Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//=============================================================================//
#include "cbase.h"
#include "match_stats_page.h"
#include <vgui_controls/SectionedListPanel.h>
#include "c_team.h"
#include "cs_client_gamestats.h"
using namespace vgui;
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: creates child panels, passes down name to pick up any settings from res files.
//-----------------------------------------------------------------------------
CMatchStatsPage::CMatchStatsPage(vgui::Panel *parent, const char *name) : BaseClass(parent, "CSMatchStatsDialog")
{
m_allStatsGroupPanel = AddGroup( L"all", "Stats_Button_All", L"All" );
m_detailedWeaponStatsGroupPanel = AddGroup( L"weapon", "Stats_Button_Weapon", L"Weapon Stats" );
m_specialSkillsStatsGroupPanel = AddGroup( L"skills", "Stats_Button_Skills", L"Special Skills" );
m_mapAndMiscellanyStatsGroupPanel = AddGroup( L"map", "Stats_Button_Misc", L"Miscellaneous" );
m_missionAndObjectiveStatsGroupPanel = AddGroup( L"mission", "Stats_Button_Mission", L"Mission && Objectives" );
m_allStatsGroupPanel->SetGroupActive(true);
m_ResetNotice = new Label( this, "ResetNotice", "");
}
//-----------------------------------------------------------------------------
// Purpose: Loads settings from statsdialog.res in hl2/resource/ui/
//-----------------------------------------------------------------------------
void CMatchStatsPage::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings("resource/ui/CSMatchStatsDialog.res");
m_statsList->AddColumnToSection( 0, "name", "", SectionedListPanel::COLUMN_CENTER, 180);
m_statsList->AddColumnToSection( 0, "playerValue", "", SectionedListPanel::COLUMN_CENTER, 100);
m_statsList->AddColumnToSection( 0, "ctValue", "", SectionedListPanel::COLUMN_CENTER, 100);
m_statsList->AddColumnToSection( 0, "tValue", " ", SectionedListPanel::COLUMN_CENTER, 100);
m_statsList->AddColumnToSection( 0, "serverValue", "", SectionedListPanel::COLUMN_CENTER, 100);
}
void CMatchStatsPage::RepopulateStats()
{
m_statsList->RemoveAll();
RoundStatsDirectAverage_t* tStats = g_CSClientGameStats.GetDirectTStatsAverages();
RoundStatsDirectAverage_t* ctStats = g_CSClientGameStats.GetDirectCTStatsAverages();
RoundStatsDirectAverage_t* serverStats = g_CSClientGameStats.GetDirectPlayerStatsAverages();
const StatsCollection_t& personalMatchStats = g_CSClientGameStats.GetMatchStats();
if (m_missionAndObjectiveStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive())
{
AddSimpleStat(CSSTAT_ROUNDS_WON, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_KILLS, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_DEATHS, personalMatchStats, tStats, ctStats, serverStats);
AddKillToDeathStat(personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_DAMAGE, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_NUM_BOMBS_PLANTED, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_NUM_BOMBS_DEFUSED, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_NUM_HOSTAGES_RESCUED, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_PISTOLROUNDS_WON, personalMatchStats, tStats, ctStats, serverStats);
}
if (m_specialSkillsStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive())
{
AddSimpleStat(CSSTAT_MVPS, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_SHOTS_FIRED, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_SHOTS_HIT, personalMatchStats, tStats, ctStats, serverStats);
AddAccuracyStat(personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_DOMINATIONS, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_DOMINATION_OVERKILLS, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_REVENGES, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_KILLS_HEADSHOT, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_KILLS_AGAINST_ZOOMED_SNIPER, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_KILLS_ENEMY_BLINDED, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_KILLS_ENEMY_WEAPON, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_KILLS_KNIFE_FIGHT, personalMatchStats, tStats, ctStats, serverStats);
