Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "inputsystem/iinputsystem.h"
#include "input.h"
#include <cdll_client_int.h>
#include <globalvars_base.h>
#include <cdll_util.h>
#include <KeyValues.h>
#include "spectatorgui.h"
#include <vgui/IScheme.h>
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IPanel.h>
#include <vgui_controls/ImageList.h>
#include <vgui_controls/MenuItem.h>
#include <vgui_controls/TextImage.h>
#include <stdio.h> // _snprintf define
#include <game/client/iviewport.h>
#include "commandmenu.h"
#include "hltvcamera.h"
#if defined( REPLAY_ENABLED )
#include "replay/replaycamera.h"
#endif
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/Panel.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui_controls/Menu.h>
#include "IGameUIFuncs.h" // for key bindings
#include <imapoverview.h>
#include <shareddefs.h>
#include <igameresources.h>
#ifdef TF_CLIENT_DLL
#include "tf_gamerules.h"
void AddSubKeyNamed( KeyValues *pKeys, const char *pszName );
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifndef _XBOX
extern IGameUIFuncs *gameuifuncs; // for key binding details
#endif
// void DuckMessage(const char *str); // from vgui_teamfortressviewport.cpp
ConVar spec_scoreboard( "spec_scoreboard", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
CSpectatorGUI *g_pSpectatorGUI = NULL;
// NB disconnect between localization text and observer mode enums
static const char *s_SpectatorModes[] =
{
"#Spec_Mode0", // OBS_MODE_NONE = 0,
"#Spec_Mode1", // OBS_MODE_DEATHCAM,
"", // OBS_MODE_FREEZECAM,
"#Spec_Mode2", // OBS_MODE_FIXED,
"#Spec_Mode3", // OBS_MODE_IN_EYE,
"#Spec_Mode4", // OBS_MODE_CHASE,
"#Spec_Mode_POI", // OBS_MODE_POI, PASSTIME
"#Spec_Mode5", // OBS_MODE_ROAMING,
};
using namespace vgui;
ConVar cl_spec_mode(
"cl_spec_mode",
"1",
FCVAR_ARCHIVE | FCVAR_USERINFO | FCVAR_SERVER_CAN_EXECUTE,
"spectator mode" );
//-----------------------------------------------------------------------------
// Purpose: left and right buttons pointing buttons
//-----------------------------------------------------------------------------
class CSpecButton : public Button
{
public:
CSpecButton(Panel *parent, const char *panelName): Button(parent, panelName, "") {}
private:
void ApplySchemeSettings(vgui::IScheme *pScheme)
{
Button::ApplySchemeSettings(pScheme);
SetFont(pScheme->GetFont("Marlett", IsProportional()) );
}
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CSpectatorMenu::CSpectatorMenu( IViewPort *pViewPort ) : Frame( NULL, PANEL_SPECMENU )
{
m_iDuckKey = BUTTON_CODE_INVALID;
m_pViewPort = pViewPort;
SetMouseInputEnabled( true );
SetKeyBoardInputEnabled( true );
SetTitleBarVisible( false ); // don't draw a title bar
SetMoveable( false );
SetSizeable( false );
SetProportional(true);
SetScheme("ClientScheme");
m_pPlayerList = new ComboBox(this, "playercombo", 10 , false);
HFont hFallbackFont = scheme()->GetIScheme( GetScheme() )->GetFont( "DefaultVerySmallFallBack", false );
if ( INVALID_FONT != hFallbackFont )
{
m_pPlayerList->SetUseFallbackFont( true, hFallbackFont );
}
m_pViewOptions = new ComboBox(this, "viewcombo", 10 , false );
m_pConfigSettings = new ComboBox(this, "settingscombo", 10 , false );
m_pLeftButton = new CSpecButton( this, "specprev");
m_pLeftButton->SetText("3");
m_pRightButton = new CSpecButton( this, "specnext");
m_pRightButton->SetText("4");
m_pPlayerList->SetText("");
m_pViewOptions->SetText("#Spec_Modes");
m_pConfigSettings->SetText("#Spec_Options");
m_pPlayerList->SetOpenDirection( Menu::UP );
m_pViewOptions->SetOpenDirection( Menu::UP );
m_pConfigSettings->SetOpenDirection( Menu::UP );
// create view config menu
CommandMenu * menu = new CommandMenu(m_pConfigSettings, "spectatormenu", gViewPortInterface);
menu->LoadFromFile( "Resource/spectatormenu.res" );
m_pConfigSettings->SetMenu( menu ); // attach menu to combo box
