Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "c_cs_player.h"
#include "hud_radar.h"
#include "radio_status.h"
//-----------------------------------------------------------------------------
// Purpose: Kills Player Attachments
//-----------------------------------------------------------------------------
class C_TERadioIcon : public C_BaseTempEntity
{
public:
DECLARE_CLASS( C_TERadioIcon, C_BaseTempEntity );
DECLARE_CLIENTCLASS();
C_TERadioIcon( void );
virtual ~C_TERadioIcon( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
public:
int m_iAttachToClient;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TERadioIcon::C_TERadioIcon( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TERadioIcon::~C_TERadioIcon( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bool -
//-----------------------------------------------------------------------------
void C_TERadioIcon::PostDataUpdate( DataUpdateType_t updateType )
{
//Flash them on the radar
//this could be in a better place.
C_CSPlayer *pPlayer = static_cast<C_CSPlayer*>( cl_entitylist->GetEnt(m_iAttachToClient) );
if ( pPlayer && !pPlayer->IsDormant() )
{
// Create the flashy above player's head
RadioManager()->UpdateRadioStatus( m_iAttachToClient, 1.5f );
}
Radar_FlashPlayer( m_iAttachToClient );
}
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TERadioIcon, DT_TERadioIcon, CTERadioIcon)
RecvPropInt( RECVINFO(m_iAttachToClient)),
END_RECV_TABLE()