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239 lines
5.4 KiB
239 lines
5.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef AI_CRITERIA_H
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#define AI_CRITERIA_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlrbtree.h"
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#include "tier1/utlsymbol.h"
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#include "interval.h"
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#include "mathlib/compressed_vector.h"
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extern const char *SplitContext( const char *raw, char *key, int keylen, char *value, int valuelen, float *duration );
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class AI_CriteriaSet
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{
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public:
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AI_CriteriaSet();
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AI_CriteriaSet( const AI_CriteriaSet& src );
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~AI_CriteriaSet();
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void AppendCriteria( const char *criteria, const char *value = "", float weight = 1.0f );
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void RemoveCriteria( const char *criteria );
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void Describe();
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int GetCount() const;
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int FindCriterionIndex( const char *name ) const;
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const char *GetName( int index ) const;
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const char *GetValue( int index ) const;
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float GetWeight( int index ) const;
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private:
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struct CritEntry_t
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{
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CritEntry_t() :
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criterianame( UTL_INVAL_SYMBOL ),
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weight( 0.0f )
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{
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value[ 0 ] = 0;
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}
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CritEntry_t( const CritEntry_t& src )
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{
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criterianame = src.criterianame;
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value[ 0 ] = 0;
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weight = src.weight;
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SetValue( src.value );
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}
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CritEntry_t& operator=( const CritEntry_t& src )
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{
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if ( this == &src )
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return *this;
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criterianame = src.criterianame;
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weight = src.weight;
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SetValue( src.value );
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return *this;
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}
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static bool LessFunc( const CritEntry_t& lhs, const CritEntry_t& rhs )
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{
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return Q_stricmp( lhs.criterianame.String(), rhs.criterianame.String() ) < 0 ? true : false;
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}
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void SetValue( char const *str )
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{
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if ( !str )
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{
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value[ 0 ] = 0;
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}
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else
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{
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Q_strncpy( value, str, sizeof( value ) );
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}
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}
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// We use CUtlRBTree CopyFrom() in ctor, so CritEntry_t must be POD. If you add
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// CUtlString or something then you must change AI_CriteriaSet copy ctor.
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CUtlSymbol criterianame;
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char value[ 64 ];
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float weight;
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};
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CUtlRBTree< CritEntry_t, short > m_Lookup;
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};
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#pragma pack(1)
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template<typename T>
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struct response_interval_t
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{
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T start;
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T range;
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interval_t &ToInterval( interval_t &dest ) const { dest.start = start; dest.range = range; return dest; }
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void FromInterval( const interval_t &from ) { start = from.start; range = from.range; }
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float Random() const { interval_t temp = { start, range }; return RandomInterval( temp ); }
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};
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typedef response_interval_t<float16_with_assign> responseparams_interval_t;
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struct AI_ResponseParams
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{
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DECLARE_SIMPLE_DATADESC();
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enum
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{
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RG_DELAYAFTERSPEAK = (1<<0),
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RG_SPEAKONCE = (1<<1),
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RG_ODDS = (1<<2),
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RG_RESPEAKDELAY = (1<<3),
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RG_SOUNDLEVEL = (1<<4),
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RG_DONT_USE_SCENE = (1<<5),
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RG_STOP_ON_NONIDLE = (1<<6),
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RG_WEAPONDELAY = (1<<7),
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RG_DELAYBEFORESPEAK = (1<<8),
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};
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AI_ResponseParams()
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{
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flags = 0;
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odds = 100;
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delay.start = 0;
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delay.range = 0;
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respeakdelay.start = 0;
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respeakdelay.range = 0;
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weapondelay.start = 0;
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weapondelay.range = 0;
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soundlevel = 0;
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predelay.start = 0;
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predelay.range = 0;
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}
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responseparams_interval_t delay; //4
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responseparams_interval_t respeakdelay; //8
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responseparams_interval_t weapondelay; //12
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short odds; //14
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short flags; //16
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byte soundlevel; //17
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responseparams_interval_t predelay; //21
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};
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#pragma pack()
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//-----------------------------------------------------------------------------
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// Purpose: Generic container for a response to a match to a criteria set
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// This is what searching for a response returns
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//-----------------------------------------------------------------------------
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enum ResponseType_t
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{
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RESPONSE_NONE = 0,
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RESPONSE_SPEAK,
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RESPONSE_SENTENCE,
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RESPONSE_SCENE,
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RESPONSE_RESPONSE, // A reference to another response by name
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RESPONSE_PRINT,
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NUM_RESPONSES,
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};
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class AI_Response
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{
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public:
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DECLARE_SIMPLE_DATADESC();
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AI_Response();
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AI_Response( const AI_Response &from );
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~AI_Response();
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AI_Response &operator=( const AI_Response &from );
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void Release();
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const char * GetNamePtr() const;
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const char * GetResponsePtr() const;
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const AI_ResponseParams *GetParams() const { return &m_Params; }
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ResponseType_t GetType() const { return (ResponseType_t)m_Type; }
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soundlevel_t GetSoundLevel() const;
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float GetRespeakDelay() const;
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float GetWeaponDelay() const;
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bool GetSpeakOnce() const;
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bool ShouldntUseScene( ) const;
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bool ShouldBreakOnNonIdle( void ) const;
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int GetOdds() const;
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float GetDelay() const;
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float GetPreDelay() const;
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void SetContext( const char *context );
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const char * GetContext( void ) const { return m_szContext.Length() ? m_szContext.Get() : NULL; }
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bool IsApplyContextToWorld( void ) { return m_bApplyContextToWorld; }
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void Describe();
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const AI_CriteriaSet* GetCriteria();
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void Init( ResponseType_t type,
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const char *responseName,
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const AI_CriteriaSet& criteria,
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const AI_ResponseParams& responseparams,
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const char *matchingRule,
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const char *applyContext,
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bool bApplyContextToWorld );
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static const char *DescribeResponse( ResponseType_t type );
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enum
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{
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MAX_RESPONSE_NAME = 64,
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MAX_RULE_NAME = 64
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};
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private:
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byte m_Type;
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char m_szResponseName[ MAX_RESPONSE_NAME ];
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char m_szMatchingRule[ MAX_RULE_NAME ];
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// The initial criteria to which we are responsive
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AI_CriteriaSet *m_pCriteria;
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AI_ResponseParams m_Params;
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CUtlString m_szContext;
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bool m_bApplyContextToWorld;
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};
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#endif // AI_CRITERIA_H
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