Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "AI_Criteria.h"
#include "ai_speech.h"
#include <KeyValues.h>
#include "engine/IEngineSound.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
AI_CriteriaSet::AI_CriteriaSet() : m_Lookup( 0, 0, CritEntry_t::LessFunc )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : src -
//-----------------------------------------------------------------------------
AI_CriteriaSet::AI_CriteriaSet( const AI_CriteriaSet& src ) : m_Lookup( 0, 0, CritEntry_t::LessFunc )
{
// Use fast Copy CUtlRBTree CopyFrom. WARNING: It only handles POD.
m_Lookup.CopyFrom( src.m_Lookup );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
AI_CriteriaSet::~AI_CriteriaSet()
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *criteria -
// "" -
// 1.0f -
//-----------------------------------------------------------------------------
void AI_CriteriaSet::AppendCriteria( const char *criteria, const char *value /*= ""*/, float weight /*= 1.0f*/ )
{
// Note: value pointer may come from an entry inside m_Lookup!
// that value string must be copied out before any modification
// to the m_Lookup struct which could make the pointer invalid
int idx = FindCriterionIndex( criteria );
if ( idx == -1 )
{
CritEntry_t entry;
entry.criterianame = criteria;
MEM_ALLOC_CREDIT();
entry.SetValue(value);
entry.weight = weight;
m_Lookup.Insert( entry );
}
else
{
CritEntry_t *entry = &m_Lookup[ idx ];
entry->SetValue( value );
entry->weight = weight;
}
}
//-----------------------------------------------------------------------------
// Removes criteria in a set
//-----------------------------------------------------------------------------
void AI_CriteriaSet::RemoveCriteria( const char *criteria )
{
int idx = FindCriterionIndex( criteria );
if ( idx == -1 )
return;
m_Lookup.RemoveAt( idx );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int AI_CriteriaSet::GetCount() const
{
return m_Lookup.Count();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// Output : int
//-----------------------------------------------------------------------------
int AI_CriteriaSet::FindCriterionIndex( const char *name ) const
{
CritEntry_t search;
search.criterianame = name;
int idx = m_Lookup.Find( search );
if ( idx == m_Lookup.InvalidIndex() )
return -1;
return idx;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// Output : char const
//-----------------------------------------------------------------------------
const char *AI_CriteriaSet::GetName( int index ) const
{
static char namebuf[ 128 ];
if ( index < 0 || index >= (int)m_Lookup.Count() )
return "";
const CritEntry_t *entry = &m_Lookup[ index ];
Q_strncpy( namebuf, entry->criterianame.String(), sizeof( namebuf ) );
return namebuf;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// Output : char const
//-----------------------------------------------------------------------------
const char *AI_CriteriaSet::GetValue( int index ) const
{
if ( index < 0 || index >= (int)m_Lookup.Count() )
return "";
const CritEntry_t *entry = &m_Lookup[ index ];
return entry->value ? entry->value : "";
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// Output : float
//-----------------------------------------------------------------------------
float AI_CriteriaSet::GetWeight( int index ) const
{
if ( index < 0 || index >= (int)m_Lookup.Count() )
return 1.0f;
const CritEntry_t *entry = &m_Lookup[ index ];
return entry->weight;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void AI_CriteriaSet::Describe()
{
for ( short i = m_Lookup.FirstInorder(); i != m_Lookup.InvalidIndex(); i = m_Lookup.NextInorder( i ) )
{
CritEntry_t *entry = &m_Lookup[ i ];
if ( entry->weight != 1.0f )
{
DevMsg( " %20s = '%s' (weight %f)\n", entry->criterianame.String(), entry->value ? entry->value : "", entry->weight );
