Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SND_MP3_SOURCE_H
#define SND_MP3_SOURCE_H
#ifdef _WIN32
#pragma once
#endif
#include "snd_audio_source.h"
#include "snd_wave_data.h"
#include "snd_sfx.h"
class IWaveData;
class CAudioMixer;
abstract_class CAudioSourceMP3 : public CAudioSource
{
public:
CAudioSourceMP3( CSfxTable *pSfx );
CAudioSourceMP3( CSfxTable *pSfx, CAudioSourceCachedInfo *info );
virtual ~CAudioSourceMP3();
// Create an instance (mixer) of this audio source
virtual CAudioMixer *CreateMixer( int initialStreamPosition = 0 ) = 0;
virtual int GetType( void );
virtual void GetCacheData( CAudioSourceCachedInfo *info );
// Provide samples for the mixer. You can point pData at your own data, or if you prefer to copy the data,
// you can copy it into copyBuf and set pData to copyBuf.
virtual int GetOutputData( void **pData, int samplePosition, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] ) = 0;
virtual int SampleRate( void );
// Returns true if the source is a voice source.
// This affects the voice_overdrive behavior (all sounds get quieter when
// someone is speaking).
virtual bool IsVoiceSource() { return false; }
virtual int SampleSize( void ) { return 1; }
// Total number of samples in this source. NOTE: Some sources are infinite (mic input), they should return
// a count equal to one second of audio at their current rate.
virtual int SampleCount( void ) { return m_dataSize; }
virtual int Format() { return 0; }
virtual int DataSize( void ) { return 0; }
virtual bool IsLooped( void ) { return false; }
virtual bool IsStereoWav( void ) { return false; }
virtual bool IsStreaming( void ) { return false; }
virtual int GetCacheStatus( void ) { return AUDIO_IS_LOADED; }
virtual void CacheLoad( void ) {}
virtual void CacheUnload( void ) {}
virtual CSentence *GetSentence( void ) { return NULL; }
virtual int ZeroCrossingBefore( int sample ) { return sample; }
virtual int ZeroCrossingAfter( int sample ) { return sample; }
// mixer's references
virtual void ReferenceAdd( CAudioMixer *pMixer );
virtual void ReferenceRemove( CAudioMixer *pMixer );
// check reference count, return true if nothing is referencing this
virtual bool CanDelete( void );
virtual bool IsAsyncLoad();
virtual void CheckAudioSourceCache();
virtual char const *GetFileName();
virtual void SetPlayOnce( bool isPlayOnce ) { m_bIsPlayOnce = isPlayOnce; }
virtual bool IsPlayOnce() { return m_bIsPlayOnce; }
virtual void SetSentenceWord( bool bIsWord ) { m_bIsSentenceWord = bIsWord; }
virtual bool IsSentenceWord() { return m_bIsSentenceWord; }
virtual int SampleToStreamPosition( int samplePosition ) { return 0; }
virtual int StreamToSamplePosition( int streamPosition ) { return 0; }
virtual void SetSentence( CSentence *pSentence );
protected:
//-----------------------------------------------------------------------------
// Purpose:
// Output : byte
//-----------------------------------------------------------------------------
inline byte *GetCachedDataPointer()
{
VPROF("CAudioSourceMP3::GetCachedDataPointer");
CAudioSourceCachedInfo *info = m_AudioCacheHandle.Get( CAudioSource::AUDIO_SOURCE_MP3, m_pSfx->IsPrecachedSound(), m_pSfx, &m_nCachedDataSize );
if ( !info )
{
Assert( !"CAudioSourceMP3::GetCachedDataPointer info == NULL" );
return NULL;
}
return (byte *)info->CachedData();
}
CAudioSourceCachedInfoHandle_t m_AudioCacheHandle;
int m_nCachedDataSize;
protected:
CSfxTable *m_pSfx;
int m_sampleRate;
int m_dataSize;
int m_dataStart;
int m_refCount;
bool m_bIsPlayOnce : 1;
bool m_bIsSentenceWord : 1;
bool m_bCheckedForPendingSentence;
};
//-----------------------------------------------------------------------------
// Purpose: Streaming MP3 file
//-----------------------------------------------------------------------------
class CAudioSourceStreamMP3 : public CAudioSourceMP3, public IWaveStreamSource
{
public:
CAudioSourceStreamMP3( CSfxTable *pSfx );
CAudioSourceStreamMP3( CSfxTable *pSfx, CAudioSourceCachedInfo *info );
~CAudioSourceStreamMP3() {}
bool IsStreaming( void ) OVERRIDE { return true; }
bool IsStereoWav( void ) OVERRIDE { return false; }
CAudioMixer *CreateMixer( int initialStreamPosition = 0 ) OVERRIDE;
int GetOutputData( void **pData, int samplePosition, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] ) OVERRIDE;
// IWaveStreamSource
int UpdateLoopingSamplePosition( int samplePosition ) OVERRIDE
{
return samplePosition;
}
void UpdateSamples( char *pData, int sampleCount ) OVERRIDE {}
int GetLoopingInfo( int *pLoopBlock, int *pNumLeadingSamples, int *pNumTrailingSamples ) OVERRIDE
{
return 0;
}
void Prefetch() OVERRIDE;
private:
CAudioSourceStreamMP3( const CAudioSourceStreamMP3 & ); // not implemented, not accessible
};
class CAudioSourceMP3Cache : public CAudioSourceMP3
{
public:
CAudioSourceMP3Cache( CSfxTable *pSfx );
CAudioSourceMP3Cache( CSfxTable *pSfx, CAudioSourceCachedInfo *info );
~CAudioSourceMP3Cache( void );
int GetCacheStatus( void ) OVERRIDE;
void CacheLoad( void ) OVERRIDE;
void CacheUnload( void ) OVERRIDE;
// NOTE: "samples" are bytes for MP3
int GetOutputData( void **pData, int samplePosition, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] ) OVERRIDE;
CAudioMixer *CreateMixer( int initialStreamPosition = 0 ) OVERRIDE;
CSentence *GetSentence( void ) OVERRIDE;
void Prefetch() OVERRIDE {}
protected:
virtual char *GetDataPointer( void );
memhandle_t m_hCache;
private:
CAudioSourceMP3Cache( const CAudioSourceMP3Cache & );
unsigned int m_bNoSentence : 1;
};
bool Audio_IsMP3( const char *pName );
CAudioSource *Audio_CreateStreamedMP3( CSfxTable *pSfx );
CAudioSource *Audio_CreateMemoryMP3( CSfxTable *pSfx );
#endif // SND_MP3_SOURCE_H