Team Fortress 2 Source Code as on 22/4/2020
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//--------------------------------------------------------------------------------------------------------
//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#ifdef SERVER_USES_VGUI
#include "NavUI.h"
#include "filesystem.h"
#include "tier0/icommandline.h"
#include "vgui_gamedll_int.h"
#include "ienginevgui.h"
#include "IGameUIFuncs.h"
#include "fmtstr.h"
#include "NavMenu.h"
#include <vgui_controls/MenuButton.h>
#include "SelectionTool.h"
#include "MeshTool.h"
#include "AttributeTool.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
class CNavUIBasePanel;
class CNavUIToolPanel;
extern IGameUIFuncs *gameuifuncs;
//--------------------------------------------------------------------------------------------------------
static CNavUIBasePanel *s_navUIPanel = NULL;
CNavUIBasePanel *TheNavUI( void )
{
return s_navUIPanel;
}
//--------------------------------------------------------------------------------------------------------
ConVar NavGUIRebuild( "nav_gui_rebuild", "0", FCVAR_CHEAT, "Rebuilds the nav ui windows from scratch every time they're opened" );
//--------------------------------------------------------------------------------------------------------
void CNavUIButton::LookupKey( void )
{
if ( m_hideKey == BUTTON_CODE_INVALID )
m_hideKey = (gameuifuncs) ? gameuifuncs->GetButtonCodeForBind( "nav_gui" ) : BUTTON_CODE_INVALID;
}
//--------------------------------------------------------------------------------------------------------
void CNavUIButton::OnKeyCodePressed( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
m_hidePressedTimer.Start();
return;
}
BaseClass::OnKeyCodePressed( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIButton::OnKeyCodeReleased( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
if ( m_hidePressedTimer.HasStarted() && m_hidePressedTimer.GetElapsedTime() < 0.5f )
{
s_navUIPanel->ToggleVisibility();
m_hidePressedTimer.Invalidate();
}
return;
}
BaseClass::OnKeyCodeReleased( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUITextEntry::LookupKey( void )
{
if ( m_hideKey == BUTTON_CODE_INVALID )
m_hideKey = (gameuifuncs) ? gameuifuncs->GetButtonCodeForBind( "nav_gui" ) : BUTTON_CODE_INVALID;
}
//--------------------------------------------------------------------------------------------------------
void CNavUITextEntry::OnKeyCodePressed( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
m_hidePressedTimer.Start();
return;
}
BaseClass::OnKeyCodePressed( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUITextEntry::OnKeyCodeReleased( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
if ( m_hidePressedTimer.HasStarted() && m_hidePressedTimer.GetElapsedTime() < 0.5f )
{
s_navUIPanel->ToggleVisibility();
m_hidePressedTimer.Invalidate();
}
return;
}
BaseClass::OnKeyCodeReleased( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIComboBox::LookupKey( void )
{
if ( m_hideKey == BUTTON_CODE_INVALID )
m_hideKey = (gameuifuncs) ? gameuifuncs->GetButtonCodeForBind( "nav_gui" ) : BUTTON_CODE_INVALID;
}
//--------------------------------------------------------------------------------------------------------
void CNavUIComboBox::OnKeyCodePressed( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
m_hidePressedTimer.Start();
return;
}
BaseClass::OnKeyCodePressed( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIComboBox::OnKeyCodeReleased( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
if ( m_hidePressedTimer.HasStarted() && m_hidePressedTimer.GetElapsedTime() < 0.5f )
{
s_navUIPanel->ToggleVisibility();
m_hidePressedTimer.Invalidate();
}
return;
}
BaseClass::OnKeyCodeReleased( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUICheckButton::LookupKey( void )
