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570 lines
16 KiB
570 lines
16 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "audio_pch.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern bool snd_firsttime;
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extern bool MIX_ScaleChannelVolume( paintbuffer_t *ppaint, channel_t *pChannel, int volume[CCHANVOLUMES], int mixchans );
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extern void S_SpatializeChannel( int volume[6], int master_vol, const Vector *psourceDir, float gain, float mono );
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// 64K is > 1 second at 16-bit, 22050 Hz
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// 44k: UNDONE - need to double buffers now that we're playing back at 44100?
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#define WAV_BUFFERS 64
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#define WAV_MASK 0x3F
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#define WAV_BUFFER_SIZE 0x0400
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//-----------------------------------------------------------------------------
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//
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// NOTE: This only allows 16-bit, stereo wave out
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//
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//-----------------------------------------------------------------------------
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class CAudioDeviceWave : public CAudioDeviceBase
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{
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public:
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bool IsActive( void );
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bool Init( void );
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void Shutdown( void );
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void PaintEnd( void );
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int GetOutputPosition( void );
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void ChannelReset( int entnum, int channelIndex, float distanceMod );
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void Pause( void );
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void UnPause( void );
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float MixDryVolume( void );
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bool Should3DMix( void );
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void StopAllSounds( void );
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int PaintBegin( float mixAheadTime, int soundtime, int paintedtime );
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void ClearBuffer( void );
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void UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up );
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void MixBegin( int sampleCount );
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void MixUpsample( int sampleCount, int filtertype );
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void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
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void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
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void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
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void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
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void TransferSamples( int end );
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void SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono);
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void ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount );
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const char *DeviceName( void ) { return "Windows WAVE"; }
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int DeviceChannels( void ) { return 2; }
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int DeviceSampleBits( void ) { return 16; }
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int DeviceSampleBytes( void ) { return 2; }
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int DeviceDmaSpeed( void ) { return SOUND_DMA_SPEED; }
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int DeviceSampleCount( void ) { return m_deviceSampleCount; }
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private:
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void OpenWaveOut( void );
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void CloseWaveOut( void );
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void AllocateOutputBuffers();
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void FreeOutputBuffers();
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void* AllocOutputMemory( int nSize, HGLOBAL &hMemory );
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void FreeOutputMemory( HGLOBAL &hMemory );
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bool ValidWaveOut( void ) const;
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int m_deviceSampleCount;
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int m_buffersSent;
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int m_buffersCompleted;
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int m_pauseCount;
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// This is a single allocation for all wave headers (there are OUTPUT_BUFFER_COUNT of them)
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HGLOBAL m_hWaveHdr;
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// This is a single allocation for all wave data (there are OUTPUT_BUFFER_COUNT of them)
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HANDLE m_hWaveData;
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HWAVEOUT m_waveOutHandle;
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// Memory for the wave data + wave headers
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void *m_pBuffer;
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LPWAVEHDR m_pWaveHdr;
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};
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//-----------------------------------------------------------------------------
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// Class factory
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//-----------------------------------------------------------------------------
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IAudioDevice *Audio_CreateWaveDevice( void )
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{
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CAudioDeviceWave *wave = NULL;
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if ( !wave )
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{
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wave = new CAudioDeviceWave;
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}
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if ( wave->Init() )
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return wave;
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delete wave;
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wave = NULL;
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Init, shutdown
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//-----------------------------------------------------------------------------
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bool CAudioDeviceWave::Init( void )
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{
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m_bSurround = false;
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m_bSurroundCenter = false;
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m_bHeadphone = false;
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m_buffersSent = 0;
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m_buffersCompleted = 0;
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m_pauseCount = 0;
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m_waveOutHandle = 0;
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m_pBuffer = NULL;
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m_pWaveHdr = NULL;
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m_hWaveHdr = NULL;
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m_hWaveData = NULL;
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OpenWaveOut();
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if ( snd_firsttime )
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{
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DevMsg( "Wave sound initialized\n" );
