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1605 lines
44 KiB
1605 lines
44 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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/*
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===== client.cpp ========================================================
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client/server game specific stuff
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*/
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#include "cbase.h"
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#include "player.h"
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#include "client.h"
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#include "soundent.h"
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#include "gamerules.h"
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#include "game.h"
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#include "physics.h"
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#include "entitylist.h"
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#include "shake.h"
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#include "globalstate.h"
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#include "event_tempentity_tester.h"
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#include "ndebugoverlay.h"
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#include "engine/IEngineSound.h"
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#include <ctype.h>
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#include "tier1/strtools.h"
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#include "te_effect_dispatch.h"
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#include "globals.h"
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#include "nav_mesh.h"
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#include "team.h"
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#include "datacache/imdlcache.h"
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#include "basemultiplayerplayer.h"
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#include "voice_gamemgr.h"
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#ifdef TF_DLL
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#include "tf_player.h"
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#include "tf_gamerules.h"
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#endif
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#ifdef HL2_DLL
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#include "weapon_physcannon.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern int giPrecacheGrunt;
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// For not just using one big ai net
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extern CBaseEntity* FindPickerEntity( CBasePlayer* pPlayer );
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extern bool IsInCommentaryMode( void );
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ConVar *sv_cheats = NULL;
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enum eAllowPointServerCommand {
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eAllowNever,
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eAllowOfficial,
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eAllowAlways
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};
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#ifdef TF_DLL
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// The default value here should match the default of the convar
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eAllowPointServerCommand sAllowPointServerCommand = eAllowOfficial;
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#else
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eAllowPointServerCommand sAllowPointServerCommand = eAllowAlways;
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#endif // TF_DLL
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void sv_allow_point_servercommand_changed( IConVar *pConVar, const char *pOldString, float flOldValue )
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{
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ConVarRef var( pConVar );
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if ( !var.IsValid() )
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{
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return;
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}
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const char *pNewValue = var.GetString();
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if ( V_strcasecmp ( pNewValue, "always" ) == 0 )
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{
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sAllowPointServerCommand = eAllowAlways;
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}
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#ifdef TF_DLL
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else if ( V_strcasecmp ( pNewValue, "official" ) == 0 )
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{
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sAllowPointServerCommand = eAllowOfficial;
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}
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#endif // TF_DLL
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else
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{
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sAllowPointServerCommand = eAllowNever;
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}
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}
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ConVar sv_allow_point_servercommand ( "sv_allow_point_servercommand",
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#ifdef TF_DLL
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// The default value here should match the default of the convar
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"official",
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#else
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// Other games may use this in their official maps, and only TF exposes IsValveMap() currently
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"always",
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#endif // TF_DLL
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FCVAR_NONE,
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"Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps.\n"
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" disallow : Always disallow\n"
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#ifdef TF_DLL
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" official : Allowed for valve maps only\n"
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#endif // TF_DLL
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" always : Allow for all maps", sv_allow_point_servercommand_changed );
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void ClientKill( edict_t *pEdict, const Vector &vecForce, bool bExplode = false )
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{
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CBasePlayer *pPlayer = static_cast<CBasePlayer*>( GetContainingEntity( pEdict ) );
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pPlayer->CommitSuicide( vecForce, bExplode );
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}
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char * CheckChatText( CBasePlayer *pPlayer, char *text )
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{
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char *p = text;
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// invalid if NULL or empty
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if ( !text || !text[0] )
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return NULL;
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int length = Q_strlen( text );
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// remove quotes (leading & trailing) if present
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if (*p == '"')
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{
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p++;
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length -=2;
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p[length] = 0;
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}
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// cut off after 127 chars
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if ( length > 127 )
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text[127] = 0;
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GameRules()->CheckChatText( pPlayer, p );
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return p;
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}
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//// HOST_SAY
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// String comes in as
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// say blah blah blah
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// or as
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// blah blah blah
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//
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void Host_Say( edict_t *pEdict, const CCommand &args, bool teamonly )
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{
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CBasePlayer *client;
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int j;
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char *p;
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char text[256];
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char szTemp[256];
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const char *cpSay = "say";
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const char *cpSayTeam = "say_team";
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const char *pcmd = args[0];
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bool bSenderDead = false;
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// We can get a raw string now, without the "say " prepended
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if ( args.ArgC() == 0 )
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return;
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if ( !stricmp( pcmd, cpSay) || !stricmp( pcmd, cpSayTeam ) )
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{
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if ( args.ArgC() >= 2 )
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{
