Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CSTEXTWINDOW_H
#define CSTEXTWINDOW_H
#ifdef _WIN32
#pragma once
#endif
#include "vguitextwindow.h"
#include <spectatorgui.h>
//-----------------------------------------------------------------------------
// Purpose: displays the MOTD
//-----------------------------------------------------------------------------
class CHL2MPTextWindow : public CTextWindow
{
private:
DECLARE_CLASS_SIMPLE( CHL2MPTextWindow, CTextWindow );
public:
CHL2MPTextWindow(IViewPort *pViewPort);
virtual ~CHL2MPTextWindow();
virtual void Update();
virtual void SetVisible(bool state);
virtual void ShowPanel( bool bShow );
virtual void OnKeyCodePressed(vgui::KeyCode code);
protected:
ButtonCode_t m_iScoreBoardKey;
// Background panel -------------------------------------------------------
public:
virtual void PaintBackground();
virtual void PerformLayout();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
bool m_backgroundLayoutFinished;
// End background panel ---------------------------------------------------
};
class CHL2MPSpectatorGUI : public CSpectatorGUI
{
private:
DECLARE_CLASS_SIMPLE( CHL2MPSpectatorGUI, CSpectatorGUI );
public:
CHL2MPSpectatorGUI( IViewPort *pViewPort );
virtual void Update( void );
virtual bool NeedsUpdate( void );
protected:
int m_nLastSpecMode;
CBaseEntity *m_nLastSpecTarget;
};
#endif // CSTEXTWINDOW_H