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}
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return ValidWaveOut();
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}
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void CAudioDeviceWave::Shutdown( void )
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{
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CloseWaveOut();
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}
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//-----------------------------------------------------------------------------
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// WAV out device
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//-----------------------------------------------------------------------------
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inline bool CAudioDeviceWave::ValidWaveOut( void ) const
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{
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return m_waveOutHandle != 0;
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}
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//-----------------------------------------------------------------------------
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// Opens the windows wave out device
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//-----------------------------------------------------------------------------
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void CAudioDeviceWave::OpenWaveOut( void )
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{
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WAVEFORMATEX waveFormat;
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memset( &waveFormat, 0, sizeof(waveFormat) );
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// Select a PCM, 16-bit stereo playback device
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waveFormat.cbSize = sizeof(waveFormat);
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waveFormat.wFormatTag = WAVE_FORMAT_PCM;
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waveFormat.nChannels = DeviceChannels();
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waveFormat.wBitsPerSample = DeviceSampleBits();
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waveFormat.nSamplesPerSec = DeviceDmaSpeed(); // DeviceSampleRate
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waveFormat.nBlockAlign = waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
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waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
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MMRESULT errorCode = waveOutOpen( &m_waveOutHandle, WAVE_MAPPER, &waveFormat, 0, 0L, CALLBACK_NULL );
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while ( errorCode != MMSYSERR_NOERROR )
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{
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if ( errorCode != MMSYSERR_ALLOCATED )
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{
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DevWarning( "waveOutOpen failed\n" );
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m_waveOutHandle = 0;
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return;
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}
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int nRetVal = MessageBox( NULL,
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"The sound hardware is in use by another app.\n\n"
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"Select Retry to try to start sound again or Cancel to run with no sound.",
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"Sound not available",
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MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION);
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if ( nRetVal != IDRETRY )
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{
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DevWarning( "waveOutOpen failure--hardware already in use\n" );
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m_waveOutHandle = 0;
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return;
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}
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errorCode = waveOutOpen( &m_waveOutHandle, WAVE_MAPPER, &waveFormat, 0, 0L, CALLBACK_NULL );
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}
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AllocateOutputBuffers();
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}
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//-----------------------------------------------------------------------------
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// Closes the windows wave out device
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//-----------------------------------------------------------------------------
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void CAudioDeviceWave::CloseWaveOut( void )
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{
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if ( ValidWaveOut() )
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{
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waveOutReset( m_waveOutHandle );
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FreeOutputBuffers();
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waveOutClose( m_waveOutHandle );
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m_waveOutHandle = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Alloc output memory
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//-----------------------------------------------------------------------------
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void* CAudioDeviceWave::AllocOutputMemory( int nSize, HGLOBAL &hMemory )
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{
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// Output memory for waveform data+hdrs must be
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// globally allocated with GMEM_MOVEABLE and GMEM_SHARE flags.
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hMemory = GlobalAlloc( GMEM_MOVEABLE | GMEM_SHARE, nSize );
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if ( !hMemory )
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{
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DevWarning( "Sound: Out of memory.\n");
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CloseWaveOut();
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return NULL;
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}
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HPSTR lpData = (char *)GlobalLock( hMemory );
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if ( !lpData )
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{
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DevWarning( "Sound: Failed to lock.\n");
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GlobalFree( hMemory );
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hMemory = NULL;
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CloseWaveOut();
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return NULL;
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}
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memset( lpData, 0, nSize );
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return lpData;
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}
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//-----------------------------------------------------------------------------
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// Free output memory
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//-----------------------------------------------------------------------------
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void CAudioDeviceWave::FreeOutputMemory( HGLOBAL &hMemory )
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{
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if ( hMemory )
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{
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GlobalUnlock( hMemory );
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GlobalFree( hMemory );
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hMemory = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Allocate output buffers
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//-----------------------------------------------------------------------------
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void CAudioDeviceWave::AllocateOutputBuffers()
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{
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// Allocate and lock memory for the waveform data.