// create view mode menu
menu = new CommandMenu(m_pViewOptions, "spectatormodes", gViewPortInterface);
menu->LoadFromFile("Resource/spectatormodes.res");
m_pViewOptions->SetMenu( menu ); // attach menu to combo box
LoadControlSettings( "Resource/UI/BottomSpectator.res" );
ListenForGameEvent( "spec_target_updated" );
}
void CSpectatorMenu::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
// need to MakeReadyForUse() on the menus so we can set their bg color before they are displayed
m_pConfigSettings->GetMenu()->MakeReadyForUse();
m_pViewOptions->GetMenu()->MakeReadyForUse();
m_pPlayerList->GetMenu()->MakeReadyForUse();
if ( g_pSpectatorGUI )
{
m_pConfigSettings->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() );
m_pViewOptions->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() );
m_pPlayerList->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() );
}
}
//-----------------------------------------------------------------------------
// Purpose: makes the GUI fill the screen
//-----------------------------------------------------------------------------
void CSpectatorMenu::PerformLayout()
{
int w,h;
GetHudSize(w, h);
// fill the screen
SetSize(w,GetTall());
}
//-----------------------------------------------------------------------------
// Purpose: Handles changes to combo boxes
//-----------------------------------------------------------------------------
void CSpectatorMenu::OnTextChanged(KeyValues *data)
{
Panel *panel = reinterpret_cast<vgui::Panel *>( data->GetPtr("panel") );
vgui::ComboBox *box = dynamic_cast<vgui::ComboBox *>( panel );
if( box == m_pConfigSettings) // don't change the text in the config setting combo
{
m_pConfigSettings->SetText("#Spec_Options");
}
else if ( box == m_pPlayerList )
{
KeyValues *kv = box->GetActiveItemUserData();
if ( kv && GameResources() )
{
const char *player = kv->GetString("player");
int currentPlayerNum = GetSpectatorTarget();
const char *currentPlayerName = GameResources()->GetPlayerName( currentPlayerNum );
if ( !FStrEq( currentPlayerName, player ) )
{
char command[128];
Q_snprintf( command, sizeof(command), "spec_player \"%s\"", player );
engine->ClientCmd( command );
}
}
}
}
void CSpectatorMenu::OnCommand( const char *command )
{
if (!stricmp(command, "specnext") )
{
engine->ClientCmd("spec_next");
}
else if (!stricmp(command, "specprev") )
{
engine->ClientCmd("spec_prev");
}
}
void CSpectatorMenu::FireGameEvent( IGameEvent * event )
{
const char *pEventName = event->GetName();
if ( Q_strcmp( "spec_target_updated", pEventName ) == 0 )
{
IGameResources *gr = GameResources();
if ( !gr )
return;
// make sure the player combo box is up to date
int playernum = GetSpectatorTarget();
if ( playernum < 1 || playernum > MAX_PLAYERS )
return;
const char *selectedPlayerName = gr->GetPlayerName( playernum );
const char *currentPlayerName = "";
KeyValues *kv = m_pPlayerList->GetActiveItemUserData();
if ( kv )
{
currentPlayerName = kv->GetString( "player" );
}
if ( !FStrEq( currentPlayerName, selectedPlayerName ) )
{
for ( int i=0; i<m_pPlayerList->GetItemCount(); ++i )
{
KeyValues *pKv = m_pPlayerList->GetItemUserData( i );
if ( pKv && FStrEq( pKv->GetString( "player" ), selectedPlayerName ) )
{
m_pPlayerList->ActivateItemByRow( i );
break;
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: when duck is pressed it hides the active part of the GUI
//-----------------------------------------------------------------------------
void CSpectatorMenu::OnKeyCodePressed(KeyCode code)
{
if ( code == m_iDuckKey )
{
// hide if DUCK is pressed again
m_pViewPort->ShowPanel( this, false );
}
}
void CSpectatorMenu::ShowPanel(bool bShow)
{
if ( BaseClass::IsVisible() == bShow )
return;
if ( bShow )
{
// Force relayout in case Steam Controller stuff has changed.
