Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hudelement.h"
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include "clientmode_csnormal.h"
#include "c_cs_player.h"
#include "cs_gamerules.h"
#include "c_cs_hostage.h"
#include "c_plantedc4.h"
class CHudScenarioIcon : public CHudElement, public vgui::Panel
{
public:
DECLARE_CLASS_SIMPLE( CHudScenarioIcon, vgui::Panel );
CHudScenarioIcon( const char *name );
virtual bool ShouldDraw();
virtual void Paint();
private:
CPanelAnimationVar( Color, m_clrIcon, "IconColor", "IconColor" );
CHudTexture *m_pC4Icon;
CHudTexture *m_pHostageIcon;
};
DECLARE_HUDELEMENT( CHudScenarioIcon );
CHudScenarioIcon::CHudScenarioIcon( const char *pName ) :
vgui::Panel( NULL, "HudScenarioIcon" ), CHudElement( pName )
{
SetParent( g_pClientMode->GetViewport() );
m_pC4Icon = NULL;
m_pHostageIcon = NULL;
SetHiddenBits( HIDEHUD_PLAYERDEAD );
}
bool CHudScenarioIcon::ShouldDraw()
{
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
return pPlayer && pPlayer->IsAlive();
}
void CHudScenarioIcon::Paint()
{
// If there is a bomb planted, draw that
if( g_PlantedC4s.Count() > 0 )
{
if ( !m_pC4Icon )
{
m_pC4Icon = gHUD.GetIcon( "scenario_c4" );
}
if ( m_pC4Icon )
{
int x, y, w, h;
GetBounds( x, y, w, h );
C_PlantedC4 *pC4 = g_PlantedC4s[0];
Color c = m_clrIcon;
c[3] = 80;
if( pC4->m_flNextGlow - gpGlobals->curtime < 0.1 )
{
c[3] = 255;
}
if( pC4->IsBombActive() )
m_pC4Icon->DrawSelf( 0, 0, h, h, c ); //draw it square!
}
}
CCSGameRules *pRules = CSGameRules();
// If there are hostages, draw how many there are
if( pRules && pRules->GetNumHostagesRemaining() )
{
if ( !m_pHostageIcon )
{
m_pHostageIcon = gHUD.GetIcon( "scenario_hostage" );
}
if( m_pHostageIcon )
{
int xpos = 0;
int iconWidth = m_pHostageIcon->Width();
for(int i=0;i<pRules->GetNumHostagesRemaining();i++)
{
m_pHostageIcon->DrawSelf( xpos, 0, m_clrIcon );
xpos += iconWidth;
}
}
}
}