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int nBufferSize = WAV_BUFFER_SIZE * WAV_BUFFERS;
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HPSTR lpData = (char *)AllocOutputMemory( nBufferSize, m_hWaveData );
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if ( !lpData )
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return;
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// Allocate and lock memory for the waveform header
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int nHdrSize = sizeof( WAVEHDR ) * WAV_BUFFERS;
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LPWAVEHDR lpWaveHdr = (LPWAVEHDR)AllocOutputMemory( nHdrSize, m_hWaveHdr );
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if ( !lpWaveHdr )
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return;
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// After allocation, set up and prepare headers.
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for ( int i=0 ; i < WAV_BUFFERS; i++ )
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{
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LPWAVEHDR lpHdr = lpWaveHdr + i;
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lpHdr->dwBufferLength = WAV_BUFFER_SIZE;
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lpHdr->lpData = lpData + (i * WAV_BUFFER_SIZE);
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MMRESULT nResult = waveOutPrepareHeader( m_waveOutHandle, lpHdr, sizeof(WAVEHDR) );
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if ( nResult != MMSYSERR_NOERROR )
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{
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DevWarning( "Sound: failed to prepare wave headers\n" );
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CloseWaveOut();
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return;
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}
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}
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m_deviceSampleCount = nBufferSize / DeviceSampleBytes();
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m_pBuffer = (void *)lpData;
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m_pWaveHdr = lpWaveHdr;
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}
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//-----------------------------------------------------------------------------
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// Free output buffers
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//-----------------------------------------------------------------------------
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void CAudioDeviceWave::FreeOutputBuffers()
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{
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// Unprepare headers.
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if ( m_pWaveHdr )
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{
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for ( int i=0 ; i < WAV_BUFFERS; i++ )
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{
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waveOutUnprepareHeader( m_waveOutHandle, m_pWaveHdr+i, sizeof(WAVEHDR) );
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}
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}
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m_pWaveHdr = NULL;
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m_pBuffer = NULL;
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FreeOutputMemory( m_hWaveData );
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FreeOutputMemory( m_hWaveHdr );
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}
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//-----------------------------------------------------------------------------
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// Mixing setup
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//-----------------------------------------------------------------------------
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int CAudioDeviceWave::PaintBegin( float mixAheadTime, int soundtime, int paintedtime )
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{
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// soundtime - total samples that have been played out to hardware at dmaspeed
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// paintedtime - total samples that have been mixed at speed
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// endtime - target for samples in mixahead buffer at speed
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unsigned int endtime = soundtime + mixAheadTime * DeviceDmaSpeed();
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int samps = DeviceSampleCount() >> (DeviceChannels()-1);
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if ((int)(endtime - soundtime) > samps)
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endtime = soundtime + samps;
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if ((endtime - paintedtime) & 0x3)
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{
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// The difference between endtime and painted time should align on
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// boundaries of 4 samples. This is important when upsampling from 11khz -> 44khz.
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endtime -= (endtime - paintedtime) & 0x3;
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}
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return endtime;
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}
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//-----------------------------------------------------------------------------
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// Actually performs the mixing
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//-----------------------------------------------------------------------------
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void CAudioDeviceWave::PaintEnd( void )
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{
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LPWAVEHDR h;
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int wResult;
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int cblocks;
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//
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// find which sound blocks have completed
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//
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while (1)
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{
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if ( m_buffersCompleted == m_buffersSent )
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{
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//DevMsg ("Sound overrun\n");
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break;
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}
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if ( ! (m_pWaveHdr[ m_buffersCompleted & WAV_MASK].dwFlags & WHDR_DONE) )
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{
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break;
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}
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m_buffersCompleted++; // this buffer has been played
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}
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//
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// submit a few new sound blocks
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//
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// 22K sound support
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// 44k: UNDONE - double blocks out now that we're at 44k playback?
