Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "ai_localnavigator.h"
#include "ai_basenpc.h"
#include "ai_planesolver.h"
#include "ai_moveprobe.h"
#include "ai_motor.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
ConVar ai_debug_directnavprobe("ai_debug_directnavprobe", "0");
const float TIME_DELAY_FULL_DIRECT_PROBE[2] = { 0.25, 0.35 };
//-----------------------------------------------------------------------------
BEGIN_SIMPLE_DATADESC(CAI_LocalNavigator)
// m_fLastWasClear (not saved)
// m_LastMoveGoal (not saved)
// m_FullDirectTimer (not saved)
// m_pPlaneSolver (not saved)
// m_pMoveProbe (not saved)
END_DATADESC();
//-------------------------------------
CAI_LocalNavigator::CAI_LocalNavigator(CAI_BaseNPC *pOuter) : CAI_Component( pOuter )
{
m_pMoveProbe = NULL;
m_pPlaneSolver = new CAI_PlaneSolver( pOuter );
m_fLastWasClear = false;
memset( &m_LastMoveGoal, 0, sizeof(m_LastMoveGoal) );
}
//-------------------------------------
CAI_LocalNavigator::~CAI_LocalNavigator()
{
delete m_pPlaneSolver;
}
//-------------------------------------
void CAI_LocalNavigator::Init( IAI_MovementSink *pMovementServices )
{
CAI_ProxyMovementSink::Init( pMovementServices );
m_pMoveProbe = GetOuter()->GetMoveProbe(); // @TODO (toml 03-30-03): this is a "bad" way to grab this pointer. Components should have an explcit "init" phase.
}
//-------------------------------------
void CAI_LocalNavigator::ResetMoveCalculations()
{
m_FullDirectTimer.Force();
m_pPlaneSolver->Reset();
}
//-------------------------------------
void CAI_LocalNavigator::AddObstacle( const Vector &pos, float radius, AI_MoveSuggType_t type )
{
m_pPlaneSolver->AddObstacle( pos, radius, NULL, type );
}
//-------------------------------------
bool CAI_LocalNavigator::HaveObstacles()
{
return m_pPlaneSolver->HaveObstacles();
}
//-------------------------------------
bool CAI_LocalNavigator::MoveCalcDirect( AILocalMoveGoal_t *pMoveGoal, bool bOnlyCurThink, float *pDistClear, AIMoveResult_t *pResult )
{
AI_PROFILE_SCOPE(CAI_LocalNavigator_MoveCalcDirect);
bool bRetVal = false;
if ( pMoveGoal->speed )
{
CAI_Motor *pMotor = GetOuter()->GetMotor();
float minCheckDist = pMotor->MinCheckDist();
float probeDist = m_pPlaneSolver->CalcProbeDist( pMoveGoal->speed ); // having this match steering allows one fewer traces
float checkDist = MAX( minCheckDist, probeDist );
float checkStepDist = MAX( 16.0, probeDist * 0.5 );
if ( pMoveGoal->flags & ( AILMG_TARGET_IS_TRANSITION | AILMG_TARGET_IS_GOAL ) )
{
// clamp checkDist to be no farther than max distance to goal
checkDist = MIN( checkDist, pMoveGoal->maxDist );
}
if ( checkDist <= 0.0 )
{
*pResult = AIMR_OK;
return true;
}
float moveThisInterval = pMotor->CalcIntervalMove();
bool bExpectingArrival = (moveThisInterval >= checkDist);
if ( !m_FullDirectTimer.Expired() )
{
if ( !m_fLastWasClear ||
( !VectorsAreEqual(pMoveGoal->target, m_LastMoveGoal.target, 0.1) ||
!VectorsAreEqual(pMoveGoal->dir, m_LastMoveGoal.dir, 0.1) ) ||
bExpectingArrival )
{
m_FullDirectTimer.Force();
}
}
if ( bOnlyCurThink ) // Outer code claims to have done a validation (probably a simplify operation)
{
m_FullDirectTimer.Set( TIME_DELAY_FULL_DIRECT_PROBE[AIStrongOpt()] );
}
// First, check the probable move for this cycle
bool bTraceClear = true;
Vector testPos;
if ( !bExpectingArrival )
{
testPos = GetLocalOrigin() + pMoveGoal->dir * moveThisInterval;
bTraceClear = GetMoveProbe()->MoveLimit( pMoveGoal->navType, GetLocalOrigin(), testPos,
MASK_NPCSOLID, pMoveGoal->pMoveTarget,
100.0,
( pMoveGoal->navType == NAV_GROUND ) ? AIMLF_2D : AIMLF_DEFAULT,
&pMoveGoal->directTrace );
if ( !bTraceClear )
{
// Adjust probe top match expected probe dist (relied on later in process)