}
if (m_mapAndMiscellanyStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive())
{
AddSimpleStat(CSSTAT_MONEY_EARNED, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_DECAL_SPRAYS, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_NIGHTVISION_DAMAGE, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_NUM_BROKEN_WINDOWS, personalMatchStats, tStats, ctStats, serverStats);
AddSimpleStat(CSSTAT_WEAPONS_DONATED, personalMatchStats, tStats, ctStats, serverStats);
}
if (m_detailedWeaponStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive())
{
CSStatType_t hitsStat = CSSTAT_HITS_DEAGLE;
CSStatType_t shotsStat = CSSTAT_SHOTS_DEAGLE;
for (CSStatType_t killStat = CSSTAT_KILLS_DEAGLE ; killStat <= CSSTAT_KILLS_HEGRENADE ; killStat = (CSStatType_t)(killStat + 1))
{
if (shotsStat <= CSSTAT_SHOTS_M249)
{
AddSimpleStat(shotsStat, personalMatchStats, tStats, ctStats, serverStats);
}
if (hitsStat <= CSSTAT_HITS_M249)
{
AddSimpleStat(hitsStat, personalMatchStats, tStats, ctStats, serverStats);
}
AddSimpleStat(killStat, personalMatchStats, tStats, ctStats, serverStats);
hitsStat = (CSStatType_t)(hitsStat + 1);
shotsStat = (CSStatType_t)(shotsStat + 1);
}
}
int itemCount = m_statsList->GetItemCount();
for (int i = 0; i < itemCount ; ++i)
{
m_statsList->SetItemBgColor(i, Color(0,0,0,0));
}
}
int CMatchStatsPage::AddSimpleStat( int desiredStat, const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats )
{
PlayerStatData_t stat = g_CSClientGameStats.GetStatById(desiredStat);
KeyValues *pKeyValues = new KeyValues( "data" );
pKeyValues->SetWString( "name", stat.pStatDisplayName );
pKeyValues->SetFloat( "playerValue", 0 );
char buf[64];
Q_snprintf( buf, sizeof( buf ), "%d", personalMatchStats[stat.iStatId] );
pKeyValues->SetString( "playerValue", (personalMatchStats[stat.iStatId])?buf:"" );
if (desiredStat == CSSTAT_ROUNDS_WON)
{
C_Team *ts = GetGlobalTeam(TEAM_TERRORIST);
if (ts)
{
Q_snprintf( buf, sizeof( buf ), "%d", ts->Get_Score() );
pKeyValues->SetString( "tValue", buf );
}
C_Team *cts = GetGlobalTeam(TEAM_CT);
if (cts){
Q_snprintf( buf, sizeof( buf ), "%d", cts->Get_Score());
pKeyValues->SetString( "ctValue", buf );
}
}
else
{
Q_snprintf( buf, sizeof( buf ), "%.1f", tStats->m_fStat[stat.iStatId] );
pKeyValues->SetString( "tValue", (tStats->m_fStat[stat.iStatId]||personalMatchStats[stat.iStatId])?buf:"" );
Q_snprintf( buf, sizeof( buf ), "%.1f", ctStats->m_fStat[stat.iStatId] );
pKeyValues->SetString( "ctValue", (ctStats->m_fStat[stat.iStatId]||personalMatchStats[stat.iStatId])?buf:"" );
}
Q_snprintf( buf, sizeof( buf ), "%.1f", serverStats->m_fStat[stat.iStatId] );
pKeyValues->SetString( "serverValue", (serverStats->m_fStat[stat.iStatId]||personalMatchStats[stat.iStatId])?buf:"" );
int newItem = m_statsList->AddItem(0, pKeyValues);
pKeyValues->deleteThis();
m_statsList->SetItemFont(newItem , m_listItemFont);
m_statsList->SetItemFgColor(newItem, Color(197,197,197,255));
return newItem;
}
int CMatchStatsPage::AddKillToDeathStat(const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats )
{
PlayerStatData_t statKills = g_CSClientGameStats.GetStatById(CSSTAT_KILLS);
PlayerStatData_t statDeaths = g_CSClientGameStats.GetStatById(CSSTAT_DEATHS);
KeyValues *pKeyValues = new KeyValues( "data" );
pKeyValues->SetWString( "name", LocalizeTagOrUseDefault( "Stats_KillToDeathRatio", L"Kill to Death Ratio" ) );
pKeyValues->SetFloat( "playerValue", 0 );
float playerKills = personalMatchStats[statKills.iStatId];
float tKills = tStats->m_fStat[statKills.iStatId];
float ctKills = ctStats->m_fStat[statKills.iStatId];
float serverKills = serverStats->m_fStat[statKills.iStatId];
float playerDeaths = personalMatchStats[statDeaths.iStatId];
