You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
104 lines
3.7 KiB
104 lines
3.7 KiB
// NextBotCombatCharacter.h
|
|
// Next generation bot system
|
|
// Author: Michael Booth, April 2005
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
#ifndef _NEXT_BOT_H_
|
|
#define _NEXT_BOT_H_
|
|
|
|
#include "NextBotInterface.h"
|
|
#include "NextBotManager.h"
|
|
|
|
#ifdef TERROR
|
|
#include "player_lagcompensation.h"
|
|
#endif
|
|
|
|
class NextBotCombatCharacter;
|
|
struct animevent_t;
|
|
|
|
extern ConVar NextBotStop;
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------------------------
|
|
//----------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* A Next Bot derived from CBaseCombatCharacter
|
|
*/
|
|
class NextBotCombatCharacter : public CBaseCombatCharacter, public INextBot
|
|
{
|
|
public:
|
|
DECLARE_CLASS( NextBotCombatCharacter, CBaseCombatCharacter );
|
|
DECLARE_SERVERCLASS();
|
|
DECLARE_DATADESC();
|
|
|
|
NextBotCombatCharacter( void );
|
|
virtual ~NextBotCombatCharacter() { }
|
|
|
|
virtual void Spawn( void );
|
|
|
|
virtual Vector EyePosition( void );
|
|
|
|
virtual INextBot *MyNextBotPointer( void ) { return this; }
|
|
|
|
// Event hooks into NextBot system ---------------------------------------
|
|
virtual int OnTakeDamage_Alive( const CTakeDamageInfo &info );
|
|
virtual int OnTakeDamage_Dying( const CTakeDamageInfo &info );
|
|
virtual void Event_Killed( const CTakeDamageInfo &info );
|
|
virtual void HandleAnimEvent( animevent_t *event );
|
|
virtual void OnNavAreaChanged( CNavArea *enteredArea, CNavArea *leftArea ); // invoked (by UpdateLastKnownArea) when we enter a new nav area (or it is reset to NULL)
|
|
virtual void Touch( CBaseEntity *other );
|
|
virtual void SetModel( const char *szModelName );
|
|
virtual void Ignite( float flFlameLifetime, bool bNPCOnly = true, float flSize = 0.0f, bool bCalledByLevelDesigner = false );
|
|
virtual void Ignite( float flFlameLifetime, CBaseEntity *pAttacker );
|
|
//------------------------------------------------------------------------
|
|
|
|
virtual bool IsUseableEntity( CBaseEntity *entity, unsigned int requiredCaps = 0 );
|
|
void UseEntity( CBaseEntity *entity, USE_TYPE useType = USE_TOGGLE );
|
|
|
|
// Implement this if you use MOVETYPE_CUSTOM
|
|
virtual void PerformCustomPhysics( Vector *pNewPosition, Vector *pNewVelocity, QAngle *pNewAngles, QAngle *pNewAngVelocity );
|
|
|
|
virtual bool BecomeRagdoll( const CTakeDamageInfo &info, const Vector &forceVector );
|
|
|
|
// hook to INextBot update
|
|
void DoThink( void );
|
|
|
|
// expose to public
|
|
int GetLastHitGroup( void ) const; // where on our body were we injured last
|
|
|
|
virtual bool IsAreaTraversable( const CNavArea *area ) const; // return true if we can use the given area
|
|
|
|
virtual CBaseCombatCharacter *GetLastAttacker( void ) const; // return the character who last attacked me
|
|
|
|
// begin INextBot public interface ----------------------------------------------------------------
|
|
virtual NextBotCombatCharacter *GetEntity( void ) const { return const_cast< NextBotCombatCharacter * >( this ); }
|
|
virtual NextBotCombatCharacter *GetNextBotCombatCharacter( void ) const { return const_cast< NextBotCombatCharacter * >( this ); }
|
|
|
|
|
|
private:
|
|
EHANDLE m_lastAttacker;
|
|
|
|
bool m_didModelChange;
|
|
};
|
|
|
|
|
|
inline CBaseCombatCharacter *NextBotCombatCharacter::GetLastAttacker( void ) const
|
|
{
|
|
return ( m_lastAttacker.Get() == NULL ) ? NULL : m_lastAttacker->MyCombatCharacterPointer();
|
|
}
|
|
|
|
inline int NextBotCombatCharacter::GetLastHitGroup( void ) const
|
|
{
|
|
return LastHitGroup();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------
|
|
class NextBotDestroyer
|
|
{
|
|
public:
|
|
NextBotDestroyer( int team );
|
|
bool operator() ( INextBot *bot );
|
|
int m_team; // the team to delete bots from, or TEAM_ANY for any team
|
|
};
|
|
|
|
#endif // _NEXT_BOT_H_
|