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238 lines
5.4 KiB
238 lines
5.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef BASEMODELPANEL_H
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#define BASEMODELPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/IScheme.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui_controls/EditablePanel.h>
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#include "GameEventListener.h"
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#include "KeyValues.h"
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class C_SceneEntity;
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class CModelPanelModel : public C_BaseFlex
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{
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public:
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CModelPanelModel(){}
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DECLARE_CLASS( CModelPanelModel, C_BaseFlex );
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virtual bool IsMenuModel() const{ return true; }
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CModelPanelModelAnimation
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{
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public:
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CModelPanelModelAnimation()
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{
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m_pszName = NULL;
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m_pszSequence = NULL;
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m_pszActivity = NULL;
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m_pPoseParameters = NULL;
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m_bDefault = false;
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}
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~CModelPanelModelAnimation()
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{
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if ( m_pszName && m_pszName[0] )
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{
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delete [] m_pszName;
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m_pszName = NULL;
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}
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if ( m_pszSequence && m_pszSequence[0] )
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{
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delete [] m_pszSequence;
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m_pszSequence = NULL;
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}
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if ( m_pszActivity && m_pszActivity[0] )
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{
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delete [] m_pszActivity;
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m_pszActivity = NULL;
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}
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if ( m_pPoseParameters )
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{
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m_pPoseParameters->deleteThis();
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m_pPoseParameters = NULL;
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}
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}
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public:
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const char *m_pszName;
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const char *m_pszSequence;
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const char *m_pszActivity;
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KeyValues *m_pPoseParameters;
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bool m_bDefault;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CModelPanelAttachedModelInfo
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{
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public:
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CModelPanelAttachedModelInfo()
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{
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m_pszModelName = NULL;
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m_nSkin = 0;
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}
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~CModelPanelAttachedModelInfo()
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{
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if ( m_pszModelName && m_pszModelName[0] )
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{
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delete [] m_pszModelName;
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m_pszModelName = NULL;
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}
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}
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public:
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const char *m_pszModelName;
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int m_nSkin;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CModelPanelModelInfo
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{
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public:
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CModelPanelModelInfo()
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: m_mapBodygroupValues( DefLessFunc( int ) )
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{
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m_pszModelName = NULL;
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m_pszModelName_HWM = NULL;
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m_nSkin = -1;
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m_vecAbsAngles.Init();
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m_vecOriginOffset.Init();
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m_vecFramedOriginOffset.Init();
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m_bUseSpotlight = false;
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}
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~CModelPanelModelInfo()
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{
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if ( m_pszModelName && m_pszModelName[0] )
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{
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delete [] m_pszModelName;
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m_pszModelName = NULL;
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}
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if ( m_pszModelName_HWM && m_pszModelName_HWM[0] )
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{
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delete [] m_pszModelName_HWM;
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m_pszModelName_HWM = NULL;
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}
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if ( m_pszVCD && m_pszVCD[0] )
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{
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delete [] m_pszVCD;
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m_pszVCD = NULL;
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}
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m_Animations.PurgeAndDeleteElements();
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m_AttachedModelsInfo.PurgeAndDeleteElements();
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}
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public:
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const char *m_pszModelName;
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const char *m_pszModelName_HWM;
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int m_nSkin;
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const char *m_pszVCD;
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Vector m_vecAbsAngles;
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Vector m_vecOriginOffset;
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Vector2D m_vecViewportOffset;
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Vector m_vecFramedOriginOffset;
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bool m_bUseSpotlight;
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CUtlMap< int, int > m_mapBodygroupValues;
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CUtlVector<CModelPanelModelAnimation*> m_Animations;
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CUtlVector<CModelPanelAttachedModelInfo*> m_AttachedModelsInfo;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CModelPanel : public vgui::EditablePanel, public CGameEventListener
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{
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public:
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DECLARE_CLASS_SIMPLE( CModelPanel, vgui::EditablePanel );
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CModelPanel( vgui::Panel *parent, const char *name );
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virtual ~CModelPanel();
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virtual void Paint();
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void OnCommand( const char *command ) OVERRIDE;
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virtual void DeleteVCDData( void );
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virtual void DeleteModelData( void );
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virtual void SetFOV( int nFOV ){ m_nFOV = nFOV; }
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virtual void SetPanelDirty( void ){ m_bPanelDirty = true; }
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virtual bool SetSequence( const char *pszSequence );
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virtual void SetSkin( int nSkin );
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void SetBodyGroup( const char* pszBodyGroupName, int nGroup );
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MESSAGE_FUNC_PARAMS( OnAddAnimation, "AddAnimation", data );
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MESSAGE_FUNC_PARAMS( OnSetAnimation, "SetAnimation", data );
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void SetDefaultAnimation( const char *pszName );
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void SwapModel( const char *pszName, const char *pszAttached = NULL );
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virtual void ParseModelInfo( KeyValues *inResourceData );
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void ClearAttachedModelInfos( void );
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void CalculateFrameDistance( void );
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void ZoomToFrameDistance( void );
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void UpdateModel();
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public: // IGameEventListener:
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virtual void FireGameEvent( IGameEvent * event );
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protected:
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virtual void SetupModel( void );
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virtual void SetupVCD( void );
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virtual const char *GetModelName( void );
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private:
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void InitCubeMaps();
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int FindAnimByName( const char *pszName );
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void CalculateFrameDistanceInternal( const model_t *pModel );
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public:
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int m_nFOV;
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float m_flFrameDistance;
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bool m_bStartFramed;
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CModelPanelModelInfo *m_pModelInfo;
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CHandle<CModelPanelModel> m_hModel;
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CUtlVector<CHandle<C_BaseAnimating> > m_AttachedModels;
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CHandle<C_SceneEntity> m_hScene;
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private:
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bool m_bPanelDirty;
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int m_iDefaultAnimation;
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bool m_bAllowOffscreen;
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CTextureReference m_DefaultEnvCubemap;
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CTextureReference m_DefaultHDREnvCubemap;
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};
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#endif // BASEMODELPANEL_H
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