You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
175 lines
4.3 KiB
175 lines
4.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
//
|
|
// Health.cpp
|
|
//
|
|
// implementation of CHudHealth class
|
|
//
|
|
#include "cbase.h"
|
|
#include "hud.h"
|
|
#include "hud_macros.h"
|
|
#include "view.h"
|
|
|
|
#include "iclientmode.h"
|
|
|
|
#define PAIN_NAME "sprites/%d_pain.vmt"
|
|
|
|
#include <KeyValues.h>
|
|
#include <vgui/ISurface.h>
|
|
#include <vgui/ISystem.h>
|
|
#include <vgui_controls/AnimationController.h>
|
|
|
|
using namespace vgui;
|
|
|
|
#include "hudelement.h"
|
|
#include "hud_numericdisplay.h"
|
|
#include "cs_gamerules.h"
|
|
|
|
#include "convar.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Health panel
|
|
//-----------------------------------------------------------------------------
|
|
class CHudHealth : public CHudElement, public CHudNumericDisplay
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CHudHealth, CHudNumericDisplay );
|
|
|
|
public:
|
|
CHudHealth( const char *pElementName );
|
|
virtual void Init( void );
|
|
virtual void VidInit( void );
|
|
virtual void Reset( void );
|
|
virtual void OnThink();
|
|
|
|
virtual void Paint( void );
|
|
virtual void ApplySchemeSettings( IScheme *scheme );
|
|
|
|
private:
|
|
// old variables
|
|
int m_iHealth;
|
|
|
|
int m_bitsDamage;
|
|
|
|
CHudTexture *m_pHealthIcon;
|
|
|
|
CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" );
|
|
CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "0", "proportional_float" );
|
|
|
|
// CPanelAnimationVar( Color, m_LowHealthColor, "LowHealthColor", "255 0 0 255" );
|
|
|
|
float icon_tall;
|
|
float icon_wide;
|
|
|
|
};
|
|
|
|
DECLARE_HUDELEMENT( CHudHealth );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth")
|
|
{
|
|
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHudHealth::Init()
|
|
{
|
|
m_iHealth = 100;
|
|
m_bitsDamage = 0;
|
|
icon_tall = 0;
|
|
icon_wide = 0;
|
|
SetIndent(true);
|
|
SetDisplayValue(m_iHealth);
|
|
}
|
|
|
|
void CHudHealth::ApplySchemeSettings( IScheme *scheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings( scheme );
|
|
|
|
if( !m_pHealthIcon )
|
|
{
|
|
m_pHealthIcon = gHUD.GetIcon( "health_icon" );
|
|
}
|
|
|
|
if( m_pHealthIcon )
|
|
{
|
|
|
|
icon_tall = GetTall() - YRES(2);
|
|
float scale = icon_tall / (float)m_pHealthIcon->Height();
|
|
icon_wide = ( scale ) * (float)m_pHealthIcon->Width();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: reset health to normal color at round restart
|
|
//-----------------------------------------------------------------------------
|
|
void CHudHealth::Reset()
|
|
{
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthRestored");
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHudHealth::VidInit()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHudHealth::OnThink()
|
|
{
|
|
int realHealth = 0;
|
|
C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
|
|
if ( local )
|
|
{
|
|
// Never below zero
|
|
realHealth = MAX( local->GetHealth(), 0 );
|
|
}
|
|
|
|
// Only update the fade if we've changed health
|
|
if ( realHealth == m_iHealth )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( realHealth > m_iHealth)
|
|
{
|
|
// round restarted, we have 100 again
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthRestored");
|
|
}
|
|
else if ( realHealth <= 25 )
|
|
{
|
|
// we are badly injured
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthLow");
|
|
}
|
|
else if( realHealth < m_iHealth )
|
|
{
|
|
// took a hit
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthTookDamage");
|
|
}
|
|
|
|
m_iHealth = realHealth;
|
|
|
|
SetDisplayValue(m_iHealth);
|
|
}
|
|
|
|
void CHudHealth::Paint( void )
|
|
{
|
|
if( m_pHealthIcon )
|
|
{
|
|
m_pHealthIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() );
|
|
}
|
|
|
|
//draw the health icon
|
|
BaseClass::Paint();
|
|
}
|