You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
352 lines
12 KiB
352 lines
12 KiB
#
|
|
# Base makefile for Linux and OSX
|
|
#
|
|
# !!!!! Note to future editors !!!!!
|
|
#
|
|
# before you make changes, make sure you grok:
|
|
# 1. the difference between =, :=, +=, and ?=
|
|
# 2. how and when this base makefile gets included in the generated makefile(s)
|
|
#
|
|
|
|
OS := $(shell uname)
|
|
HOSTNAME := $(shell hostname)
|
|
|
|
-include $(SRCROOT)/devtools/steam_def.mak
|
|
|
|
ifeq ($(CFG), release)
|
|
OptimizerLevel_CompilerSpecific = -O3 -fno-strict-aliasing
|
|
else
|
|
OptimizerLevel_CompilerSpecific = -O0
|
|
#-O1 -finline-functions
|
|
endif
|
|
|
|
# CPPFLAGS == "c/c++ *preprocessor* flags" - not "cee-plus-plus flags"
|
|
ARCH_FLAGS =
|
|
BUILDING_MULTI_ARCH = 0
|
|
CPPFLAGS = $(DEFINES) $(addprefix -I, $(abspath $(INCLUDEDIRS) ))
|
|
CFLAGS = $(ARCH_FLAGS) $(CPPFLAGS) $(WARN_FLAGS) -fvisibility=$(SymbolVisibility) $(OptimizerLevel) -fPIC -pipe $(GCC_ExtraCompilerFlags) -Usprintf -Ustrncpy -UPROTECTED_THINGS_ENABLE
|
|
CXXFLAGS = $(CFLAGS)
|
|
DEFINES += -DVPROF_LEVEL=1 -DGNUC
|
|
LDFLAGS = $(CFLAGS) $(GCC_ExtraLinkerFlags) $(OptimizerLevel)
|
|
GENDEP_CXXFLAGS = -MD -MP -MF $(@:.o=.P)
|
|
|
|
ifeq ($(STEAM_BRANCH),1)
|
|
WARN_FLAGS = -Wall -Wextra -Wshadow -Wno-invalid-offsetof
|
|
else
|
|
WARN_FLAGS = -Wno-write-strings
|
|
endif
|
|
|
|
WARN_FLAGS += -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-value -Wno-missing-field-initializers -Wno-sign-compare -Wno-reorder -Wno-invalid-offsetof -Wno-float-equal -fdiagnostics-show-option
|
|
|
|
|
|
ifeq ($(OS),Linux)
|
|
CCACHE := $(SRCROOT)/devtools/bin/linux/ccache
|
|
|
|
GCC_VER=4.5
|
|
ifeq ($(origin AR), default)
|
|
AR = $(VALVE_BINDIR)/ar rs
|
|
endif
|
|
ifeq ($(origin CC),default)
|
|
CC = $(CCACHE) $(VALVE_BINDIR)/gcc-$(GCC_VER)
|
|
endif
|
|
ifeq ($(origin CXX), default)
|
|
CXX = $(CCACHE) $(VALVE_BINDIR)/g++-$(GCC_VER)
|
|
endif
|
|
LINK ?= $(CC)
|
|
|
|
ifeq ($(TARGET_PLATFORM),linux64)
|
|
VALVE_BINDIR = /valve/bin64
|
|
# nocona = pentium4 + 64bit + MMX, SSE, SSE2, SSE3 - no SSSE3 (that's three s's - added in core2)
|
|
ARCH_FLAGS += -march=nocona
|
|
LD_SO = ld-linux-x86_64.so.2
|
|
LIBSTDCXX := $(shell $(CXX) -print-file-name=libstdc++.a)
|
|
LIBSTDCXXPIC := $(shell $(CXX) -print-file-name=libstdc++-pic.a)
|
|
else
|
|
VALVE_BINDIR = /valve/bin
|
|
# pentium4 = MMX, SSE, SSE2 - no SSE3 (added in prescott)
|