{
if ( m_hideKey == BUTTON_CODE_INVALID )
m_hideKey = (gameuifuncs) ? gameuifuncs->GetButtonCodeForBind( "nav_gui" ) : BUTTON_CODE_INVALID;
}
//--------------------------------------------------------------------------------------------------------
void CNavUICheckButton::OnKeyCodePressed( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
m_hidePressedTimer.Start();
return;
}
BaseClass::OnKeyCodePressed( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUICheckButton::OnKeyCodeReleased( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
if ( m_hidePressedTimer.HasStarted() && m_hidePressedTimer.GetElapsedTime() < 0.5f )
{
s_navUIPanel->ToggleVisibility();
m_hidePressedTimer.Invalidate();
}
return;
}
BaseClass::OnKeyCodeReleased( code );
}
//--------------------------------------------------------------------------------------------------------
CNavUIBasePanel::CNavUIBasePanel() : vgui::Frame( NULL, "NavUI" )
{
m_hideKey = BUTTON_CODE_INVALID;
SetScheme( "SourceScheme" );
LoadControlSettings( "Resource/UI/NavUI.res" );
SetAlpha( 0 );
SetMouseInputEnabled( false );
SetSizeable( false );
SetMoveable( false );
SetCloseButtonVisible( false );
SetTitleBarVisible( false );
SetLeftClickAction( "", "" );
m_hidden = false;
m_toolPanel = NULL;
m_selectionPanel = NULL;
SetTitle( "", true);
m_dragSelecting = m_dragUnselecting = false;
MenuButton *menuButton = dynamic_cast< MenuButton * >(FindChildByName( "FileMenuButton" ));
if ( menuButton )
{
NavMenu * menu = new NavMenu( menuButton, "NavFileMenu" );
menu->AddMenuItem( "Quit", "Quit", new KeyValues( "Command", "command", "StopEditing" ), this );
menuButton->SetMenu( menu );
menuButton->SetOpenDirection( Menu::DOWN );
}
menuButton = dynamic_cast< MenuButton * >(FindChildByName( "SelectionMenuButton" ));
if ( menuButton )
{
NavMenu * menu = new NavMenu( menuButton, "NavSelectionMenu" );
menu->AddMenuItem( "Flood Select", "Flood Select", new KeyValues( "Command", "command", "FloodSelect" ), this );
menu->AddMenuItem( "Flood Select (fog)", "Flood Select (Fog)", new KeyValues( "Command", "command", "FloodSelect fog" ), this );
menuButton->SetMenu( menu );
menuButton->SetOpenDirection( Menu::DOWN );
}
}
//--------------------------------------------------------------------------------------------------------
CNavUIBasePanel::~CNavUIBasePanel()
{
s_navUIPanel = NULL;
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::SetLeftClickAction( const char *action, const char *text )
{
if ( !action || !*action )
{
action = "Selection::Select";
}
if ( !text || !*text )
{
text = "Select";
}
V_strncpy( m_leftClickAction, action, sizeof( m_leftClickAction ) );
m_performingLeftClickAction = false;
vgui::Label *label = dynamic_cast< vgui::Label * >(FindChildByName( "LeftClick" ) );
if ( label )
{
label->SetText( UTIL_VarArgs( "Left Click: %s", text ) );
}
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetBgColor( Color( 0, 0, 0, 0 ) );
Panel *panel = FindChildByName( "SidebarParent" );
if ( panel )
{
panel->SetBgColor( Color( 128, 128, 128, 255 ) );
panel->SetPaintBackgroundType( 2 );
}
panel = FindChildByName( "MenuParent" );
if ( panel )
{
panel->SetBgColor( Color( 128, 128, 128, 255 ) );
panel->SetPaintBackgroundType( 0 );
}
panel = FindChildByName( "ToolParent" );
if ( panel )
{
panel->SetBgColor( Color( 0, 0, 0, 128 ) );
panel->SetPaintBackgroundType( 0 );
}
panel = FindChildByName( "SelectionParent" );
if ( panel )
{
panel->SetBgColor( Color( 0, 0, 0, 128 ) );
panel->SetPaintBackgroundType( 0 );
}
panel = FindChildByName( "MouseFeedbackParent" );
if ( panel )
{
panel->SetBgColor( Color( 0, 0, 0, 128 ) );
panel->SetPaintBackgroundType( 0 );
}
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::PerformLayout( void )
