Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hudelement.h"
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include "clientmode_csnormal.h"
#include "cs_gamerules.h"
#include "hud_numericdisplay.h"
class CHudC4 : public CHudElement, public vgui::Panel
{
public:
DECLARE_CLASS_SIMPLE( CHudC4, vgui::Panel );
CHudC4( const char *name );
virtual bool ShouldDraw();
virtual void Paint();
virtual void Init();
private:
CPanelAnimationVar( Color, m_clrIcon, "IconColor", "IconColor" );
CPanelAnimationVar( Color, m_clrFlash, "FlashColor", "FlashColor" );
CHudTexture *m_pIcon;
float m_flNextFlashTime;
bool m_bFlash;
};
DECLARE_HUDELEMENT( CHudC4 );
CHudC4::CHudC4( const char *pName ) :
vgui::Panel( NULL, "HudC4" ), CHudElement( pName )
{
SetParent( g_pClientMode->GetViewport() );
m_pIcon = NULL;
SetHiddenBits( HIDEHUD_PLAYERDEAD );
//=============================================================================
// HPE_BEGIN:
// [tj] Add this to the render group that disappears when the scoreboard is up
//=============================================================================
RegisterForRenderGroup( "hide_for_scoreboard" );
//=============================================================================
// HPE_END
//=============================================================================
}
void CHudC4::Init()
{
m_flNextFlashTime = 0;
m_bFlash = false;
}
bool CHudC4::ShouldDraw()
{
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
// if we are spectating another player first person, check this player
if ( pPlayer && (pPlayer->GetObserverMode() == OBS_MODE_IN_EYE) )
{
pPlayer = ToCSPlayer( pPlayer->GetObserverTarget() );
}
//=============================================================================
// HPE_BEGIN:
// [tj] Added base class call
//=============================================================================
return pPlayer && pPlayer->HasC4() && CHudElement::ShouldDraw();
//=============================================================================
// HPE_END
//=============================================================================
}
void CHudC4::Paint()
{
if ( !m_pIcon )
{
m_pIcon = gHUD.GetIcon( "c4" );
}
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
if ( !pPlayer )
return;
if( pPlayer->m_bInBombZone )
{
if( m_flNextFlashTime < gpGlobals->curtime )
{
m_bFlash = !m_bFlash;
m_flNextFlashTime = gpGlobals->curtime + 0.15;
}
}
else
{
m_bFlash = false;
}
int x, y, w, h;
GetBounds( x, y, w, h );
if ( m_pIcon )
{
if( m_bFlash )
{
m_pIcon->DrawSelf( 0, 0, w, h, m_clrFlash );
}
else
{
m_pIcon->DrawSelf( 0, 0, w, h, m_clrIcon );
}
}
}