Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "iefx.h"
#include "tier1/KeyValues.h"
#include "toolframework_client.h"
#include "fx.h"
#include "decals.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: World Decal TE
//-----------------------------------------------------------------------------
class C_TEWorldDecal : public C_BaseTempEntity
{
public:
DECLARE_CLASS( C_TEWorldDecal, C_BaseTempEntity );
DECLARE_CLIENTCLASS();
C_TEWorldDecal( void );
virtual ~C_TEWorldDecal( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
virtual void Precache( void );
public:
Vector m_vecOrigin;
int m_nIndex;
};
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEWorldDecal, DT_TEWorldDecal, CTEWorldDecal)
RecvPropVector( RECVINFO(m_vecOrigin)),
RecvPropInt( RECVINFO(m_nIndex)),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
C_TEWorldDecal::C_TEWorldDecal( void )
{
m_vecOrigin.Init();
m_nIndex = 0;
}
C_TEWorldDecal::~C_TEWorldDecal( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEWorldDecal::Precache( void )
{
}
//-----------------------------------------------------------------------------
// Shared code
//-----------------------------------------------------------------------------
static inline void RecordWorldDecal( const Vector *pos, int index )
{
if ( !ToolsEnabled() )
return;
if ( clienttools->IsInRecordingMode() )
{
KeyValues *msg = new KeyValues( "TempEntity" );
msg->SetInt( "te", TE_WORLD_DECAL );
msg->SetString( "name", "TE_WorldDecal" );
msg->SetFloat( "time", gpGlobals->curtime );
msg->SetFloat( "originx", pos->x );
msg->SetFloat( "originy", pos->y );
msg->SetFloat( "originz", pos->z );
msg->SetString( "decalname", effects->Draw_DecalNameFromIndex( index ) );
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
msg->deleteThis();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEWorldDecal::PostDataUpdate( DataUpdateType_t updateType )
{
VPROF( "C_TEWorldDecal::PostDataUpdate" );
if ( r_decals.GetInt() )
{
C_BaseEntity *ent = cl_entitylist->GetEnt( 0 );
if ( ent )
{
bool bNoBlood = UTIL_IsLowViolence();
bool bIsBlood = false;
if ( bNoBlood )
{
const char *pchDecalName = decalsystem->GetDecalNameForIndex( m_nIndex );
if ( pchDecalName && V_stristr( pchDecalName, "blood" ) )
{
bIsBlood = true;
}
}
if ( !( bNoBlood && bIsBlood ) )
{
effects->DecalShoot( m_nIndex, 0, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), m_vecOrigin, 0, 0 );
}
}
}
RecordWorldDecal( &m_vecOrigin, m_nIndex );
}
//-----------------------------------------------------------------------------
// Client-side effects
//-----------------------------------------------------------------------------
void TE_WorldDecal( IRecipientFilter& filter, float delay, const Vector* pos, int index )
{
if ( r_decals.GetInt() )
{
C_BaseEntity *ent = cl_entitylist->GetEnt( 0 );
if ( ent )
{
effects->DecalShoot( index, 0, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), *pos, 0, 0 );
}
}
RecordWorldDecal( pos, index );
}
void TE_WorldDecal( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
{
Vector vecOrigin;
vecOrigin.x = pKeyValues->GetFloat( "originx" );
vecOrigin.y = pKeyValues->GetFloat( "originy" );
vecOrigin.z = pKeyValues->GetFloat( "originz" );
const char *pDecalName = pKeyValues->GetString( "decalname" );
TE_WorldDecal( filter, 0.0f, &vecOrigin, effects->Draw_DecalIndexFromName( (char*)pDecalName ) );
}