InvalidateLayout( true, true );
Activate();
SetMouseInputEnabled( true );
SetKeyBoardInputEnabled( true );
}
else
{
SetVisible( false );
SetMouseInputEnabled( false );
SetKeyBoardInputEnabled( false );
}
bool bIsEnabled = true;
if ( engine->IsHLTV() && HLTVCamera()->IsPVSLocked() )
{
// when watching HLTV or Replay with a locked PVS, some elements are disabled
bIsEnabled = false;
}
m_pLeftButton->SetVisible( bIsEnabled );
m_pRightButton->SetVisible( bIsEnabled );
m_pPlayerList->SetVisible( bIsEnabled );
m_pViewOptions->SetVisible( bIsEnabled );
}
void CSpectatorMenu::Update( void )
{
IGameResources *gr = GameResources();
Reset();
if ( m_iDuckKey == BUTTON_CODE_INVALID )
{
m_iDuckKey = gameuifuncs->GetButtonCodeForBind( "duck" );
}
if ( !gr )
return;
int iPlayerIndex;
for ( iPlayerIndex = 1 ; iPlayerIndex <= gpGlobals->maxClients; iPlayerIndex++ )
{
// does this slot in the array have a name?
if ( !gr->IsConnected( iPlayerIndex ) )
continue;
if ( gr->IsLocalPlayer( iPlayerIndex ) )
continue;
if ( !gr->IsAlive( iPlayerIndex ) )
continue;
wchar_t playerText[ 80 ], playerName[ 64 ], *team, teamText[ 64 ];
char localizeTeamName[64];
char szPlayerIndex[16];
g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName( gr->GetPlayerName(iPlayerIndex) ), playerName, sizeof( playerName ) );
const char * teamname = gr->GetTeamName( gr->GetTeam(iPlayerIndex) );
if ( teamname )
{
Q_snprintf( localizeTeamName, sizeof( localizeTeamName ), "#%s", teamname );
team=g_pVGuiLocalize->Find( localizeTeamName );
if ( !team )
{
g_pVGuiLocalize->ConvertANSIToUnicode( teamname , teamText, sizeof( teamText ) );
team = teamText;
}
g_pVGuiLocalize->ConstructString_safe( playerText, g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName, team );
}
else
{
g_pVGuiLocalize->ConstructString_safe( playerText, g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName );
}
Q_snprintf( szPlayerIndex, sizeof( szPlayerIndex ), "%d", iPlayerIndex );
KeyValues *kv = new KeyValues( "UserData", "player", gr->GetPlayerName( iPlayerIndex ), "index", szPlayerIndex );
m_pPlayerList->AddItem( playerText, kv );
kv->deleteThis();
}
// make sure the player combo box is up to date
int playernum = GetSpectatorTarget();
const char *selectedPlayerName = gr->GetPlayerName( playernum );
for ( iPlayerIndex=0; iPlayerIndex<m_pPlayerList->GetItemCount(); ++iPlayerIndex )
{
KeyValues *kv = m_pPlayerList->GetItemUserData( iPlayerIndex );
if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) )
{
m_pPlayerList->ActivateItemByRow( iPlayerIndex );
break;
}
}
//=============================================================================
// HPE_BEGIN:
// [pfreese] make sure the view mode combo box is up to date - the spectator
// mode can be changed multiple ways
//=============================================================================
int specmode = GetSpectatorMode();
m_pViewOptions->SetText(s_SpectatorModes[specmode]);
//=============================================================================
// HPE_END
//=============================================================================
}
//-----------------------------------------------------------------------------
// main spectator panel
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CSpectatorGUI::CSpectatorGUI(IViewPort *pViewPort) : EditablePanel( NULL, PANEL_SPECGUI )
{
// m_bHelpShown = false;
// m_bInsetVisible = false;
// m_iDuckKey = KEY_NONE;
SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
m_bSpecScoreboard = false;
m_pViewPort = pViewPort;
g_pSpectatorGUI = this;
// initialize dialog
SetVisible(false);
SetProportional(true);
// load the new scheme early!!
