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121 lines
2.6 KiB
121 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Default schedules.
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//
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//=============================================================================//
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#ifndef AI_DEFAULT_H
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#define AI_DEFAULT_H
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#ifdef _WIN32
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#pragma once
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#endif
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//=========================================================
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// These are the schedule types
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//=========================================================
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enum
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{
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SCHED_NONE = 0,
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SCHED_IDLE_STAND,
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SCHED_IDLE_WALK,
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SCHED_IDLE_WANDER,
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SCHED_WAKE_ANGRY,
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SCHED_ALERT_FACE,
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SCHED_ALERT_FACE_BESTSOUND,
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SCHED_ALERT_REACT_TO_COMBAT_SOUND,
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SCHED_ALERT_SCAN,
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SCHED_ALERT_STAND,
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SCHED_ALERT_WALK,
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SCHED_INVESTIGATE_SOUND,
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SCHED_COMBAT_FACE,
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SCHED_COMBAT_SWEEP,
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SCHED_FEAR_FACE,
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SCHED_COMBAT_STAND,
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SCHED_COMBAT_WALK,
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SCHED_CHASE_ENEMY,
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SCHED_CHASE_ENEMY_FAILED,
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SCHED_VICTORY_DANCE,
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SCHED_TARGET_FACE,
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SCHED_TARGET_CHASE,
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SCHED_SMALL_FLINCH,
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SCHED_BIG_FLINCH,
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SCHED_BACK_AWAY_FROM_ENEMY,
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SCHED_MOVE_AWAY_FROM_ENEMY,
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SCHED_BACK_AWAY_FROM_SAVE_POSITION,
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SCHED_TAKE_COVER_FROM_ENEMY,
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SCHED_TAKE_COVER_FROM_BEST_SOUND,
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SCHED_FLEE_FROM_BEST_SOUND,
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SCHED_TAKE_COVER_FROM_ORIGIN,
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SCHED_FAIL_TAKE_COVER,
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SCHED_RUN_FROM_ENEMY,
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SCHED_RUN_FROM_ENEMY_FALLBACK,
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SCHED_MOVE_TO_WEAPON_RANGE,
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SCHED_ESTABLISH_LINE_OF_FIRE,
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SCHED_ESTABLISH_LINE_OF_FIRE_FALLBACK,
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SCHED_PRE_FAIL_ESTABLISH_LINE_OF_FIRE,
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SCHED_FAIL_ESTABLISH_LINE_OF_FIRE,
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SCHED_SHOOT_ENEMY_COVER,
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SCHED_COWER, // usually a last resort!
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SCHED_MELEE_ATTACK1,
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SCHED_MELEE_ATTACK2,
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SCHED_RANGE_ATTACK1,
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SCHED_RANGE_ATTACK2,
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SCHED_SPECIAL_ATTACK1,
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SCHED_SPECIAL_ATTACK2,
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SCHED_STANDOFF,
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SCHED_ARM_WEAPON,
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SCHED_DISARM_WEAPON,
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SCHED_HIDE_AND_RELOAD,
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SCHED_RELOAD,
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SCHED_AMBUSH,
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SCHED_DIE,
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SCHED_DIE_RAGDOLL,
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SCHED_WAIT_FOR_SCRIPT,
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SCHED_AISCRIPT,
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SCHED_SCRIPTED_WALK,
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SCHED_SCRIPTED_RUN,
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SCHED_SCRIPTED_CUSTOM_MOVE,
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SCHED_SCRIPTED_WAIT,
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SCHED_SCRIPTED_FACE,
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SCHED_SCENE_GENERIC,
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SCHED_NEW_WEAPON,
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SCHED_NEW_WEAPON_CHEAT,
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SCHED_SWITCH_TO_PENDING_WEAPON,
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SCHED_GET_HEALTHKIT,
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SCHED_WAIT_FOR_SPEAK_FINISH,
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SCHED_MOVE_AWAY,
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SCHED_MOVE_AWAY_FAIL,
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SCHED_MOVE_AWAY_END,
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SCHED_FORCED_GO,
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SCHED_FORCED_GO_RUN,
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SCHED_NPC_FREEZE,
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SCHED_PATROL_WALK,
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SCHED_COMBAT_PATROL,
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SCHED_PATROL_RUN,
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SCHED_RUN_RANDOM,
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SCHED_FALL_TO_GROUND,
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SCHED_DROPSHIP_DUSTOFF,
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SCHED_FLINCH_PHYSICS,
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SCHED_FAIL,
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SCHED_FAIL_NOSTOP,
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SCHED_RUN_FROM_ENEMY_MOB,
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SCHED_DUCK_DODGE,
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SCHED_INTERACTION_MOVE_TO_PARTNER,
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SCHED_INTERACTION_WAIT_FOR_PARTNER,
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SCHED_SLEEP,
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// ======================================
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// IMPORTANT: This must be the last enum
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// ======================================
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LAST_SHARED_SCHEDULE
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};
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#endif // AI_DEFAULT_H
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