Team Fortress 2 Source Code as on 22/4/2020
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//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
//
//
//
//==================================================================================================
#ifndef CRCCHECK_SHARED_H
#define CRCCHECK_SHARED_H
#ifdef _WIN32
#pragma once
#endif
#ifdef STANDALONE_VPC
#define VPCCRCCHECK_EXE_FILENAME "vpc.exe"
#else
#define VPCCRCCHECK_EXE_FILENAME "vpccrccheck.exe"
#endif
// The file extension for the file that contains the CRCs that a vcproj depends on.
#define VPCCRCCHECK_FILE_EXTENSION "vpc_crc"
#define VPCCRCCHECK_FILE_VERSION_STRING "[vpc crc file version 2]"
void Sys_Error( const char *format, ... );
int Sys_LoadTextFileWithIncludes( const char* filename, char** bufferptr, bool bInsertFileMacroExpansion );
bool VPC_CheckProjectDependencyCRCs( const char *pProjectFilename, const char *pReferenceSupplementalString, char *pErrorString, int nErrorStringLength );
// Used by vpccrccheck.exe or by vpc.exe to do the CRC check that's initiated in the pre-build steps.
int VPC_CommandLineCRCChecks( int argc, char **argv );
#endif // CRCCHECK_SHARED_H