SetScheme("ClientScheme");
SetMouseInputEnabled( false );
SetKeyBoardInputEnabled( false );
m_pTopBar = new Panel( this, "topbar" );
m_pBottomBarBlank = new Panel( this, "bottombarblank" );
// m_pBannerImage = new ImagePanel( m_pTopBar, NULL );
m_pPlayerLabel = new Label( this, "playerlabel", "" );
m_pPlayerLabel->SetVisible( false );
TextImage *image = m_pPlayerLabel->GetTextImage();
if ( image )
{
HFont hFallbackFont = scheme()->GetIScheme( GetScheme() )->GetFont( "DefaultVerySmallFallBack", false );
if ( INVALID_FONT != hFallbackFont )
{
image->SetUseFallbackFont( true, hFallbackFont );
}
}
SetPaintBorderEnabled(false);
SetPaintBackgroundEnabled(false);
// m_pBannerImage->SetVisible(false);
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CSpectatorGUI::~CSpectatorGUI()
{
g_pSpectatorGUI = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Sets the colour of the top and bottom bars
//-----------------------------------------------------------------------------
void CSpectatorGUI::ApplySchemeSettings(IScheme *pScheme)
{
KeyValues *pConditions = NULL;
#ifdef TF_CLIENT_DLL
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
{
pConditions = new KeyValues( "conditions" );
AddSubKeyNamed( pConditions, "if_mvm" );
}
#endif
LoadControlSettings( GetResFile(), NULL, NULL, pConditions );
if ( pConditions )
{
pConditions->deleteThis();
}
m_pBottomBarBlank->SetVisible( true );
m_pTopBar->SetVisible( true );
BaseClass::ApplySchemeSettings( pScheme );
SetBgColor(Color( 0,0,0,0 ) ); // make the background transparent
m_pTopBar->SetBgColor(GetBlackBarColor());
m_pBottomBarBlank->SetBgColor(GetBlackBarColor());
// m_pBottomBar->SetBgColor(Color( 0,0,0,0 ));
SetPaintBorderEnabled(false);
SetBorder( NULL );
#ifdef CSTRIKE_DLL
SetZPos(80); // guarantee it shows above the scope
#endif
}
//-----------------------------------------------------------------------------
// Purpose: makes the GUI fill the screen
//-----------------------------------------------------------------------------
void CSpectatorGUI::PerformLayout()
{
int w,h,x,y;
GetHudSize(w, h);
// fill the screen
SetBounds(0,0,w,h);
// stretch the bottom bar across the screen
m_pBottomBarBlank->GetPos(x,y);
m_pBottomBarBlank->SetSize( w, h - y );
}
//-----------------------------------------------------------------------------
// Purpose: checks spec_scoreboard cvar to see if the scoreboard should be displayed
//-----------------------------------------------------------------------------
void CSpectatorGUI::OnThink()
{
BaseClass::OnThink();
if ( IsVisible() )
{
if ( m_bSpecScoreboard != spec_scoreboard.GetBool() )
{
if ( !spec_scoreboard.GetBool() || !gViewPortInterface->GetActivePanel() )
{
m_bSpecScoreboard = spec_scoreboard.GetBool();
gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, m_bSpecScoreboard );
}
}
#ifdef TF_CLIENT_DLL
if ( TFGameRules() && TFGameRules()->ShowMatchSummary() )
{
SetVisible( false );
}
#endif
}
}
//-----------------------------------------------------------------------------
// Purpose: sets the image to display for the banner in the top right corner
//-----------------------------------------------------------------------------
void CSpectatorGUI::SetLogoImage(const char *image)
{
if ( m_pBannerImage )
{
m_pBannerImage->SetImage( scheme()->GetImage(image, false) );
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets the text of a control by name
//-----------------------------------------------------------------------------
void CSpectatorGUI::SetLabelText(const char *textEntryName, const char *text)
{
Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
if (entry)
{
entry->SetText(text);
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets the text of a control by name
//-----------------------------------------------------------------------------
void CSpectatorGUI::SetLabelText(const char *textEntryName, wchar_t *text)