}
else
{
DevMsg( " %20s = '%s'\n", entry->criterianame.String(), entry->value ? entry->value : "" );
}
}
}
BEGIN_SIMPLE_DATADESC( AI_ResponseParams )
DEFINE_FIELD( flags, FIELD_SHORT ),
DEFINE_FIELD( odds, FIELD_SHORT ),
DEFINE_FIELD( soundlevel, FIELD_CHARACTER ),
DEFINE_FIELD( delay, FIELD_INTEGER ), // These are compressed down to two float16s, so treat as an INT for saverestore
DEFINE_FIELD( respeakdelay, FIELD_INTEGER ), //
END_DATADESC()
BEGIN_SIMPLE_DATADESC( AI_Response )
DEFINE_FIELD( m_Type, FIELD_CHARACTER ),
DEFINE_ARRAY( m_szResponseName, FIELD_CHARACTER, AI_Response::MAX_RESPONSE_NAME ),
DEFINE_ARRAY( m_szMatchingRule, FIELD_CHARACTER, AI_Response::MAX_RULE_NAME ),
// DEFINE_FIELD( m_pCriteria, FIELD_??? ), // Don't need to save this probably
DEFINE_EMBEDDED( m_Params ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
AI_Response::AI_Response()
{
m_Type = RESPONSE_NONE;
m_szResponseName[0] = 0;
m_szMatchingRule[0] = 0;
m_pCriteria = NULL;
m_bApplyContextToWorld = false;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
AI_Response::AI_Response( const AI_Response &from )
{
m_pCriteria = NULL;
*this = from;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
AI_Response::~AI_Response()
{
delete m_pCriteria;
m_pCriteria = NULL;
}
//-----------------------------------------------------------------------------
AI_Response &AI_Response::operator=( const AI_Response &from )
{
Assert( (void*)(&m_Type) == (void*)this );
if (this == &from)
return *this;
m_Type = from.m_Type;
V_strcpy_safe( m_szResponseName, from.m_szResponseName );
V_strcpy_safe( m_szMatchingRule, from.m_szMatchingRule );
delete m_pCriteria;
m_pCriteria = NULL;
// Copy criteria.
if (from.m_pCriteria)
m_pCriteria = new AI_CriteriaSet(*from.m_pCriteria);
m_Params = from.m_Params;
m_szContext = from.m_szContext;
m_bApplyContextToWorld = from.m_bApplyContextToWorld;
return *this;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *response -
// *criteria -
//-----------------------------------------------------------------------------
void AI_Response::Init( ResponseType_t type, const char *responseName, const AI_CriteriaSet& criteria,
const AI_ResponseParams& responseparams, const char *ruleName, const char *applyContext,
bool bApplyContextToWorld )
{
m_Type = type;
V_strcpy_safe( m_szResponseName, responseName );
V_strcpy_safe( m_szMatchingRule, ruleName ? ruleName : "NULL" );
// Copy underlying criteria
Assert( !m_pCriteria );
m_pCriteria = new AI_CriteriaSet( criteria );
m_Params = responseparams;
m_szContext = applyContext;
m_bApplyContextToWorld = bApplyContextToWorld;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void AI_Response::Describe()
{
if ( m_pCriteria )
{
DevMsg( "Search criteria:\n" );
m_pCriteria->Describe();
}
if ( m_szMatchingRule[ 0 ] )
DevMsg( "Matched rule '%s', ", m_szMatchingRule );
if ( m_szContext.Length() )
DevMsg( "Contexts to set '%s' on %s, ", m_szContext.Get(), m_bApplyContextToWorld ? "world" : "speaker" );
DevMsg( "response %s = '%s'\n", DescribeResponse( (ResponseType_t)m_Type ), m_szResponseName );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char * AI_Response::GetNamePtr() const
{
return m_szResponseName;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char * AI_Response::GetResponsePtr() const
{
return m_szResponseName;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : type -
// Output : char const
//-----------------------------------------------------------------------------
const char *AI_Response::DescribeResponse( ResponseType_t type )
{
if ( (int)type < 0 || (int)type >= NUM_RESPONSES )
{
Assert( 0 );
return "???AI_Response bogus index";
}
switch( type )
{
case RESPONSE_NONE: return "RESPONSE_NONE";