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cblocks = 4 << 1;
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while (((m_buffersSent - m_buffersCompleted) >> SAMPLE_16BIT_SHIFT) < cblocks)
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{
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h = m_pWaveHdr + ( m_buffersSent&WAV_MASK );
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m_buffersSent++;
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/*
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* Now the data block can be sent to the output device. The
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* waveOutWrite function returns immediately and waveform
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* data is sent to the output device in the background.
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*/
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wResult = waveOutWrite( m_waveOutHandle, h, sizeof(WAVEHDR) );
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if (wResult != MMSYSERR_NOERROR)
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{
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Warning( "Failed to write block to device\n");
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Shutdown();
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return;
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}
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}
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}
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int CAudioDeviceWave::GetOutputPosition( void )
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{
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int s = m_buffersSent * WAV_BUFFER_SIZE;
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s >>= SAMPLE_16BIT_SHIFT;
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s &= (DeviceSampleCount()-1);
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return s / DeviceChannels();
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}
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//-----------------------------------------------------------------------------
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// Pausing
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//-----------------------------------------------------------------------------
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void CAudioDeviceWave::Pause( void )
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{
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m_pauseCount++;
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if (m_pauseCount == 1)
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{
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waveOutReset( m_waveOutHandle );
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}
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}
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void CAudioDeviceWave::UnPause( void )
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{
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if ( m_pauseCount > 0 )
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{
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m_pauseCount--;
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}
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}
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bool CAudioDeviceWave::IsActive( void )
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{
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return ( m_pauseCount == 0 );
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}
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float CAudioDeviceWave::MixDryVolume( void )
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{
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return 0;
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}
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bool CAudioDeviceWave::Should3DMix( void )
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{
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return false;
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}
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void CAudioDeviceWave::ClearBuffer( void )
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{
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int clear;
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if ( !m_pBuffer )
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return;
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clear = 0;
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Q_memset(m_pBuffer, clear, DeviceSampleCount() * DeviceSampleBytes() );
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}
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void CAudioDeviceWave::UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up )
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{
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}
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void CAudioDeviceWave::MixBegin( int sampleCount )
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{
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MIX_ClearAllPaintBuffers( sampleCount, false );
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}
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void CAudioDeviceWave::MixUpsample( int sampleCount, int filtertype )
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{
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paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
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int ifilter = ppaint->ifilter;
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Assert (ifilter < CPAINTFILTERS);
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S_MixBufferUpsample2x( sampleCount, ppaint->pbuf, &(ppaint->fltmem[ifilter][0]), CPAINTFILTERMEM, filtertype );
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ppaint->ifilter++;
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}
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void CAudioDeviceWave::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
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{
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int volume[CCHANVOLUMES];
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paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
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if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1))
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return;
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Mix8MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
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}
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void CAudioDeviceWave::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
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{
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int volume[CCHANVOLUMES];
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paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
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if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
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return;
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Mix8StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
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}
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void CAudioDeviceWave::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
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{
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int volume[CCHANVOLUMES];
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paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
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if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1 ))
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return;
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Mix16MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
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}
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void CAudioDeviceWave::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
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{
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int volume[CCHANVOLUMES];
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paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
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if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
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return;
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Mix16StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
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}
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void CAudioDeviceWave::ChannelReset( int entnum, int channelIndex, float distanceMod )
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{
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}
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void CAudioDeviceWave::TransferSamples( int end )
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{
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int lpaintedtime = g_paintedtime;
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int endtime = end;
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// resumes playback...
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if ( m_pBuffer )
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{
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S_TransferStereo16( m_pBuffer, PAINTBUFFER, lpaintedtime, endtime );
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}
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}
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void CAudioDeviceWave::SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono )
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{
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VPROF("CAudioDeviceWave::SpatializeChannel");
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S_SpatializeChannel( volume, master_vol, &sourceDir, gain, mono );
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}
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void CAudioDeviceWave::StopAllSounds( void )
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{
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}
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void CAudioDeviceWave::ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount )
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{
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//SX_RoomFX( endtime, filter, timefx );
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DSP_Process( idsp, pbuffront, pbufrear, pbufcenter, samplecount );
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}
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