Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CSTRIKEBUYMENU_H
#define CSTRIKEBUYMENU_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/WizardPanel.h>
#include <buymenu.h>
class BuyPresetEditPanel;
class BuyPresetButton;
namespace vgui
{
class Panel;
class Button;
class Label;
}
enum
{
NUM_BUY_PRESET_BUTTONS = 4,
};
//============================
// Base CS buy Menu
//============================
class CCSBaseBuyMenu : public CBuyMenu
{
private:
typedef vgui::WizardPanel BaseClass;
public:
CCSBaseBuyMenu(IViewPort *pViewPort, const char *subPanelName);
virtual void ShowPanel( bool bShow );
virtual void Paint( void );
virtual void SetVisible( bool state );
void HandleBlackMarket( void );
private:
void UpdateBuyPresets( bool showDefaultPanel = false ); ///< Update the Buy Preset buttons and their info panels on the main buy menu
vgui::Panel *m_pMainBackground;
BuyPresetButton *m_pBuyPresetButtons[NUM_BUY_PRESET_BUTTONS];
BuyPresetEditPanel *m_pLoadout;
vgui::Label *m_pMoney;
int m_lastMoney;
vgui::EditablePanel *m_pBlackMarket;
HFont m_hUnderlineFont;
// Background panel -------------------------------------------------------
public:
virtual void PaintBackground();
virtual void PerformLayout();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
bool m_backgroundLayoutFinished;
// End background panel ---------------------------------------------------
};
//============================
// CT main buy Menu
//============================
class CCSBuyMenu_CT : public CCSBaseBuyMenu
{
private:
typedef vgui::WizardPanel BaseClass;
public:
CCSBuyMenu_CT(IViewPort *pViewPort);
virtual const char *GetName( void ) { return PANEL_BUY_CT; }
};
//============================
// Terrorist main buy Menu
//============================
class CCSBuyMenu_TER : public CCSBaseBuyMenu
{
private:
typedef vgui::WizardPanel BaseClass;
public:
CCSBuyMenu_TER(IViewPort *pViewPort);
virtual const char *GetName( void ) { return PANEL_BUY_TER; }
};
#endif // CSTRIKEBUYMENU_H