pMoveGoal->directTrace.flDistObstructed = (checkDist - moveThisInterval) + pMoveGoal->directTrace.flDistObstructed;
}
if ( !IsRetail() && ai_debug_directnavprobe.GetBool() )
{
if ( !bTraceClear )
{
DevMsg( GetOuter(), "Close obstruction %f\n", checkDist - pMoveGoal->directTrace.flDistObstructed );
NDebugOverlay::Line( WorldSpaceCenter(), Vector( testPos.x, testPos.y, WorldSpaceCenter().z ), 255, 0, 0, false, 0.1 );
if ( pMoveGoal->directTrace.pObstruction )
NDebugOverlay::Line( WorldSpaceCenter(), pMoveGoal->directTrace.pObstruction->WorldSpaceCenter(), 255, 0, 255, false, 0.1 );
}
else
{
NDebugOverlay::Line( WorldSpaceCenter(), Vector( testPos.x, testPos.y, WorldSpaceCenter().z ), 0, 255, 0, false, 0.1 );
}
}
pMoveGoal->thinkTrace = pMoveGoal->directTrace;
}
// Now project out for future obstructions
if ( bTraceClear )
{
if ( m_FullDirectTimer.Expired() )
{
testPos = GetLocalOrigin() + pMoveGoal->dir * checkDist;
float checkStepPct = (checkStepDist / checkDist) * 100.0;
if ( checkStepPct > 100.0 )
checkStepPct = 100.0;
bTraceClear = GetMoveProbe()->MoveLimit( pMoveGoal->navType, GetLocalOrigin(), testPos,
MASK_NPCSOLID, pMoveGoal->pMoveTarget,
checkStepPct,
( pMoveGoal->navType == NAV_GROUND ) ? AIMLF_2D : AIMLF_DEFAULT,
&pMoveGoal->directTrace );
if ( bExpectingArrival )
pMoveGoal->thinkTrace = pMoveGoal->directTrace;
if (ai_debug_directnavprobe.GetBool() )
{
if ( !bTraceClear )
{
NDebugOverlay::Line( GetOuter()->EyePosition(), Vector( testPos.x, testPos.y, GetOuter()->EyePosition().z ), 255, 0, 0, false, 0.1 );
DevMsg( GetOuter(), "Obstruction %f\n", checkDist - pMoveGoal->directTrace.flDistObstructed );
}
else
{
NDebugOverlay::Line( GetOuter()->EyePosition(), Vector( testPos.x, testPos.y, GetOuter()->EyePosition().z ), 0, 255, 0, false, 0.1 );
DevMsg( GetOuter(), "No obstruction\n" );
}
}
}
else
{
if ( ai_debug_directnavprobe.GetBool() )
DevMsg( GetOuter(), "No obstruction (Near probe only)\n" );
}
}
pMoveGoal->bHasTraced = true;
float distClear = checkDist - pMoveGoal->directTrace.flDistObstructed;
if (distClear < 0.001)
distClear = 0;
if ( bTraceClear )
{
*pResult = AIMR_OK;
bRetVal = true;
m_fLastWasClear = true;
}
else if ( ( pMoveGoal->flags & ( AILMG_TARGET_IS_TRANSITION | AILMG_TARGET_IS_GOAL ) ) &&
pMoveGoal->maxDist < distClear )
{
*pResult = AIMR_OK;
bRetVal = true;
m_fLastWasClear = true;
}
else
{
*pDistClear = distClear;
m_fLastWasClear = false;
}
}
else
{
// Should never end up in this function with speed of zero. Probably an activity problem.
*pResult = AIMR_ILLEGAL;
bRetVal = true;
}
m_LastMoveGoal = *pMoveGoal;
if ( bRetVal && m_FullDirectTimer.Expired() )
m_FullDirectTimer.Set( TIME_DELAY_FULL_DIRECT_PROBE[AIStrongOpt()] );
return bRetVal;
}
//-------------------------------------
ConVar ai_no_steer( "ai_no_steer", "0" );
bool CAI_LocalNavigator::MoveCalcSteer( AILocalMoveGoal_t *pMoveGoal, float distClear, AIMoveResult_t *pResult )
{
if ( (pMoveGoal->flags & AILMG_NO_STEER) )
return false;
if ( ai_no_steer.GetBool() )
return false;
if ( GetOuter()->IsFlaggedEfficient() )
return false;
AI_PROFILE_SCOPE(CAI_Motor_MoveCalcSteer);
Vector moveSolution;
if ( m_pPlaneSolver->Solve( *pMoveGoal, distClear, &moveSolution ) )
{
if ( moveSolution != pMoveGoal->dir )
{
float dot = moveSolution.AsVector2D().Dot( pMoveGoal->dir.AsVector2D() );
const float COS_HALF_30 = 0.966;
if ( dot > COS_HALF_30 )
{
float probeDist = m_pPlaneSolver->CalcProbeDist( pMoveGoal->speed );
if ( pMoveGoal->maxDist < probeDist * 0.33333 && distClear > probeDist * 0.6666)
{
// A waypoint is coming up, but there's probably time to steer
// away after hitting it
*pResult = AIMR_OK;
return true;
}
}