{
Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
if (entry)
{
entry->SetText(text);
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets the text of a control by name
//-----------------------------------------------------------------------------
void CSpectatorGUI::MoveLabelToFront(const char *textEntryName)
{
Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
if (entry)
{
entry->MoveToFront();
}
}
//-----------------------------------------------------------------------------
// Purpose: shows/hides the buy menu
//-----------------------------------------------------------------------------
void CSpectatorGUI::ShowPanel(bool bShow)
{
if ( bShow && !IsVisible() )
{
InvalidateLayout( true, true );
m_bSpecScoreboard = false;
}
SetVisible( bShow );
if ( !bShow && m_bSpecScoreboard )
{
gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, false );
}
}
bool CSpectatorGUI::ShouldShowPlayerLabel( int specmode )
{
return ( (specmode == OBS_MODE_IN_EYE) || (specmode == OBS_MODE_CHASE) );
}
//-----------------------------------------------------------------------------
// Purpose: Updates the gui, rearranges elements
//-----------------------------------------------------------------------------
void CSpectatorGUI::Update()
{
int wide, tall;
int bx, by, bwide, btall;
GetHudSize(wide, tall);
m_pTopBar->GetBounds( bx, by, bwide, btall );
IGameResources *gr = GameResources();
int specmode = GetSpectatorMode();
int playernum = GetSpectatorTarget();
IViewPortPanel *overview = gViewPortInterface->FindPanelByName( PANEL_OVERVIEW );
if ( overview && overview->IsVisible() )
{
int mx, my, mwide, mtall;
VPANEL p = overview->GetVPanel();
vgui::ipanel()->GetPos( p, mx, my );
vgui::ipanel()->GetSize( p, mwide, mtall );
if ( my < btall )
{
// reduce to bar
m_pTopBar->SetSize( wide - (mx + mwide), btall );
m_pTopBar->SetPos( (mx + mwide), 0 );
}
else
{
// full top bar
m_pTopBar->SetSize( wide , btall );
m_pTopBar->SetPos( 0, 0 );
}
}
else
{
// full top bar
m_pTopBar->SetSize( wide , btall ); // change width, keep height
m_pTopBar->SetPos( 0, 0 );
}
m_pPlayerLabel->SetVisible( ShouldShowPlayerLabel(specmode) );
// update player name filed, text & color
if ( playernum > 0 && playernum <= gpGlobals->maxClients && gr )
{
Color c = gr->GetTeamColor( gr->GetTeam(playernum) ); // Player's team color
m_pPlayerLabel->SetFgColor( c );
wchar_t playerText[ 80 ], playerName[ 64 ], health[ 10 ];
V_wcsncpy( playerText, L"Unable to find #Spec_PlayerItem*", sizeof( playerText ) );
memset( playerName, 0x0, sizeof( playerName ) );
g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName(gr->GetPlayerName( playernum )), playerName, sizeof( playerName ) );
int iHealth = gr->GetHealth( playernum );
if ( iHealth > 0 && gr->IsAlive(playernum) )
{
_snwprintf( health, ARRAYSIZE( health ), L"%i", iHealth );
g_pVGuiLocalize->ConstructString_safe( playerText, g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName, health );
}
else
{
g_pVGuiLocalize->ConstructString_safe( playerText, g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName );
}
m_pPlayerLabel->SetText( playerText );
}
else
{
m_pPlayerLabel->SetText( L"" );
}
// update extra info field
wchar_t szEtxraInfo[1024];
wchar_t szTitleLabel[1024];
char tempstr[128];
if ( engine->IsHLTV() )
{
// set spectator number and HLTV title
Q_snprintf(tempstr,sizeof(tempstr),"Spectators : %d", HLTVCamera()->GetNumSpectators() );
g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szEtxraInfo,sizeof(szEtxraInfo));
Q_strncpy( tempstr, HLTVCamera()->GetTitleText(), sizeof(tempstr) );
g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szTitleLabel,sizeof(szTitleLabel));
}
else
{
// otherwise show map name
Q_FileBase( engine->GetLevelName(), tempstr, sizeof(tempstr) );
wchar_t wMapName[64];
g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,wMapName,sizeof(wMapName));