case RESPONSE_SPEAK: return "RESPONSE_SPEAK";
case RESPONSE_SENTENCE: return "RESPONSE_SENTENCE";
case RESPONSE_SCENE: return "RESPONSE_SCENE";
case RESPONSE_RESPONSE: return "RESPONSE_RESPONSE";
case RESPONSE_PRINT: return "RESPONSE_PRINT";
}
Assert( 0 );
return "RESPONSE_NONE";
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : const AI_CriteriaSet
//-----------------------------------------------------------------------------
const AI_CriteriaSet *AI_Response::GetCriteria()
{
return m_pCriteria;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void AI_Response::Release()
{
delete this;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : soundlevel_t
//-----------------------------------------------------------------------------
soundlevel_t AI_Response::GetSoundLevel() const
{
if ( m_Params.flags & AI_ResponseParams::RG_SOUNDLEVEL )
{
return (soundlevel_t)m_Params.soundlevel;
}
return SNDLVL_TALKING;
}
float AI_Response::GetRespeakDelay( void ) const
{
if ( m_Params.flags & AI_ResponseParams::RG_RESPEAKDELAY )
{
interval_t temp;
m_Params.respeakdelay.ToInterval( temp );
return RandomInterval( temp );
}
return 0.0f;
}
float AI_Response::GetWeaponDelay( void ) const
{
if ( m_Params.flags & AI_ResponseParams::RG_WEAPONDELAY )
{
interval_t temp;
m_Params.weapondelay.ToInterval( temp );
return RandomInterval( temp );
}
return 0.0f;
}
bool AI_Response::GetSpeakOnce( void ) const
{
if ( m_Params.flags & AI_ResponseParams::RG_SPEAKONCE )
{
return true;
}
return false;
}
bool AI_Response::ShouldntUseScene( void ) const
{
return ( m_Params.flags & AI_ResponseParams::RG_DONT_USE_SCENE ) != 0;
}
bool AI_Response::ShouldBreakOnNonIdle( void ) const
{
return ( m_Params.flags & AI_ResponseParams::RG_STOP_ON_NONIDLE ) != 0;
}
int AI_Response::GetOdds( void ) const
{
if ( m_Params.flags & AI_ResponseParams::RG_ODDS )
{
return m_Params.odds;
}
return 100;
}
float AI_Response::GetDelay() const
{
if ( m_Params.flags & AI_ResponseParams::RG_DELAYAFTERSPEAK )
{
interval_t temp;
m_Params.delay.ToInterval( temp );
return RandomInterval( temp );
}
return 0.0f;
}
float AI_Response::GetPreDelay() const
{
if ( m_Params.flags & AI_ResponseParams::RG_DELAYBEFORESPEAK )
{
interval_t temp;
m_Params.predelay.ToInterval( temp );
return RandomInterval( temp );
}
return 0.0f;
}
//-----------------------------------------------------------------------------
// Purpose: Sets context string
// Output : void
//-----------------------------------------------------------------------------
void AI_Response::SetContext( const char *context )
{
m_szContext = context;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *raw -
// *key -
// keylen -
// *value -
// valuelen -
// *duration -
// Output : static bool
//-----------------------------------------------------------------------------
const char *SplitContext( const char *raw, char *key, int keylen, char *value, int valuelen, float *duration )
{
char *colon1 = Q_strstr( raw, ":" );
if ( !colon1 )
{
DevMsg( "SplitContext: warning, ignoring context '%s', missing colon separator!\n", raw );
*key = *value = 0;
return NULL;
}
int len = colon1 - raw;
Q_strncpy( key, raw, MIN( len + 1, keylen ) );
key[ MIN( len, keylen - 1 ) ] = 0;
bool last = false;
char *end = Q_strstr( colon1 + 1, "," );
if ( !end )
{
int remaining = Q_strlen( colon1 + 1 );
end = colon1 + 1 + remaining;
last = true;
}
char *colon2 = Q_strstr( colon1 + 1, ":" );
if ( colon2 && ( colon2 < end ) )
{
if ( duration )
*duration = atof( colon2 + 1 );
len = MIN( colon2 - ( colon1 + 1 ), valuelen - 1 );
Q_strncpy( value, colon1 + 1, len + 1 );
value[ len ] = 0;
}
else
{
if ( duration )
*duration = 0.0;
len = MIN( end - ( colon1 + 1 ), valuelen - 1 );
Q_strncpy( value, colon1 + 1, len + 1 );
value[ len ] = 0;
}
return last ? NULL : end + 1;
}