pMoveGoal->facing = pMoveGoal->dir = moveSolution;
}
*pResult = AIMR_OK;
return true;
}
return false;
}
//-------------------------------------
bool CAI_LocalNavigator::MoveCalcStop( AILocalMoveGoal_t *pMoveGoal, float distClear, AIMoveResult_t *pResult )
{
if (distClear < pMoveGoal->maxDist)
{
if ( distClear < 0.1 )
{
DebugNoteMovementFailure();
*pResult = AIMR_ILLEGAL;
}
else
{
pMoveGoal->maxDist = distClear;
*pResult = AIMR_OK;
}
return true;
}
*pResult = AIMR_OK;
return true;
}
//-------------------------------------
#ifdef DEBUG
#define SetSolveCookie() pMoveGoal->solveCookie = __LINE__;
#else
#define SetSolveCookie() ((void)0)
#endif
AIMoveResult_t CAI_LocalNavigator::MoveCalcRaw( AILocalMoveGoal_t *pMoveGoal, bool bOnlyCurThink )
{
AI_PROFILE_SCOPE(CAI_Motor_MoveCalc);
AIMoveResult_t result = AIMR_OK; // Assume success
AIMoveTrace_t directTrace;
float distClear;
// --------------------------------------------------
bool bDirectClear = MoveCalcDirect( pMoveGoal, bOnlyCurThink, &distClear, &result);
if ( OnCalcBaseMove( pMoveGoal, distClear, &result ) )
{
SetSolveCookie();
return DbgResult( result );
}
bool bShouldSteer = ( !(pMoveGoal->flags & AILMG_NO_STEER) && ( !bDirectClear || HaveObstacles() ) );
if ( bDirectClear && !bShouldSteer )
{
SetSolveCookie();
return DbgResult( result );
}
// --------------------------------------------------
if ( bShouldSteer )
{
if ( !bDirectClear )
{
if ( OnObstructionPreSteer( pMoveGoal, distClear, &result ) )
{
SetSolveCookie();
return DbgResult( result );
}
}
if ( MoveCalcSteer( pMoveGoal, distClear, &result ) )
{
SetSolveCookie();
return DbgResult( result );
}
}
if ( OnFailedSteer( pMoveGoal, distClear, &result ) )
{
SetSolveCookie();
return DbgResult( result );
}
// --------------------------------------------------
if ( OnFailedLocalNavigation( pMoveGoal, distClear, &result ) )
{
SetSolveCookie();
return DbgResult( result );
}
if ( distClear < GetOuter()->GetMotor()->MinStoppingDist() )
{
if ( OnInsufficientStopDist( pMoveGoal, distClear, &result ) )
{
SetSolveCookie();
return DbgResult( result );
}
if ( MoveCalcStop( pMoveGoal, distClear, &result) )
{
SetSolveCookie();
return DbgResult( result );
}
}
// A hopeful result... may get in trouble at next waypoint and obstruction is still there
if ( distClear > pMoveGoal->curExpectedDist )
{
SetSolveCookie();
return DbgResult( AIMR_OK );
}
// --------------------------------------------------
DebugNoteMovementFailure();
SetSolveCookie();
return DbgResult( IsMoveBlocked( pMoveGoal->directTrace.fStatus ) ? pMoveGoal->directTrace.fStatus : AIMR_ILLEGAL );
}
//-------------------------------------
AIMoveResult_t CAI_LocalNavigator::MoveCalc( AILocalMoveGoal_t *pMoveGoal, bool bPreviouslyValidated )
{
bool bOnlyCurThink = ( bPreviouslyValidated && !HaveObstacles() );
AIMoveResult_t result = MoveCalcRaw( pMoveGoal, bOnlyCurThink );
if ( pMoveGoal->curExpectedDist > pMoveGoal->maxDist )
pMoveGoal->curExpectedDist = pMoveGoal->maxDist;
// If success, try to dampen really fast turning movement
if ( result == AIMR_OK)
{
float interval = GetOuter()->GetMotor()->GetMoveInterval();
float currentYaw = UTIL_AngleMod( GetLocalAngles().y );
float goalYaw;
float deltaYaw;
float speed;
float clampedYaw;
// Clamp yaw
goalYaw = UTIL_VecToYaw( pMoveGoal->facing );
deltaYaw = fabs( UTIL_AngleDiff( goalYaw, currentYaw ) );
if ( deltaYaw > 15 )
{
speed = deltaYaw * 4.0; // i.e., any maneuver takes a quarter a second
clampedYaw = AI_ClampYaw( speed, currentYaw, goalYaw, interval );
if ( clampedYaw != goalYaw )
{
pMoveGoal->facing = UTIL_YawToVector( clampedYaw );
}
}
}
return result;
}
//-----------------------------------------------------------------------------