g_pVGuiLocalize->ConstructString_safe( szEtxraInfo, g_pVGuiLocalize->Find("#Spec_Map" ),1, wMapName );
g_pVGuiLocalize->ConvertANSIToUnicode( "" ,szTitleLabel,sizeof(szTitleLabel));
}
SetLabelText("extrainfo", szEtxraInfo );
SetLabelText("titlelabel", szTitleLabel );
}
//-----------------------------------------------------------------------------
// Purpose: Gets the res file we should use (depends on if we're in Steam Controller mode)
//-----------------------------------------------------------------------------
const char * CSpectatorGUI::GetResFile( void )
{
if ( ::input->IsSteamControllerActive() )
{
return "Resource/UI/Spectator_SC.res";
}
else
{
return "Resource/UI/Spectator.res";
}
}
//-----------------------------------------------------------------------------
// Purpose: Updates the timer label if one exists
//-----------------------------------------------------------------------------
void CSpectatorGUI::UpdateTimer()
{
wchar_t szText[ 63 ];
int timer = 0;
V_swprintf_safe ( szText, L"%d:%02d\n", (timer / 60), (timer % 60) );
SetLabelText("timerlabel", szText );
}
static void ForwardSpecCmdToServer( const CCommand &args )
{
if ( engine->IsPlayingDemo() )
return;
if ( args.ArgC() == 1 )
{
// just forward the command without parameters
engine->ServerCmd( args[ 0 ] );
}
else if ( args.ArgC() == 2 )
{
// forward the command with parameter
// XXX(JohnS): Whyyyyy
char command[128];
Q_snprintf( command, sizeof(command), "%s \"%s\"", args[ 0 ], args[ 1 ] );
engine->ServerCmd( command );
}
}
CON_COMMAND_F( spec_next, "Spectate next player", FCVAR_CLIENTCMD_CAN_EXECUTE )
{
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pPlayer || !pPlayer->IsObserver() )
return;
if ( engine->IsHLTV() )
{
// handle the command clientside
if ( !HLTVCamera()->IsPVSLocked() )
{
HLTVCamera()->SpecNextPlayer( false );
}
}
else
{
ForwardSpecCmdToServer( args );
}
}
CON_COMMAND_F( spec_prev, "Spectate previous player", FCVAR_CLIENTCMD_CAN_EXECUTE )
{
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pPlayer || !pPlayer->IsObserver() )
return;
if ( engine->IsHLTV() )
{
// handle the command clientside
if ( !HLTVCamera()->IsPVSLocked() )
{
HLTVCamera()->SpecNextPlayer( true );
}
}
else
{
ForwardSpecCmdToServer( args );
}
}
CON_COMMAND_F( spec_mode, "Set spectator mode", FCVAR_CLIENTCMD_CAN_EXECUTE )
{
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pPlayer || !pPlayer->IsObserver() )
return;
if ( engine->IsHLTV() )
{
if ( HLTVCamera()->IsPVSLocked() )
{
// in locked mode we can only switch between first and 3rd person
HLTVCamera()->ToggleChaseAsFirstPerson();
}
else
{
// we can choose any mode, not loked to PVS
int mode;
if ( args.ArgC() == 2 )
{
// set specifc mode
mode = Q_atoi( args[1] );
}
else
{
// set next mode
mode = HLTVCamera()->GetMode()+1;
if ( mode > LAST_PLAYER_OBSERVERMODE )
mode = OBS_MODE_IN_EYE;
else if ( mode == OBS_MODE_POI ) // PASSTIME skip POI mode since hltv doesn't have the entity data required to make it work
mode = OBS_MODE_ROAMING;
}
// handle the command clientside
HLTVCamera()->SetMode( mode );
}
// turn off auto director once user tried to change view settings
HLTVCamera()->SetAutoDirector( false );
}
else
{
// we spectate on a game server, forward command
ForwardSpecCmdToServer( args );
}
}
CON_COMMAND_F( spec_player, "Spectate player by partial name, steamid, or userid", FCVAR_CLIENTCMD_CAN_EXECUTE )
{
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pPlayer || !pPlayer->IsObserver() )
return;
if ( args.ArgC() != 2 )
{
ConMsg( "Usage: spec_player { steamid | #userid | partial name match }\n" );
return;
}
if ( engine->IsHLTV() )
{
// we can only switch primary spectator targets is PVS isnt locked by auto-director
if ( !HLTVCamera()->IsPVSLocked() )
{
HLTVCamera()->SpecPlayerByPredicate( args[1] );
}
}
else
{
ForwardSpecCmdToServer( args );
}
}