT of them)
HGLOBAL m_hWaveHdr;
// This is a single allocation for all wave data (there are OUTPUT_BUFFER_COUNT of them)
HANDLE m_hWaveData;
HWAVEOUT m_waveOutHandle;
// Memory for the wave data + wave headers
void *m_pBuffer;
LPWAVEHDR m_pWaveHdr;
};
//-----------------------------------------------------------------------------
// Class factory
//-----------------------------------------------------------------------------
IAudioDevice *Audio_CreateWaveDevice( void )
{
CAudioDeviceWave *wave = NULL;
if ( !wave )
{
wave = new CAudioDeviceWave;
}
if ( wave->Init() )
return wave;
delete wave;
wave = NULL;
return NULL;
}
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CAudioDeviceWave::Init( void )
{
m_bSurround = false;
m_bSurroundCenter = false;
m_bHeadphone = false;
m_buffersSent = 0;
m_buffersCompleted = 0;
m_pauseCount = 0;
m_waveOutHandle = 0;
m_pBuffer = NULL;
m_pWaveHdr = NULL;
m_hWaveHdr = NULL;
m_hWaveData = NULL;
OpenWaveOut();
if ( snd_firsttime )
{
DevMsg( "Wave sound initialized\n" );
}
return ValidWaveOut();
}
void CAudioDeviceWave::Shutdown( void )
{
CloseWaveOut();
}
//-----------------------------------------------------------------------------
// WAV out device
//-----------------------------------------------------------------------------
inline bool CAudioDeviceWave::ValidWaveOut( void ) const
{
return m_waveOutHandle != 0;
}
//-----------------------------------------------------------------------------
// Opens the windows wave out device
//-----------------------------------------------------------------------------
void CAudioDeviceWave::OpenWaveOut( void )
{
WAVEFORMATEX waveFormat;
memset( &waveFormat, 0, sizeof(waveFormat) );
// Select a PCM, 16-bit stereo playback device
waveFormat.cbSize = sizeof(waveFormat);
waveFormat.wFormatTag = WAVE_FORMAT_PCM;
waveFormat.nChannels = DeviceChannels();
waveFormat.wBitsPerSample = DeviceSampleBits();
waveFormat.nSamplesPerSec = DeviceDmaSpeed(); // DeviceSampleRate
waveFormat.nBlockAlign = waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
MMRESULT errorCode = waveOutOpen( &m_waveOutHandle, WAVE_MAPPER, &waveFormat, 0, 0L, CALLBACK_NULL );
while ( errorCode != MMSYSERR_NOERROR )
{
if ( errorCode != MMSYSERR_ALLOCATED )
{
DevWarning( "waveOutOpen failed\n" );
m_waveOutHandle = 0;
return;
}
int nRetVal = MessageBox( NULL,
"The sound hardware is in use by another app.\n\n"
"Select Retry to try to start sound again or Cancel to run with no sound.",
"Sound not available",
MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION);
if ( nRetVal != IDRETRY )
{
DevWarning( "waveOutOpen failure--hardware already in use\n" );
m_waveOutHandle = 0;
return;
}
errorCode = waveOutOpen( &m_waveOutHandle, WAVE_MAPPER, &waveFormat, 0, 0L, CALLBACK_NULL );
}
AllocateOutputBuffers();
}
//-----------------------------------------------------------------------------
// Closes the windows wave out device
//-----------------------------------------------------------------------------
void CAudioDeviceWave::CloseWaveOut( void )
{
if ( ValidWaveOut() )
{
waveOutReset( m_waveOutHandle );
FreeOutputBuffers();
waveOutClose( m_waveOutHandle );
m_waveOutHandle = NULL;
}
}
//-----------------------------------------------------------------------------
// Alloc output memory
//-----------------------------------------------------------------------------
void* CAudioDeviceWave::AllocOutputMemory( int nSize, HGLOBAL &hMemory )
{
// Output memory for waveform data+hdrs must be
// globally allocated with GMEM_MOVEABLE and GMEM_SHARE flags.
