Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "audio_pch.h"
#include "snd_mp3_source.h"
#include "snd_wave_mixer_mp3.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifndef DEDICATED // have to test this because VPC is forcing us to compile this file.
extern IVAudio *vaudio;
CAudioMixerWaveMP3::CAudioMixerWaveMP3( IWaveData *data ) : CAudioMixerWave( data )
{
m_sampleCount = 0;
m_samplePosition = 0;
m_offset = 0;
m_delaySamples = 0;
m_headerOffset = 0;
m_pStream = NULL;
m_bStreamInit = false;
m_channelCount = 0;
}
CAudioMixerWaveMP3::~CAudioMixerWaveMP3( void )
{
if ( m_pStream )
delete m_pStream;
}
void CAudioMixerWaveMP3::Mix( IAudioDevice *pDevice, channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress )
{
Assert( IsReadyToMix() );
if ( m_channelCount == 1 )
pDevice->Mix16Mono( pChannel, (short *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress );
else
pDevice->Mix16Stereo( pChannel, (short *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress );
}
// Some MP3 files are wrapped in ID3
void CAudioMixerWaveMP3::GetID3HeaderOffset()
{
char copyBuf[AUDIOSOURCE_COPYBUF_SIZE];
byte *pData;
int bytesRead = m_pData->ReadSourceData( (void **)&pData, 0, 10, copyBuf );
if ( bytesRead < 10 )
return;
m_headerOffset = 0;
if (( pData[ 0 ] == 0x49 ) &&
( pData[ 1 ] == 0x44 ) &&
( pData[ 2 ] == 0x33 ) &&
( pData[ 3 ] < 0xff ) &&
( pData[ 4 ] < 0xff ) &&
( pData[ 6 ] < 0x80 ) &&
( pData[ 7 ] < 0x80 ) &&
( pData[ 8 ] < 0x80 ) &&
( pData[ 9 ] < 0x80 ) )
{
// this is in id3 file
// compute the size of the wrapper and skip it
m_headerOffset = 10 + ( pData[9] | (pData[8]<<7) | (pData[7]<<14) | (pData[6]<<21) );
}
}
int CAudioMixerWaveMP3::StreamRequestData( void *pBuffer, int bytesRequested, int offset )
{
if ( offset < 0 )
{
offset = m_offset;
}
else
{
m_offset = offset;
}
// read the data out of the source
int totalBytesRead = 0;
if ( offset == 0 )
{
// top of file, check for ID3 wrapper
GetID3HeaderOffset();
}
offset += m_headerOffset; // skip any id3 header/wrapper
while ( bytesRequested > 0 )
{
char *pOutputBuffer = (char *)pBuffer;
pOutputBuffer += totalBytesRead;
void *pData = NULL;
int bytesRead = m_pData->ReadSourceData( &pData, offset + totalBytesRead, bytesRequested, pOutputBuffer );
if ( !bytesRead )
break;
if ( bytesRead > bytesRequested )
{
bytesRead = bytesRequested;
}
// if the source is buffering it, copy it to the MP3 decomp buffer
if ( pData != pOutputBuffer )
{
memcpy( pOutputBuffer, pData, bytesRead );
}
totalBytesRead += bytesRead;
bytesRequested -= bytesRead;
}
m_offset += totalBytesRead;
return totalBytesRead;
}
bool CAudioMixerWaveMP3::DecodeBlock()
{
IAudioStream *pStream = GetStream();
if ( !pStream )
{
return false;
}
m_sampleCount = pStream->Decode( m_samples, sizeof(m_samples) );
m_samplePosition = 0;
return m_sampleCount > 0;
}
IAudioStream *CAudioMixerWaveMP3::GetStream()
{
if ( !m_bStreamInit )
{
m_bStreamInit = true;
if ( vaudio )
{
m_pStream = vaudio->CreateMP3StreamDecoder( static_cast<IAudioStreamEvent *>(this) );
}
else
{
Warning( "Attempting to play MP3 with no vaudio [ %s ]\n", m_pData->Source().GetFileName() );
}
if ( m_pStream )
{
m_channelCount = m_pStream->GetOutputChannels();
//Assert( m_pStream->GetOutputRate() == m_pData->Source().SampleRate() );
}
if ( !m_pStream )
{
Warning( "Failed to create decoder for MP3 [ %s ]\n", m_pData->Source().GetFileName() );
}
}
return m_pStream;
}
//-----------------------------------------------------------------------------
// Purpose: Read existing buffer or decompress a new block when necessary
// Input : **pData - output data pointer
// sampleCount - number of samples (or pairs)
// Output : int - available samples (zero to stop decoding)
//-----------------------------------------------------------------------------
int CAudioMixerWaveMP3::GetOutputData( void **pData, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] )
{
if ( m_samplePosition >= m_sampleCount )
{
if ( !DecodeBlock() )
return 0;
}
IAudioStream *pStream = GetStream();
if ( !pStream )
{
// Needed for channel count, and with a failed stream init we probably should fail to return data anyway.
return 0;
}
if ( m_samplePosition < m_sampleCount )
{
int sampleSize = pStream->GetOutputChannels() * 2;
*pData = (void *)(m_samples + m_samplePosition);
int available = m_sampleCount - m_samplePosition;
int bytesRequired = sampleCount * sampleSize;
if ( available > bytesRequired )
available = bytesRequired;
m_samplePosition += available;
int samples_loaded = available / sampleSize;
// update count of max samples loaded in CAudioMixerWave
CAudioMixerWave::m_sample_max_loaded += samples_loaded;
// update index of last sample loaded
CAudioMixerWave::m_sample_loaded_index += samples_loaded;
return samples_loaded;
}
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Seek to a new position in the file
// NOTE: In most cases, only call this once, and call it before playing
// any data.
// Input : newPosition - new position in the sample clocks of this sample
//-----------------------------------------------------------------------------
void CAudioMixerWaveMP3::SetSampleStart( int newPosition )
{
// UNDONE: Implement this?
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : delaySamples -
//-----------------------------------------------------------------------------
void CAudioMixerWaveMP3::SetStartupDelaySamples( int delaySamples )
{
m_delaySamples = delaySamples;
}
#endif