|
ARCH_FLAGS += -m32 -march=pentium4
|
|
LD_SO = ld-linux.so.2
|
|
LIBSTDCXX := $(shell $(CXX) -print-file-name=libstdc++.so)
|
|
LIBSTDCXXPIC := $(shell $(CXX) -print-file-name=libstdc++.so)
|
|
endif
|
|
|
|
GEN_SYM ?= $(SRCROOT)/devtools/gendbg.sh
|
|
ifeq ($(CFG),release)
|
|
STRIP ?= strip -x -S
|
|
# CFLAGS += -ffunction-sections -fdata-sections
|
|
# LDFLAGS += -Wl,--gc-sections -Wl,--print-gc-sections
|
|
else
|
|
STRIP ?= true
|
|
endif
|
|
VSIGN ?= true
|
|
|
|
SHLIBLDFLAGS = -shared $(LDFLAGS) -Wl,--no-undefined
|
|
|
|
ifeq ($(STEAM_BRANCH),1)
|
|
_WRAP := -Xlinker --wrap=
|
|
PATHWRAP = $(_WRAP)fopen $(_WRAP)freopen $(_WRAP)open $(_WRAP)creat $(_WRAP)access $(_WRAP)__xstat \
|
|
$(_WRAP)stat $(_WRAP)lstat $(_WRAP)fopen64 $(_WRAP)open64 $(_WRAP)opendir $(_WRAP)__lxstat \
|
|
$(_WRAP)chmod $(_WRAP)chown $(_WRAP)lchown $(_WRAP)symlink $(_WRAP)link $(_WRAP)__lxstat64 \
|
|
$(_WRAP)mknod $(_WRAP)utimes $(_WRAP)unlink $(_WRAP)rename $(_WRAP)utime $(_WRAP)__xstat64 \
|
|
$(_WRAP)mount $(_WRAP)mkfifo $(_WRAP)mkdir $(_WRAP)rmdir $(_WRAP)scandir $(_WRAP)realpath
|
|
endif
|
|
|
|
LIB_START_EXE = $(PATHWRAP) -static-libgcc -Wl,--start-group
|
|
LIB_END_EXE = -Wl,--end-group -lm -ldl $(LIBSTDCXX) -lpthread
|
|
|
|
LIB_START_SHLIB = $(PATHWRAP) -static-libgcc -Wl,--start-group
|
|
LIB_END_SHLIB = -Wl,--end-group -lm -ldl $(LIBSTDCXXPIC) -lpthread -l:$(LD_SO) -Wl,--version-script=$(SRCROOT)/devtools/version_script.linux.txt
|
|
|
|
endif
|
|
|
|
ifeq ($(OS),Darwin)
|
|
OSXVER := $(shell sw_vers -productVersion)
|
|
CCACHE := $(SRCROOT)/devtools/bin/osx32/ccache
|
|
DEVELOPER_DIR := $(shell /usr/bin/xcode-select -print-path)
|
|
|
|
ifeq (,$(findstring 10.7, $(OSXVER)))
|
|
BUILDING_ON_LION := 0
|
|
COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin
|
|
SDK_DIR := $(DEVELOPER_DIR)/SDKs
|
|
else
|
|
BUILDING_ON_LION := 1
|
|
COMPILER_BIN_DIR := $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin
|
|
SDK_DIR := $(DEVELOPER_DIR)/Platforms/MacOSX.platform/Developer/SDKs
|
|
endif
|
|
|
|
SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk
|
|
|
|
ifeq ($(origin AR), default)
|
|
AR = libtool -static -o
|
|
endif
|
|
ifeq ($(origin CC), default)
|
|
CC = $(COMPILER_BIN_DIR)/clang -Qunused-arguments
|
|
endif
|
|
ifeq ($(origin CXX), default)
|
|
CXX = $(COMPILER_BIN_DIR)/clang++ -Qunused-arguments
|
|
endif
|
|
LINK ?= $(CXX)
|
|
|
|
