Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef CS_HUD_FREEZEPANEL_H
#define CS_HUD_FREEZEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <KeyValues.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/AnimationController.h>
#include <vgui_controls/EditablePanel.h>
#include "vgui/ILocalize.h"
#include "vgui_avatarimage.h"
#include "hud.h"
#include "hudelement.h"
#include "cs_hud_playerhealth.h"
#include "cs_shareddefs.h"
using namespace vgui;
class HorizontalGauge;
class BorderedPanel;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CCSFreezePanel : public EditablePanel, public CHudElement
{
private:
DECLARE_CLASS_SIMPLE( CCSFreezePanel, EditablePanel );
public:
CCSFreezePanel( const char *pElementName );
virtual void Reset();
virtual void Init();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void FireGameEvent( IGameEvent * event );
virtual bool ShouldDraw();
virtual void OnScreenSizeChanged(int nOldWide, int nOldTall);
virtual void SetActive( bool bActive );
void InitLayout();
void Show();
void Hide();
int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
protected:
private:
BorderedPanel* m_pBackgroundPanel;
HorizontalGauge* m_pKillerHealth;
CAvatarImagePanel* m_pAvatar;
ImagePanel* m_pDominationIcon;
bool m_bShouldBeVisible;
};
#endif //CS_HUD_FREEZEPANEL_H