{
int wide, tall;
vgui::surface()->GetScreenSize( wide, tall );
SetBounds( 0, 0, wide, tall );
Panel *panel = FindChildByName( "MenuParent" );
if ( panel )
{
int oldWide, oldTall;
panel->GetSize( oldWide, oldTall );
panel->SetSize( wide, oldTall );
}
BaseClass::PerformLayout();
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::PaintBackground( void )
{
BaseClass::PaintBackground();
}
//--------------------------------------------------------------------------------------------------------
const char *CNavUIBasePanel::ActiveToolName( void ) const
{
if ( m_toolPanel )
return m_toolPanel->GetName();
return "";
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::ActivateTool( const char *toolName )
{
if ( m_toolPanel && FStrEq( m_toolPanel->GetName(), toolName ) )
{
m_toolPanel->Shutdown();
m_toolPanel->MarkForDeletion();
m_toolPanel = NULL;
}
else
{
if ( m_toolPanel )
{
m_toolPanel->Shutdown();
m_toolPanel->MarkForDeletion();
m_toolPanel = NULL;
}
Panel *toolParent = FindChildByName( "ToolParent" );
if ( !toolParent )
toolParent = this;
m_toolPanel = CreateTool( toolName, toolParent );
if ( m_toolPanel )
{
m_toolPanel->Init();
m_toolPanel->SetVisible( true );
}
}
}
//--------------------------------------------------------------------------------------------------------
CNavUIToolPanel *CNavUIBasePanel::CreateTool( const char *toolName, vgui::Panel *toolParent )
{
if ( FStrEq( toolName, "Selection" ) )
{
return new SelectionToolPanel( toolParent, toolName );
}
if ( FStrEq( toolName, "Mesh" ) )
{
return new MeshToolPanel( toolParent, toolName );
}
if ( FStrEq( toolName, "Attribute" ) )
{
return new AttributeToolPanel( toolParent, toolName );
}
return NULL;
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnCommand( const char *command )
{
CSplitString argv( command, " " );
if ( FStrEq( "Close", command ) )
{
ToggleVisibility();
}
else if ( FStrEq( "MeshTool", command ) )
{
ActivateTool( "Mesh" );
return;
}
else if ( FStrEq( "AttributesTool", command ) )
{
ActivateTool( "Attribute" );
return;
}
else if ( FStrEq( "StopEditing", command ) )
{
MarkForDeletion();
engine->ServerCommand( "nav_edit 0\n" );
}
else
{
BaseClass::OnCommand( command );
}
// argv can't delete individual elements
}
//--------------------------------------------------------------------------------------------------------
// GameUI panels are always visible by default, so here we hide ourselves if the GameUI is up.
void CNavUIBasePanel::OnTick( void )
{
CBasePlayer *player = UTIL_GetListenServerHost();
if ( !player || !player->IsConnected() )
{
m_hidden = true;
SetVisible( false );
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
return;
}
if ( enginevgui->IsGameUIVisible() )
{
if ( GetAlpha() != 0 )
{
SetAlpha( 0 );
SetMouseInputEnabled( false );
}
}
else
{
if ( m_hidden )
{
if ( GetAlpha() > 0 )
{
SetAlpha( 0 );
SetMouseInputEnabled( false );
}
SetVisible( false );
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
return;
}
else
{
if ( GetAlpha() < 255 )
{
SetAlpha( 255 );
SetMouseInputEnabled( true );
if ( !m_selectionPanel )
{
Panel *selectionParent = FindChildByName( "SelectionParent" );
if ( !selectionParent )
selectionParent = this;
m_selectionPanel = CreateTool( "Selection", selectionParent );
if ( m_selectionPanel )
{
m_selectionPanel->Init();
m_selectionPanel->SetVisible( true );
}
}
}
CFmtStr str;
if ( m_toolPanel )
{
str.sprintf( "%s - %s", STRING( gpGlobals->mapname ), m_toolPanel->GetName() );
}
else
{
str.sprintf( "%s", STRING( gpGlobals->mapname ) );
}
SetTitle( str.Access(), true );
}
}
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::ToggleVisibility( void )
{
m_hidden = !m_hidden;
if ( m_hidden && NavGUIRebuild.GetBool() )
{
MarkForDeletion();
