Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef SND_WAVE_SOURCE_H
#define SND_WAVE_SOURCE_H
#pragma once
#include "snd_audio_source.h"
class IterateRIFF;
#include "sentence.h"
#include "snd_sfx.h"
//=============================================================================
// Functions to create audio sources from wave files or from wave data.
//=============================================================================
extern CAudioSource* Audio_CreateMemoryWave( CSfxTable *pSfx );
extern CAudioSource* Audio_CreateStreamedWave( CSfxTable *pSfx );
class CAudioSourceWave : public CAudioSource
{
public:
CAudioSourceWave( CSfxTable *pSfx );
CAudioSourceWave( CSfxTable *pSfx, CAudioSourceCachedInfo *info );
~CAudioSourceWave( void );
virtual int GetType( void );
virtual void GetCacheData( CAudioSourceCachedInfo *info );
void Setup( const char *pFormat, int formatSize, IterateRIFF &walk );
virtual int SampleRate( void );
virtual int SampleSize( void );
virtual int SampleCount( void );
virtual int Format( void );
virtual int DataSize( void );
void *GetHeader( void );
virtual bool IsVoiceSource();
virtual void ParseChunk( IterateRIFF &walk, int chunkName );
virtual void ParseSentence( IterateRIFF &walk );
void ConvertSamples( char *pData, int sampleCount );
bool IsLooped( void );
bool IsStereoWav( void );
bool IsStreaming( void );
int GetCacheStatus( void );
int ConvertLoopedPosition( int samplePosition );
void CacheLoad( void );
void CacheUnload( void );
virtual int ZeroCrossingBefore( int sample );
virtual int ZeroCrossingAfter( int sample );
virtual void ReferenceAdd( CAudioMixer *pMixer );
virtual void ReferenceRemove( CAudioMixer *pMixer );
virtual bool CanDelete( void );
virtual CSentence *GetSentence( void );
const char *GetName();
virtual bool IsAsyncLoad();
virtual void CheckAudioSourceCache();
virtual char const *GetFileName();
// 360 uses alternate play once semantics
virtual void SetPlayOnce( bool bIsPlayOnce ) { m_bIsPlayOnce = IsPC() ? bIsPlayOnce : false; }
virtual bool IsPlayOnce() { return IsPC() ? m_bIsPlayOnce : false; }
virtual void SetSentenceWord( bool bIsWord ) { m_bIsSentenceWord = bIsWord; }
virtual bool IsSentenceWord() { return m_bIsSentenceWord; }
int GetLoopingInfo( int *pLoopBlock, int *pNumLeadingSamples, int *pNumTrailingSamples );
virtual int SampleToStreamPosition( int samplePosition ) { return 0; }
virtual int StreamToSamplePosition( int streamPosition ) { return 0; }
protected:
void ParseCueChunk( IterateRIFF &walk );
void ParseSamplerChunk( IterateRIFF &walk );
void Init( const char *pHeaderBuffer, int headerSize );
bool GetStartupData( void *dest, int destsize, int& bytesCopied );
bool GetXboxAudioStartupData();
//-----------------------------------------------------------------------------
// Purpose:
// Output : byte
//-----------------------------------------------------------------------------
inline byte *GetCachedDataPointer()
{
VPROF("CAudioSourceWave::GetCachedDataPointer");
CAudioSourceCachedInfo *info = m_AudioCacheHandle.Get( CAudioSource::AUDIO_SOURCE_WAV, m_pSfx->IsPrecachedSound(), m_pSfx, &m_nCachedDataSize );
if ( !info )
{
Assert( !"CAudioSourceWave::GetCachedDataPointer info == NULL" );
return NULL;
}
return (byte *)info->CachedData();
}
int m_bits;
int m_rate;
int m_channels;
int m_format;
int m_sampleSize;
int m_loopStart;
int m_sampleCount; // can be "samples" or "bytes", depends on format
CSfxTable *m_pSfx;
CSentence *m_pTempSentence;
int m_dataStart; // offset of sample data
int m_dataSize; // size of sample data
char *m_pHeader;
int m_nHeaderSize;
CAudioSourceCachedInfoHandle_t m_AudioCacheHandle;
int m_nCachedDataSize;
// number of actual samples (regardless of format)
// compressed formats alter definition of m_sampleCount
// used to spare expensive calcs by decoders
int m_numDecodedSamples;
// additional data needed by xma decoder to for looping
unsigned short m_loopBlock; // the block the loop occurs in
unsigned short m_numLeadingSamples; // number of leader samples in the loop block to discard
unsigned short m_numTrailingSamples; // number of trailing samples in the final block to discard
unsigned short unused;
unsigned int m_bNoSentence : 1;
unsigned int m_bIsPlayOnce : 1;
unsigned int m_bIsSentenceWord : 1;
private:
CAudioSourceWave( const CAudioSourceWave & ); // not implemented, not allowed
int m_refCount;
#ifdef _DEBUG
// Only set in debug mode so you can see the name.
const char *m_pDebugName;
#endif
};
#endif // SND_WAVE_SOURCE_H