hMemory = GlobalAlloc( GMEM_MOVEABLE | GMEM_SHARE, nSize );
if ( !hMemory )
{
DevWarning( "Sound: Out of memory.\n");
CloseWaveOut();
return NULL;
}
HPSTR lpData = (char *)GlobalLock( hMemory );
if ( !lpData )
{
DevWarning( "Sound: Failed to lock.\n");
GlobalFree( hMemory );
hMemory = NULL;
CloseWaveOut();
return NULL;
}
memset( lpData, 0, nSize );
return lpData;
}
//-----------------------------------------------------------------------------
// Free output memory
//-----------------------------------------------------------------------------
void CAudioDeviceWave::FreeOutputMemory( HGLOBAL &hMemory )
{
if ( hMemory )
{
GlobalUnlock( hMemory );
GlobalFree( hMemory );
hMemory = NULL;
}
}
//-----------------------------------------------------------------------------
// Allocate output buffers
//-----------------------------------------------------------------------------
void CAudioDeviceWave::AllocateOutputBuffers()
{
// Allocate and lock memory for the waveform data.
int nBufferSize = WAV_BUFFER_SIZE * WAV_BUFFERS;
HPSTR lpData = (char *)AllocOutputMemory( nBufferSize, m_hWaveData );
if ( !lpData )
return;
// Allocate and lock memory for the waveform header
int nHdrSize = sizeof( WAVEHDR ) * WAV_BUFFERS;
LPWAVEHDR lpWaveHdr = (LPWAVEHDR)AllocOutputMemory( nHdrSize, m_hWaveHdr );
if ( !lpWaveHdr )
return;
// After allocation, set up and prepare headers.
for ( int i=0 ; i < WAV_BUFFERS; i++ )
{
LPWAVEHDR lpHdr = lpWaveHdr + i;
lpHdr->dwBufferLength = WAV_BUFFER_SIZE;
lpHdr->lpData = lpData + (i * WAV_BUFFER_SIZE);
MMRESULT nResult = waveOutPrepareHeader( m_waveOutHandle, lpHdr, sizeof(WAVEHDR) );
if ( nResult != MMSYSERR_NOERROR )
{
DevWarning( "Sound: failed to prepare wave headers\n" );
CloseWaveOut();
return;
}
}
m_deviceSampleCount = nBufferSize / DeviceSampleBytes();
m_pBuffer = (void *)lpData;
m_pWaveHdr = lpWaveHdr;
}
//-----------------------------------------------------------------------------
// Free output buffers
//-----------------------------------------------------------------------------
void CAudioDeviceWave::FreeOutputBuffers()
{
// Unprepare headers.
if ( m_pWaveHdr )
{
for ( int i=0 ; i < WAV_BUFFERS; i++ )
{
waveOutUnprepareHeader( m_waveOutHandle, m_pWaveHdr+i, sizeof(WAVEHDR) );
}
}
m_pWaveHdr = NULL;
m_pBuffer = NULL;
FreeOutputMemory( m_hWaveData );
FreeOutputMemory( m_hWaveHdr );
}
//-----------------------------------------------------------------------------
// Mixing setup
//-----------------------------------------------------------------------------
int CAudioDeviceWave::PaintBegin( float mixAheadTime, int soundtime, int paintedtime )
{
// soundtime - total samples that have been played out to hardware at dmaspeed
// paintedtime - total samples that have been mixed at speed
// endtime - target for samples in mixahead buffer at speed
unsigned int endtime = soundtime + mixAheadTime * DeviceDmaSpeed();
int samps = DeviceSampleCount() >> (DeviceChannels()-1);
if ((int)(endtime - soundtime) > samps)
endtime = soundtime + samps;
if ((endtime - paintedtime) & 0x3)
{
// The difference between endtime and painted time should align on
// boundaries of 4 samples. This is important when upsampling from 11khz -> 44khz.