s_navUIPanel = NULL;
}
}
//--------------------------------------------------------------------------------------------------------
Panel *CNavUIBasePanel::CreateControlByName( const char *controlName )
{
if ( FStrEq( controlName, "Button" ) )
{
return new CNavUIButton( this, "CNavUIButton" );
}
if ( FStrEq( controlName, "TextEntry" ) )
{
return new CNavUITextEntry( this, "CNavUITextEntry" );
}
if ( FStrEq( controlName, "ComboBox" ) )
{
return new CNavUIComboBox( this, "CNavUIComboBox", 5, false );
}
if ( FStrEq( controlName, "CheckButton" ) )
{
return new CNavUICheckButton( this, "CNavUICheckButton", "" );
}
return BaseClass::CreateControlByName( controlName );
}
//--------------------------------------------------------------------------------------------------------
Panel *CNavUIToolPanel::CreateControlByName( const char *controlName )
{
if ( s_navUIPanel )
{
return s_navUIPanel->CreateControlByName( controlName );
}
return BaseClass::CreateControlByName( controlName );
}
//--------------------------------------------------------------------------------------------------------
bool CNavUIToolPanel::IsCheckButtonChecked( const char *name )
{
vgui::CheckButton *checkButton = dynamic_cast< vgui::CheckButton * >( FindChildByName( name, true ) );
if ( !checkButton )
return false;
return checkButton->IsSelected();
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::LookupKey( void )
{
if ( m_hideKey == BUTTON_CODE_INVALID )
m_hideKey = (gameuifuncs) ? gameuifuncs->GetButtonCodeForBind( "nav_gui" ) : BUTTON_CODE_INVALID;
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnKeyCodePressed( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
m_hidePressedTimer.Start();
return;
}
BaseClass::OnKeyCodePressed( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnKeyCodeReleased( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
if ( m_hidePressedTimer.HasStarted() && m_hidePressedTimer.GetElapsedTime() < 0.5f )
{
s_navUIPanel->ToggleVisibility();
m_hidePressedTimer.Invalidate();
}
return;
}
BaseClass::OnKeyCodeReleased( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnCursorEntered( void )
{
BaseClass::OnCursorEntered();
if ( m_performingLeftClickAction )
{
if ( m_toolPanel )
{
m_toolPanel->FinishLeftClickAction( m_leftClickAction );
}
if ( m_selectionPanel )
{
m_selectionPanel->FinishLeftClickAction( m_leftClickAction );
}
m_performingLeftClickAction = false;
}
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnCursorMoved( int x, int y )
{
if ( m_toolPanel )
{
m_toolPanel->OnCursorMoved( x, y );
}
if ( m_selectionPanel )
{
m_selectionPanel->OnCursorMoved( x, y );
}
BaseClass::OnCursorMoved( x, y );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnCursorExited( void )
{
BaseClass::OnCursorExited();
if ( m_performingLeftClickAction )
{
if ( m_toolPanel )
{
m_toolPanel->FinishLeftClickAction( m_leftClickAction );
}
if ( m_selectionPanel )
{
m_selectionPanel->FinishLeftClickAction( m_leftClickAction );
}
m_performingLeftClickAction = false;
}
/*
if ( m_dragSelecting || m_dragUnselecting )
{
PlaySound( "EDIT_END_AREA.Creating" );
}
m_dragSelecting = false;
m_dragUnselecting = false;
*/
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnMousePressed( MouseCode code )
{
/*
CNavArea *area = TheNavMesh->GetSelectedArea();
*/
switch ( code )
{
case MOUSE_LEFT:
m_performingLeftClickAction = true;
if ( m_toolPanel )
{
m_toolPanel->StartLeftClickAction( m_leftClickAction );
}
if ( m_selectionPanel )
{
m_selectionPanel->StartLeftClickAction( m_leftClickAction );
}
break;
}
BaseClass::OnMousePressed( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnMouseReleased( MouseCode code )
{
switch ( code )
{
case MOUSE_LEFT:
if ( m_performingLeftClickAction )
{
if ( m_toolPanel )
{
