Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IMAGE_MOUSE_OVER_BUTTON_H
#define IMAGE_MOUSE_OVER_BUTTON_H
#include "vgui/ISurface.h"
#include "vgui/IScheme.h"
#include "mouseoverpanelbutton.h"
//===============================================
// CImageMouseOverButton - used for class images
//===============================================
template <class T>
class CImageMouseOverButton : public MouseOverButton<T>
{
private:
//DECLARE_CLASS_SIMPLE( CImageMouseOverButton, MouseOverButton );
public:
CImageMouseOverButton( vgui::Panel *parent, const char *panelName, T *templatePanel );
virtual void ApplySettings( KeyValues *inResourceData );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnSizeChanged( int newWide, int newTall );
void RecalculateImageSizes( void );
void SetActiveImage( const char *imagename );
void SetInactiveImage( const char *imagename );
void SetActiveImage( vgui::IImage *image );
void SetInactiveImage( vgui::IImage *image );
public:
virtual void Paint();
virtual void ShowPage( void );
virtual void HidePage( void );
private:
vgui::IImage *m_pActiveImage;
char *m_pszActiveImageName;
vgui::IImage *m_pInactiveImage;
char *m_pszInactiveImageName;
bool m_bScaleImage;
};
template <class T>
CImageMouseOverButton<T>::CImageMouseOverButton( vgui::Panel *parent, const char *panelName, T *templatePanel ) :
MouseOverButton<T>( parent, panelName, templatePanel )
{
m_pszActiveImageName = NULL;
m_pszInactiveImageName = NULL;
m_pActiveImage = NULL;
m_pInactiveImage = NULL;
}
template <class T>
void CImageMouseOverButton<T>::ApplySettings( KeyValues *inResourceData )
{
m_bScaleImage = inResourceData->GetInt( "scaleImage", 0 );
// Active Image
delete [] m_pszActiveImageName;
m_pszActiveImageName = NULL;
const char *activeImageName = inResourceData->GetString( "activeimage", "" );
if ( *activeImageName )
{
this->SetActiveImage( activeImageName );
}
// Inactive Image
delete [] m_pszInactiveImageName;
m_pszInactiveImageName = NULL;
const char *inactiveImageName = inResourceData->GetString( "inactiveimage", "" );
if ( *inactiveImageName )
{
this->SetInactiveImage( inactiveImageName );
}
MouseOverButton<T>::ApplySettings( inResourceData );
this->InvalidateLayout( false, true ); // force applyschemesettings to run
}
template <class T>
void CImageMouseOverButton<T>::ApplySchemeSettings( vgui::IScheme *pScheme )
{
MouseOverButton<T>::ApplySchemeSettings( pScheme );
if ( m_pszActiveImageName && strlen( m_pszActiveImageName ) > 0 )
{
this->SetActiveImage( vgui::scheme()->GetImage( m_pszActiveImageName, m_bScaleImage ) );
}
if ( m_pszInactiveImageName && strlen( m_pszInactiveImageName ) > 0 )
{
this->SetInactiveImage( vgui::scheme()->GetImage( m_pszInactiveImageName, m_bScaleImage ) );
}
vgui::IBorder *pBorder = pScheme->GetBorder( "NoBorder" );
this->SetDefaultBorder( pBorder);
this->SetDepressedBorder( pBorder );
this->SetKeyFocusBorder( pBorder );
Color blank(0,0,0,0);
this->SetDefaultColor( this->GetButtonFgColor(), blank );
this->SetArmedColor( this->GetButtonArmedFgColor(), blank );
this->SetDepressedColor( this->GetButtonDepressedFgColor(), blank );
}
template <class T>
void CImageMouseOverButton<T>::RecalculateImageSizes( void )
{
// Reset our images, which will force them to recalculate their size.
// Necessary for images shared with other scaling buttons.
this->SetActiveImage( m_pActiveImage );
this->SetInactiveImage( m_pInactiveImage );
}
template <class T>
void CImageMouseOverButton<T>::SetActiveImage( const char *imagename )
{
int len = Q_strlen( imagename ) + 1;
m_pszActiveImageName = new char[ len ];
Q_strncpy( m_pszActiveImageName, imagename, len );
}
template <class T>
void CImageMouseOverButton<T>::SetInactiveImage( const char *imagename )
{
int len = Q_strlen( imagename ) + 1;
m_pszInactiveImageName = new char[ len ];
Q_strncpy( m_pszInactiveImageName, imagename, len );
}
template <class T>
void CImageMouseOverButton<T>::SetActiveImage( vgui::IImage *image )
{
m_pActiveImage = image;
if ( m_pActiveImage )
{
int wide, tall;
if ( m_bScaleImage )
{
// scaling, force the image size to be our size
this->GetSize( wide, tall );
m_pActiveImage->SetSize( wide, tall );
}
else
{
// not scaling, so set our size to the image size
m_pActiveImage->GetSize( wide, tall );
this->SetSize( wide, tall );
}
}
this->Repaint();
}
template <class T>
void CImageMouseOverButton<T>::SetInactiveImage( vgui::IImage *image )
{
m_pInactiveImage = image;
if ( m_pInactiveImage )
{
int wide, tall;
if ( m_bScaleImage)
{
// scaling, force the image size to be our size
this->GetSize( wide, tall );
m_pInactiveImage->SetSize( wide, tall );
}
else
{
// not scaling, so set our size to the image size
m_pInactiveImage->GetSize( wide, tall );
this->SetSize( wide, tall );
}
}
this->Repaint();
}
template <class T>
void CImageMouseOverButton<T>::OnSizeChanged( int newWide, int newTall )
{
if ( m_bScaleImage )
{
// scaling, force the image size to be our size
if ( m_pActiveImage )
m_pActiveImage->SetSize( newWide, newTall );
if ( m_pInactiveImage )
m_pInactiveImage->SetSize( newWide, newTall );
}
MouseOverButton<T>::OnSizeChanged( newWide, newTall );
}
template <class T>
void CImageMouseOverButton<T>::Paint()
{
this->SetActiveImage( m_pActiveImage );
this->SetInactiveImage( m_pInactiveImage );
if ( this->IsArmed() )
{
// draw the active image
if ( m_pActiveImage )
{
vgui::surface()->DrawSetColor( 255, 255, 255, 255 );
m_pActiveImage->SetPos( 0, 0 );
m_pActiveImage->Paint();
}
}
else
{
// draw the inactive image
if ( m_pInactiveImage )
{
vgui::surface()->DrawSetColor( 255, 255, 255, 255 );
m_pInactiveImage->SetPos( 0, 0 );
m_pInactiveImage->Paint();
}
}
MouseOverButton<T>::Paint();
}
template <class T>
void CImageMouseOverButton<T>::ShowPage( void )
{
MouseOverButton<T>::ShowPage();
// send message to parent that we triggered something
this->PostActionSignal( new KeyValues( "ShowPage", "page", this->GetName() ) );
}
template <class T>
void CImageMouseOverButton<T>::HidePage( void )
{
MouseOverButton<T>::HidePage();
}
#endif //IMAGE_MOUSE_OVER_BUTTON_H