endtime -= (endtime - paintedtime) & 0x3;
}
return endtime;
}
//-----------------------------------------------------------------------------
// Actually performs the mixing
//-----------------------------------------------------------------------------
void CAudioDeviceWave::PaintEnd( void )
{
LPWAVEHDR h;
int wResult;
int cblocks;
//
// find which sound blocks have completed
//
while (1)
{
if ( m_buffersCompleted == m_buffersSent )
{
//DevMsg ("Sound overrun\n");
break;
}
if ( ! (m_pWaveHdr[ m_buffersCompleted & WAV_MASK].dwFlags & WHDR_DONE) )
{
break;
}
m_buffersCompleted++; // this buffer has been played
}
//
// submit a few new sound blocks
//
// 22K sound support
// 44k: UNDONE - double blocks out now that we're at 44k playback?
cblocks = 4 << 1;
while (((m_buffersSent - m_buffersCompleted) >> SAMPLE_16BIT_SHIFT) < cblocks)
{
h = m_pWaveHdr + ( m_buffersSent&WAV_MASK );
m_buffersSent++;
/*
* Now the data block can be sent to the output device. The
* waveOutWrite function returns immediately and waveform
* data is sent to the output device in the background.
*/
wResult = waveOutWrite( m_waveOutHandle, h, sizeof(WAVEHDR) );
if (wResult != MMSYSERR_NOERROR)
{
Warning( "Failed to write block to device\n");
Shutdown();
return;
}
}
}
int CAudioDeviceWave::GetOutputPosition( void )
{
int s = m_buffersSent * WAV_BUFFER_SIZE;
s >>= SAMPLE_16BIT_SHIFT;
s &= (DeviceSampleCount()-1);
return s / DeviceChannels();
}
//-----------------------------------------------------------------------------
// Pausing
//-----------------------------------------------------------------------------
void CAudioDeviceWave::Pause( void )
{
m_pauseCount++;
if (m_pauseCount == 1)
{
waveOutReset( m_waveOutHandle );
}
}
void CAudioDeviceWave::UnPause( void )
{
if ( m_pauseCount > 0 )
{
m_pauseCount--;
}
}
bool CAudioDeviceWave::IsActive( void )
{
return ( m_pauseCount == 0 );
}
float CAudioDeviceWave::MixDryVolume( void )
{
return 0;
}
bool CAudioDeviceWave::Should3DMix( void )
{
return false;
}
void CAudioDeviceWave::ClearBuffer( void )
{
int clear;
if ( !m_pBuffer )
return;
clear = 0;
Q_memset(m_pBuffer, clear, DeviceSampleCount() * DeviceSampleBytes() );
}
void CAudioDeviceWave::UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up )
{
}
void CAudioDeviceWave::MixBegin( int sampleCount )
{
MIX_ClearAllPaintBuffers( sampleCount, false );
}
void CAudioDeviceWave::MixUpsample( int sampleCount, int filtertype )
{
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
int ifilter = ppaint->ifilter;
Assert (ifilter < CPAINTFILTERS);
S_MixBufferUpsample2x( sampleCount, ppaint->pbuf, &(ppaint->fltmem[ifilter][0]), CPAINTFILTERMEM, filtertype );
ppaint->ifilter++;
}
void CAudioDeviceWave::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1))
return;
Mix8MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceWave::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
return;
Mix8StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceWave::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1 ))
return;
Mix16MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceWave::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
return;
Mix16StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceWave::ChannelReset( int entnum, int channelIndex, float distanceMod )
{
}
void CAudioDeviceWave::TransferSamples( int end )
{
int lpaintedtime = g_paintedtime;
int endtime = end;
// resumes playback...
if ( m_pBuffer )
{
S_TransferStereo16( m_pBuffer, PAINTBUFFER, lpaintedtime, endtime );
}
}
void CAudioDeviceWave::SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono )
{
VPROF("CAudioDeviceWave::SpatializeChannel");
S_SpatializeChannel( volume, master_vol, &sourceDir, gain, mono );
}
void CAudioDeviceWave::StopAllSounds( void )
{
}
void CAudioDeviceWave::ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount )
{
//SX_RoomFX( endtime, filter, timefx );
DSP_Process( idsp, pbuffront, pbufrear, pbufcenter, samplecount );
}