Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef VOX_H
#define VOX_H
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct sfxcache_t;
struct channel_t;
class CUtlSymbol;
extern void VOX_Init( void );
extern void VOX_Shutdown( void );
extern void VOX_ReadSentenceFile( const char *psentenceFileName );
extern int VOX_SentenceCount( void );
extern void VOX_LoadSound( channel_t *pchan, const char *psz );
// UNDONE: Improve the interface of this call, it returns sentence data AND the sentence index
extern char *VOX_LookupString( const char *pSentenceName, int *psentencenum, bool *pbEmitCaption = NULL, CUtlSymbol *pCaptionSymbol = NULL, float * pflDuration = NULL );
extern void VOX_PrecacheSentenceGroup( class IEngineSound *pSoundSystem, const char *pGroupName, const char *pPathOverride = NULL );
extern const char *VOX_SentenceNameFromIndex( int sentencenum );
extern float VOX_SentenceLength( int sentence_num );
extern const char *VOX_GroupNameFromIndex( int groupIndex );
extern int VOX_GroupIndexFromName( const char *pGroupName );
extern int VOX_GroupPick( int isentenceg, char *szfound, int strLen );
extern int VOX_GroupPickSequential( int isentenceg, char *szfound, int szfoundLen, int ipick, int freset );
#ifdef __cplusplus
}
#endif
#endif // VOX_H