ifeq (($TARGET_PLATFORM),osx64)
|
|
ARCH_FLAGS += -arch x86_64 -m64 -march=core2
|
|
else ifeq (,$(findstring -arch x86_64,$(GCC_ExtraCompilerFlags)))
|
|
ARCH_FLAGS += -arch i386 -m32 -march=prescott
|
|
else
|
|
# dirty hack to build a universal binary - don't specify the architecture
|
|
ARCH_FLAGS += -arch i386 -Xarch_i386 -march=prescott -Xarch_x86_64 -march=core2
|
|
BUILDING_MULTI_ARCH=1
|
|
endif
|
|
|
|
#FIXME: NOTE:Full path specified because the xcode 4.0 preview has a terribly broken dsymutil, so ref the 3.2 one
|
|
GEN_SYM ?= $(DEVELOPER_DIR)/usr/bin/dsymutil
|
|
ifeq ($(CFG),release)
|
|
STRIP ?= strip -S
|
|
else
|
|
STRIP ?= true
|
|
endif
|
|
VSIGN ?= $(SRCROOT)/devtools/bin/vsign
|
|
|
|
SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk
|
|
|
|
CPPFLAGS += -I$(SDKROOT)/usr/include/malloc
|
|
CFLAGS += -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks
|
|
|
|
LIB_START_EXE = -lm -ldl -lpthread
|
|
LIB_END_EXE =
|
|
|
|
LIB_START_SHLIB =
|
|
LIB_END_SHLIB =
|
|
|
|
SHLIBLDFLAGS = $(LDFLAGS) -bundle -flat_namespace -undefined suppress -Wl,-dead_strip -Wl,-no_dead_strip_inits_and_terms
|
|
|
|
ifeq (lib,$(findstring lib,$(GAMEOUTPUTFILE)))
|
|
SHLIBLDFLAGS = $(LDFLAGS) -dynamiclib -current_version 1.0 -compatibility_version 1.0 -install_name @loader_path/$(basename $(notdir $(GAMEOUTPUTFILE))).dylib $(SystemLibraries) -Wl,-dead_strip -Wl,-no_dead_strip_inits_and_terms
|
|
endif
|
|
|
|
endif
|
|
|
|
#
|
|
# Profile-directed optimizations.
|
|
# Note: Last time these were tested 3/5/08, it actually slowed down the server benchmark by 5%!
|
|
#
|
|
# First, uncomment these, build, and test. It will generate .gcda and .gcno files where the .o files are.
|
|
# PROFILE_LINKER_FLAG=-fprofile-arcs
|
|
# PROFILE_COMPILER_FLAG=-fprofile-arcs
|
|
#
|
|
# Then, comment the above flags out again and rebuild with this flag uncommented:
|
|
# PROFILE_COMPILER_FLAG=-fprofile-use
|
|
#
|
|
|
|
#############################################################################
|
|
# The compiler command lne for each src code file to compile
|
|
#############################################################################
|
|
|
|
OBJ_DIR = ./obj_$(NAME)_$(TARGET_PLATFORM)/$(CFG)
|
|
CPP_TO_OBJ = $(CPPFILES:.cpp=.o)
|
|
CXX_TO_OBJ = $(CPP_TO_OBJ:.cxx=.oxx)
|
|
CC_TO_OBJ = $(CXX_TO_OBJ:.cc=.o)
|
|
MM_TO_OBJ = $(CC_TO_OBJ:.mm=.o)
|
|
C_TO_OBJ = $(MM_TO_OBJ:.c=.o)
|
|
