Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "iefx.h"
#include "engine/IStaticPropMgr.h"
#include "tier1/KeyValues.h"
#include "toolframework_client.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// UNDONE: Get rid of this?
#define FDECAL_PERMANENT 0x01
//-----------------------------------------------------------------------------
// Purpose: Projected Decal TE
//-----------------------------------------------------------------------------
class C_TEProjectedDecal : public C_BaseTempEntity
{
public:
DECLARE_CLASS( C_TEProjectedDecal, C_BaseTempEntity );
DECLARE_CLIENTCLASS();
C_TEProjectedDecal( void );
virtual ~C_TEProjectedDecal( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
virtual void Precache( void );
public:
Vector m_vecOrigin;
QAngle m_angRotation;
float m_flDistance;
int m_nIndex;
};
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEProjectedDecal, DT_TEProjectedDecal, CTEProjectedDecal)
RecvPropVector( RECVINFO(m_vecOrigin)),
RecvPropQAngles( RECVINFO( m_angRotation )),
RecvPropFloat( RECVINFO(m_flDistance)),
RecvPropInt( RECVINFO(m_nIndex)),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEProjectedDecal::C_TEProjectedDecal( void )
{
m_vecOrigin.Init();
m_angRotation.Init();
m_flDistance = 0.0f;
m_nIndex = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEProjectedDecal::~C_TEProjectedDecal( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEProjectedDecal::Precache( void )
{
}
//-----------------------------------------------------------------------------
// Recording
//-----------------------------------------------------------------------------
static inline void RecordProjectDecal( const Vector &pos, const QAngle &angles,
float flDistance, int index )
{
if ( !ToolsEnabled() )
return;
if ( clienttools->IsInRecordingMode() )
{
KeyValues *msg = new KeyValues( "TempEntity" );
msg->SetInt( "te", TE_PROJECT_DECAL );
msg->SetString( "name", "TE_ProjectDecal" );
msg->SetFloat( "time", gpGlobals->curtime );
msg->SetFloat( "originx", pos.x );
msg->SetFloat( "originy", pos.y );
msg->SetFloat( "originz", pos.z );
msg->SetFloat( "anglesx", angles.x );
msg->SetFloat( "anglesy", angles.y );
msg->SetFloat( "anglesz", angles.z );
msg->SetFloat( "distance", flDistance );
msg->SetString( "decalname", effects->Draw_DecalNameFromIndex( index ) );
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
msg->deleteThis();
}
}
void TE_ProjectDecal( IRecipientFilter& filter, float delay,
const Vector* pos, const QAngle *angles, float distance, int index )
{
RecordProjectDecal( *pos, *angles, distance, index );
trace_t tr;
Vector fwd;
AngleVectors( *angles, &fwd );
Vector endpos;
VectorMA( *pos, distance, fwd, endpos );
CTraceFilterHitAll traceFilter;
UTIL_TraceLine( *pos, endpos, MASK_ALL, &traceFilter, &tr );
if ( tr.fraction == 1.0f )
{
return;
}
C_BaseEntity* ent = tr.m_pEnt;
Assert( ent );
int hitbox = tr.hitbox;
if ( tr.hitbox != 0 )
{
staticpropmgr->AddDecalToStaticProp( *pos, endpos, hitbox - 1, index, false, tr );
}
else
{
// Only decal the world + brush models
ent->AddDecal( *pos, endpos, endpos, hitbox,
index, false, tr );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEProjectedDecal::PostDataUpdate( DataUpdateType_t updateType )
{
VPROF( "C_TEProjectedDecal::PostDataUpdate" );
CBroadcastRecipientFilter filter;
TE_ProjectDecal( filter, 0.0f, &m_vecOrigin, &m_angRotation, m_flDistance, m_nIndex );
}
//-----------------------------------------------------------------------------
// Playback
//-----------------------------------------------------------------------------
void TE_ProjectDecal( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
{
Vector vecOrigin;
QAngle angles;
vecOrigin.x = pKeyValues->GetFloat( "originx" );
vecOrigin.y = pKeyValues->GetFloat( "originy" );
vecOrigin.z = pKeyValues->GetFloat( "originz" );
angles.x = pKeyValues->GetFloat( "anglesx" );
angles.y = pKeyValues->GetFloat( "anglesy" );
angles.z = pKeyValues->GetFloat( "anglesz" );
float flDistance = pKeyValues->GetFloat( "distance" );
const char *pDecalName = pKeyValues->GetString( "decalname" );
TE_ProjectDecal( filter, 0.0f, &vecOrigin, &angles, flDistance, effects->Draw_DecalIndexFromName( (char*)pDecalName ) );
}