Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Shadow control entity.
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//------------------------------------------------------------------------------
// FIXME: This really should inherit from something more lightweight
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Purpose : Water LOD control entity
//------------------------------------------------------------------------------
class CWaterLODControl : public CBaseEntity
{
public:
DECLARE_CLASS( CWaterLODControl, CBaseEntity );
CWaterLODControl();
void Spawn( void );
bool KeyValue( const char *szKeyName, const char *szValue );
int UpdateTransmitState();
void SetCheapWaterStartDistance( inputdata_t &inputdata );
void SetCheapWaterEndDistance( inputdata_t &inputdata );
virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
private:
CNetworkVar( float, m_flCheapWaterStartDistance );
CNetworkVar( float, m_flCheapWaterEndDistance );
};
LINK_ENTITY_TO_CLASS(water_lod_control, CWaterLODControl);
BEGIN_DATADESC( CWaterLODControl )
DEFINE_KEYFIELD( m_flCheapWaterStartDistance, FIELD_FLOAT, "cheapwaterstartdistance" ),
DEFINE_KEYFIELD( m_flCheapWaterEndDistance, FIELD_FLOAT, "cheapwaterenddistance" ),
// Inputs
DEFINE_INPUT( m_flCheapWaterStartDistance, FIELD_FLOAT, "SetCheapWaterStartDistance" ),
DEFINE_INPUT( m_flCheapWaterEndDistance, FIELD_FLOAT, "SetCheapWaterEndDistance" ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST_NOBASE(CWaterLODControl, DT_WaterLODControl)
SendPropFloat(SENDINFO(m_flCheapWaterStartDistance), 0, SPROP_NOSCALE ),
SendPropFloat(SENDINFO(m_flCheapWaterEndDistance), 0, SPROP_NOSCALE ),
END_SEND_TABLE()
CWaterLODControl::CWaterLODControl()
{
m_flCheapWaterStartDistance = 1000.0f;
m_flCheapWaterEndDistance = 2000.0f;
}
//------------------------------------------------------------------------------
// Purpose : Send even though we don't have a model
//------------------------------------------------------------------------------
int CWaterLODControl::UpdateTransmitState()
{
// ALWAYS transmit to all clients.
return SetTransmitState( FL_EDICT_ALWAYS );
}
bool CWaterLODControl::KeyValue( const char *szKeyName, const char *szValue )
{
if ( FStrEq( szKeyName, "cheapwaterstartdistance" ) )
{
m_flCheapWaterStartDistance = atof( szValue );
return true;
}
if ( FStrEq( szKeyName, "cheapwaterenddistance" ) )
{
m_flCheapWaterEndDistance = atof( szValue );
return true;
}
return BaseClass::KeyValue( szKeyName, szValue );
}
//------------------------------------------------------------------------------
// Purpose :
//------------------------------------------------------------------------------
void CWaterLODControl::Spawn( void )
{
Precache();
SetSolid( SOLID_NONE );
}
//------------------------------------------------------------------------------
// Input values
//------------------------------------------------------------------------------
void CWaterLODControl::SetCheapWaterStartDistance( inputdata_t &inputdata )
{
m_flCheapWaterStartDistance = atof( inputdata.value.String() );
}
void CWaterLODControl::SetCheapWaterEndDistance( inputdata_t &inputdata )
{
m_flCheapWaterEndDistance = atof( inputdata.value.String() );
}