OBJS = $(addprefix $(OBJ_DIR)/, $(notdir $(C_TO_OBJ)))
|
|
|
|
ifeq ($(MAKE_VERBOSE),1)
|
|
QUIET_PREFIX =
|
|
QUIET_ECHO_POSTFIX =
|
|
else
|
|
QUIET_PREFIX = @
|
|
QUIET_ECHO_POSTFIX = > /dev/null
|
|
endif
|
|
|
|
ifeq ($(CONFTYPE),lib)
|
|
LIB_File = $(OUTPUTFILE)
|
|
endif
|
|
|
|
ifeq ($(CONFTYPE),dll)
|
|
SO_File = $(OUTPUTFILE)
|
|
endif
|
|
|
|
ifeq ($(CONFTYPE),exe)
|
|
EXE_File = $(OUTPUTFILE)
|
|
endif
|
|
|
|
# we generate dependencies as a side-effect of compilation now
|
|
GEN_DEP_FILE=
|
|
|
|
PRE_COMPILE_FILE =
|
|
|
|
POST_COMPILE_FILE =
|
|
|
|
ifeq ($(BUILDING_MULTI_ARCH),1)
|
|
SINGLE_ARCH_CXXFLAGS=$(subst -arch x86_64,,$(CXXFLAGS))
|
|
COMPILE_FILE = \
|
|
$(QUIET_PREFIX) \
|
|
echo "---- COMPILING $(lastword $(subst /, ,$<)) as MULTIARCH----";\
|
|
mkdir -p $(OBJ_DIR) && \
|
|
$(CXX) $(SINGLE_ARCH_CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $< && \
|
|
$(CXX) $(CXXFLAGS) -o $@ -c $<
|
|
else
|
|
COMPILE_FILE = \
|
|
$(QUIET_PREFIX) \
|
|
echo "---- COMPILING $(lastword $(subst /, ,$<)) ----";\
|
|
mkdir -p $(OBJ_DIR) && \
|
|
$(CXX) $(CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $<
|
|
endif
|
|
|
|
ifneq "$(origin VALVE_NO_AUTO_P4)" "undefined"
|
|
P4_EDIT_START = chmod -R +w
|
|
P4_EDIT_END = || true
|
|
P4_REVERT_START = true
|
|
P4_REVERT_END =
|
|
else
|
|
P4_EDIT_START := for f in
|
|
P4_EDIT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | p4 -x - edit; else p4 edit $$f; fi; fi; done $(QUIET_ECHO_POSTFIX)
|
|
P4_REVERT_START := for f in
|
|
P4_REVERT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | p4 -x - revert; else p4 revert $$f; fi; fi; done $(QUIET_ECHO_POSTFIX)
|
|
endif
|
|
|
|
ifeq ($(CONFTYPE),dll)
|
|
all: $(OTHER_DEPENDENCIES) $(OBJS) $(GAMEOUTPUTFILE)
|
|
@echo $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX)
|
|
else
|
|
all: $(OTHER_DEPENDENCIES) $(OBJS) $(OUTPUTFILE)
|
|
@echo $(OUTPUTFILE) $(QUIET_ECHO_POSTFIX)
|
|
endif
|
|
|
|
.PHONY: clean cleantargets rebuild relink RemoveOutputFile SingleFile
|
|
|
|
|
|
rebuild :
|
|
$(MAKE) -f $(firstword $(MAKEFILE_LIST)) clean
|
|
$(MAKE) -f $(firstword $(MAKEFILE_LIST))
|
|
|
|
|
|
# Use the relink target to force to relink the project.
|
|
relink: RemoveOutputFile all
|
|
|
|
RemoveOutputFile:
|
|
rm -f $(OUTPUTFILE)
|
|
|
|
|
|
# This rule is so you can say "make SingleFile SingleFilename=/home/myname/valve_main/src/engine/language.cpp" and have it only build that file.