m_toolPanel->FinishLeftClickAction( m_leftClickAction );
}
if ( m_selectionPanel )
{
m_selectionPanel->FinishLeftClickAction( m_leftClickAction );
}
m_performingLeftClickAction = false;
}
break;
case MOUSE_RIGHT:
if ( m_toolPanel )
{
m_toolPanel->StartRightClickAction( "Selection::ClearSelection" );
}
if ( m_selectionPanel )
{
m_selectionPanel->StartRightClickAction( "Selection::ClearSelection" );
}
break;
}
BaseClass::OnMousePressed( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::PlaySound( const char *sound )
{
CBasePlayer *player = UTIL_GetListenServerHost();
if ( player )
{
player->EmitSound( sound );
}
}
//--------------------------------------------------------------------------------------------------------
// Taken from cl_dll/view.cpp
float ScaleFOVByWidthRatio( float fovDegrees, float ratio )
{
float halfAngleRadians = fovDegrees * ( 0.5f * M_PI / 180.0f );
float t = tan( halfAngleRadians );
t *= ratio;
float retDegrees = ( 180.0f / M_PI ) * atan( t );
return retDegrees * 2.0f;
}
//--------------------------------------------------------------------------------------------------------
// Purpose:
// Given a field of view and mouse/screen positions as well as the current
// render origin and angles, returns a unit vector through the mouse position
// that can be used to trace into the world under the mouse click pixel.
// Input :
// mousex -
// mousey -
// fov -
// vecRenderOrigin -
// vecRenderAngles -
// Output :
// vecPickingRay
// Adapted from cl_dll/c_vguiscreen.cpp
//--------------------------------------------------------------------------------------------------------
void ScreenToWorld( int mousex, int mousey, float fov,
const Vector& vecRenderOrigin,
const QAngle& vecRenderAngles,
Vector& vecPickingRay )
{
float dx, dy;
float c_x, c_y;
float dist;
Vector vpn, vup, vright;
int wide, tall;
vgui::surface()->GetScreenSize( wide, tall );
c_x = wide / 2;
c_y = tall / 2;
float scaled_fov = ScaleFOVByWidthRatio( fov, (float)wide / (float)tall * 0.75f );
dx = (float)mousex - c_x;
// Invert Y
dy = c_y - (float)mousey;
// Convert view plane distance
dist = c_x / tan( M_PI * scaled_fov / 360.0 );
// Decompose view angles
AngleVectors( vecRenderAngles, &vpn, &vright, &vup );
// Offset forward by view plane distance, and then by pixel offsets
vecPickingRay = vpn * dist + vright * ( dx ) + vup * ( dy );
// Convert to unit vector
VectorNormalize( vecPickingRay );
}
//--------------------------------------------------------------------------------------------------------
void GetNavUIEditVectors( Vector *pos, Vector *forward )
{
CBasePlayer *player = UTIL_GetListenServerHost();
if ( !player )
{
return;
}
if ( !s_navUIPanel )
{
return;
}
if ( s_navUIPanel->GetAlpha() < 255 )
{
return;
}
int x, y;
vgui::surface()->SurfaceGetCursorPos( x, y );
float fov = player->GetFOV();
QAngle eyeAngles = player->EyeAngles();
Vector eyePosition = player->EyePosition();
Vector pick;
ScreenToWorld( x, y, fov, eyePosition, eyeAngles, pick );
*forward = pick;
}
//--------------------------------------------------------------------------------------------------------
void NavUICommand( void )
{
if ( engine->IsDedicatedServer() )
return;
if ( UTIL_GetCommandClient() != UTIL_GetListenServerHost() )
return;
engine->ServerCommand( "nav_edit 1\n" );
bool created = false;
if ( !s_navUIPanel )
{
created = true;
s_navUIPanel = CreateNavUI();
}
ShowGameDLLPanel( s_navUIPanel );
vgui::ivgui()->AddTickSignal( s_navUIPanel->GetVPanel() );
if ( !created )
{
s_navUIPanel->ToggleVisibility();
}
}
ConCommand nav_gui( "nav_gui", NavUICommand, "Opens the nav editing GUI", FCVAR_CHEAT );
#endif // SERVER_USES_VGUI
//--------------------------------------------------------------------------------------------------------