float tDeaths = tStats->m_fStat[statDeaths.iStatId];
float ctDeaths = ctStats->m_fStat[statDeaths.iStatId];
float serverDeaths = serverStats->m_fStat[statDeaths.iStatId];
char buf[64];
if (playerDeaths > 0)
{
float playerKillToDeathRatio = playerKills / playerDeaths;
Q_snprintf( buf, sizeof( buf ), "%.2f", playerKillToDeathRatio );
pKeyValues->SetString( "playerValue", (playerKillToDeathRatio)?buf:"" );
}
else
{
pKeyValues->SetString( "playerValue", "" );
}
if (tDeaths > 0)
{
float tKillToDeathRatio = tKills / tDeaths;
Q_snprintf( buf, sizeof( buf ), "%.2f", tKillToDeathRatio );
pKeyValues->SetString( "tValue", ((playerKills&&playerDeaths)||tKillToDeathRatio)?buf:"" );
}
else
{
pKeyValues->SetString( "tValue", "" );
}
if (ctDeaths > 0)
{
float ctKillToDeathRatio = ctKills / ctDeaths;
Q_snprintf( buf, sizeof( buf ), "%.2f", ctKillToDeathRatio);
pKeyValues->SetString( "ctValue", ((playerKills&&playerDeaths)||ctKillToDeathRatio)?buf:"" );
}
else
{
pKeyValues->SetString( "ctValue", "" );
}
if (serverDeaths > 0)
{
float serverKillToDeathRatio = serverKills / serverDeaths;
Q_snprintf( buf, sizeof( buf ), "%.2f", serverKillToDeathRatio );
pKeyValues->SetString( "serverValue", ((playerKills&&playerDeaths)||serverKillToDeathRatio)?buf:"" );
}
else
{
pKeyValues->SetString( "serverValue", "" );
}
int newItem = m_statsList->AddItem(0, pKeyValues);
pKeyValues->deleteThis();
m_statsList->SetItemFont(newItem , m_listItemFont);
m_statsList->SetItemFgColor(newItem, Color(197,197,197,255));
return newItem;
}
int CMatchStatsPage::AddAccuracyStat(const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats )
{
PlayerStatData_t statHits = g_CSClientGameStats.GetStatById(CSSTAT_SHOTS_HIT);
PlayerStatData_t statShots = g_CSClientGameStats.GetStatById(CSSTAT_SHOTS_FIRED);
KeyValues *pKeyValues = new KeyValues( "data" );
pKeyValues->SetWString( "name", LocalizeTagOrUseDefault( "Stats_Accuracy", L"Accuracy" ) );
pKeyValues->SetFloat( "playerValue", 0 );
float playerHits = personalMatchStats[statHits.iStatId];
float tHits = tStats->m_fStat[statHits.iStatId];
float ctHits = ctStats->m_fStat[statHits.iStatId];
float serverHits = serverStats->m_fStat[statHits.iStatId];
float playerShots = personalMatchStats[statShots.iStatId];
float tShots = tStats->m_fStat[statShots.iStatId];
float ctShots = ctStats->m_fStat[statShots.iStatId];
float serverShots = serverStats->m_fStat[statShots.iStatId];
float playerAccuracy = 0.0;
float tAccuracy = 0.0;
float ctAccuracy = 0.0;
float serverAccuracy = 0.0;
if (playerShots > 0)
{
playerAccuracy = 100.0f * playerHits / playerShots;
}
if (tShots > 0)
{
tAccuracy = 100.0f * tHits / tShots;
}
if (ctShots > 0)
{
ctAccuracy = 100.0f * ctHits / ctShots;
}
if (serverShots > 0)
{
serverAccuracy = 100.0f * serverHits / serverShots;
}
char buf[64];
Q_snprintf( buf, sizeof( buf ), "%.1f%%", playerAccuracy );
pKeyValues->SetString( "playerValue", (playerAccuracy)?buf:"" );
Q_snprintf( buf, sizeof( buf ), "%.1f%%", tAccuracy);
pKeyValues->SetString( "tValue", (playerAccuracy||tAccuracy)?buf:"" );
Q_snprintf( buf, sizeof( buf ), "%.1f%%", ctAccuracy );
pKeyValues->SetString( "ctValue", (playerAccuracy||ctAccuracy)?buf:"" );
Q_snprintf( buf, sizeof( buf ), "%.1f%%", serverAccuracy );
pKeyValues->SetString( "serverValue", (playerAccuracy||serverAccuracy)?buf:"" );
int newItem = m_statsList->AddItem(0, pKeyValues);
pKeyValues->deleteThis();
m_statsList->SetItemFont(newItem , m_listItemFont);
m_statsList->SetItemFgColor(newItem, Color(197,197,197,255));
return newItem;
}
void CMatchStatsPage::OnSizeChanged(int newWide, int newTall)
{
BaseClass::OnSizeChanged(newWide, newTall);
if (m_statsList)
{
if (m_ResetNotice)
{
int labelX, labelY, listX, listY, listWide, listTall;
m_statsList->GetBounds(listX, listY, listWide, listTall);
m_ResetNotice->GetPos(labelX, labelY);
m_ResetNotice->SetPos(labelX, listY + listTall + 4);
}
}
}