|
|
# It basically just translates the full filename to create a dependency on the appropriate .o file so it'll build that.
|
|
SingleFile : RemoveSingleFile $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o
|
|
@echo ""
|
|
|
|
RemoveSingleFile:
|
|
$(QUIET_PREFIX) rm -f $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o
|
|
|
|
clean:
|
|
ifneq "$(OBJ_DIR)" ""
|
|
$(QUIET_PREFIX) echo "removing $(OBJ_DIR)"
|
|
$(QUIET_PREFIX) rm -rf $(OBJ_DIR)
|
|
endif
|
|
ifneq "$(OUTPUTFILE)" ""
|
|
$(QUIET_PREFIX) if [ -e $(OUTPUTFILE) ]; then \
|
|
echo "cleaning $(OUTPUTFILE)"; \
|
|
$(P4_REVERT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END); \
|
|
fi;
|
|
endif
|
|
ifneq "$(OTHER_DEPENDENCIES)" ""
|
|
$(QUIET_PREFIX) rm -f $(OTHER_DEPENDENCIES)
|
|
endif
|
|
ifneq "$(GAMEOUTPUTFILE)" ""
|
|
$(QUIET_PREFIX) echo "reverting $(GAMEOUTPUTFILE)"
|
|
$(QUIET_PREFIX) $(P4_REVERT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END)
|
|
endif
|
|
|
|
# This just deletes the final targets so it'll do a relink next time we build.
|
|
cleantargets:
|
|
$(QUIET_PREFIX) rm -f $(OUTPUTFILE) $(GAMEOUTPUTFILE)
|
|
|
|
|
|
$(LIB_File): $(OTHER_DEPENDENCIES) $(OBJS)
|
|
$(QUIET_PREFIX) -$(P4_EDIT_START) $(LIB_File) $(P4_EDIT_END);
|
|
$(QUIET_PREFIX) $(AR) $(LIB_File) $(OBJS) $(LIBFILES);
|
|
|
|
SO_GameOutputFile = $(GAMEOUTPUTFILE)
|
|
|
|
$(SO_GameOutputFile): $(SO_File)
|
|
$(QUIET_PREFIX) \
|
|
$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END) && \
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
echo "---- COPYING TO $@ ----";\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);
|
|
$(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END);
|
|
$(QUIET_PREFIX) -mkdir -p `dirname $(GAMEOUTPUTFILE)` > /dev/null;
|
|
$(QUIET_PREFIX) cp -v $(OUTPUTFILE) $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);
|
|
$(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END);
|
|
$(QUIET_PREFIX) $(GEN_SYM) $(GAMEOUTPUTFILE);
|
|
$(QUIET_PREFIX) -$(STRIP) $(GAMEOUTPUTFILE);
|
|
$(QUIET_PREFIX) $(VSIGN) -signvalve $(GAMEOUTPUTFILE);
|
|
$(QUIET_PREFIX) if [ "$(IMPORTLIBRARY)" != "" ]; then\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
echo "---- COPYING TO IMPORT LIBRARY $(IMPORTLIBRARY) ----";\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
$(P4_EDIT_START) $(IMPORTLIBRARY) $(P4_EDIT_END) && \
|
|
mkdir -p `dirname $(IMPORTLIBRARY)` > /dev/null && \
|
|
cp -v $(OUTPUTFILE) $(IMPORTLIBRARY); \
|
|
fi;
|
|
|
|
|
|
$(SO_File): $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES)
|
|
$(QUIET_PREFIX) \
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
echo "---- LINKING $@ ----";\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
\
|
|
$(LINK) $(SHLIBLDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_SHLIB) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_SHLIB);
|
|
$(VSIGN) -signvalve $(OUTPUTFILE);
|
|
|
|
|
|
$(EXE_File) : $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES)
|
|
$(QUIET_PREFIX) \
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
echo "---- LINKING EXE $@ ----";\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
\
|
|
$(P4_EDIT_START) $(OUTPUTFILE) $(P4_EDIT_END);\
|
|
$(LINK) $(LDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_EXE) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_EXE);
|
|
$(QUIET_PREFIX) -$(P4_EDIT_START) $(OUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END);
|
|
$(QUIET_PREFIX) $(GEN_SYM) $(OUTPUTFILE);
|
|
$(QUIET_PREFIX) -$(STRIP) $(OUTPUTFILE);
|
|
$(QUIET_PREFIX) $(VSIGN) -signvalve $(OUTPUTFILE);
|