You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
66 lines
1.7 KiB
66 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef ENTITYFLAME_H
|
|
#define ENTITYFLAME_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#define FLAME_DAMAGE_INTERVAL 0.2f // How often to deal damage.
|
|
#define FLAME_DIRECT_DAMAGE_PER_SEC 5.0f
|
|
#define FLAME_RADIUS_DAMAGE_PER_SEC 4.0f
|
|
|
|
#define FLAME_DIRECT_DAMAGE ( FLAME_DIRECT_DAMAGE_PER_SEC * FLAME_DAMAGE_INTERVAL )
|
|
#define FLAME_RADIUS_DAMAGE ( FLAME_RADIUS_DAMAGE_PER_SEC * FLAME_DAMAGE_INTERVAL )
|
|
|
|
#define FLAME_MAX_LIFETIME_ON_DEAD_NPCS 10.0f
|
|
|
|
class CEntityFlame : public CBaseEntity
|
|
{
|
|
public:
|
|
DECLARE_SERVERCLASS();
|
|
DECLARE_CLASS( CEntityFlame, CBaseEntity );
|
|
|
|
CEntityFlame( void );
|
|
|
|
static CEntityFlame *Create( CBaseEntity *pTarget, bool useHitboxes = true );
|
|
|
|
void AttachToEntity( CBaseEntity *pTarget );
|
|
void SetLifetime( float lifetime );
|
|
void SetUseHitboxes( bool use );
|
|
void SetNumHitboxFires( int iNumHitBoxFires );
|
|
void SetHitboxFireScale( float flHitboxFireScale );
|
|
|
|
float GetRemainingLife( void );
|
|
int GetNumHitboxFires( void );
|
|
float GetHitboxFireScale( void );
|
|
|
|
virtual void Precache();
|
|
virtual void UpdateOnRemove();
|
|
|
|
void SetSize( float size ) { m_flSize = size; }
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
protected:
|
|
|
|
void InputIgnite( inputdata_t &inputdata );
|
|
|
|
void FlameThink( void );
|
|
|
|
CNetworkHandle( CBaseEntity, m_hEntAttached ); // The entity that we are burning (attached to).
|
|
|
|
CNetworkVar( float, m_flSize );
|
|
CNetworkVar( bool, m_bUseHitboxes );
|
|
CNetworkVar( int, m_iNumHitboxFires );
|
|
CNetworkVar( float, m_flHitboxFireScale );
|
|
|
|
CNetworkVar( float, m_flLifetime );
|
|
bool m_bPlayingSound;
|
|
};
|
|
|
|
#endif // ENTITYFLAME_H
|