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p = (char *)args.ArgS();
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}
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else
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{
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// say with a blank message, nothing to do
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return;
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}
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}
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else // Raw text, need to prepend argv[0]
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{
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if ( args.ArgC() >= 2 )
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{
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Q_snprintf( szTemp,sizeof(szTemp), "%s %s", ( char * )pcmd, (char *)args.ArgS() );
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}
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else
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{
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// Just a one word command, use the first word...sigh
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Q_snprintf( szTemp,sizeof(szTemp), "%s", ( char * )pcmd );
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}
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p = szTemp;
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}
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CBasePlayer *pPlayer = NULL;
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if ( pEdict )
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{
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pPlayer = ((CBasePlayer *)CBaseEntity::Instance( pEdict ));
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Assert( pPlayer );
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// make sure the text has valid content
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p = CheckChatText( pPlayer, p );
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}
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if ( !p )
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return;
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if ( pEdict )
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{
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if ( !pPlayer->CanSpeak() )
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return;
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// See if the player wants to modify of check the text
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pPlayer->CheckChatText( p, 127 ); // though the buffer szTemp that p points to is 256,
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// chat text is capped to 127 in CheckChatText above
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Assert( strlen( pPlayer->GetPlayerName() ) > 0 );
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bSenderDead = ( pPlayer->m_lifeState != LIFE_ALIVE );
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}
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else
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{
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bSenderDead = false;
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}
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const char *pszFormat = NULL;
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const char *pszPrefix = NULL;
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const char *pszLocation = NULL;
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if ( g_pGameRules )
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{
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pszFormat = g_pGameRules->GetChatFormat( teamonly, pPlayer );
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pszPrefix = g_pGameRules->GetChatPrefix( teamonly, pPlayer );
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pszLocation = g_pGameRules->GetChatLocation( teamonly, pPlayer );
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}
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const char *pszPlayerName = pPlayer ? pPlayer->GetPlayerName():"Console";
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if ( pszPrefix && strlen( pszPrefix ) > 0 )
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{
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if ( pszLocation && strlen( pszLocation ) )
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{
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Q_snprintf( text, sizeof(text), "%s %s @ %s: ", pszPrefix, pszPlayerName, pszLocation );
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}
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else
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{
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Q_snprintf( text, sizeof(text), "%s %s: ", pszPrefix, pszPlayerName );
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}
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}
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else
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{
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Q_snprintf( text, sizeof(text), "%s: ", pszPlayerName );
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}
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j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator
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if ( (int)strlen(p) > j )
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p[j] = 0;
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Q_strncat( text, p, sizeof( text ), COPY_ALL_CHARACTERS );
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Q_strncat( text, "\n", sizeof( text ), COPY_ALL_CHARACTERS );
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// loop through all players
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// Start with the first player.
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// This may return the world in single player if the client types something between levels or during spawn
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// so check it, or it will infinite loop
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client = NULL;
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for ( int i = 1; i <= gpGlobals->maxClients; i++ )
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{
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client = ToBaseMultiplayerPlayer( UTIL_PlayerByIndex( i ) );
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if ( !client || !client->edict() )
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continue;
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if ( client->edict() == pEdict )
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continue;
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if ( !(client->IsNetClient()) ) // Not a client ? (should never be true)
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continue;
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if ( teamonly && g_pGameRules->PlayerCanHearChat( client, pPlayer ) != GR_TEAMMATE )
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continue;
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if ( pPlayer && !client->CanHearAndReadChatFrom( pPlayer ) )
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continue;
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if ( pPlayer && GetVoiceGameMgr() && GetVoiceGameMgr()->IsPlayerIgnoringPlayer( pPlayer->entindex(), i ) )
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continue;
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CSingleUserRecipientFilter user( client );
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user.MakeReliable();
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if ( pszFormat )
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{
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UTIL_SayText2Filter( user, pPlayer, true, pszFormat, pszPlayerName, p, pszLocation );
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}
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else
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{
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UTIL_SayTextFilter( user, text, pPlayer, true );
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}
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}
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if ( pPlayer )
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{
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// print to the sending client
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CSingleUserRecipientFilter user( pPlayer );
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user.MakeReliable();
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if ( pszFormat )
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{
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UTIL_SayText2Filter( user, pPlayer, true, pszFormat, pszPlayerName, p, pszLocation );
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}
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else
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{
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UTIL_SayTextFilter( user, text, pPlayer, true );
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}
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}
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// echo to server console
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// Adrian: Only do this if we're running a dedicated server since we already print to console on the client.
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if ( engine->IsDedicatedServer() )
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Msg( "%s", text );
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Assert( p );
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int userid = 0;
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const char *networkID = "Console";
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const char *playerName = "Console";
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const char *playerTeam = "Console";
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if ( pPlayer )
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{
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userid = pPlayer->GetUserID();
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networkID = pPlayer->GetNetworkIDString();
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playerName = pPlayer->GetPlayerName();
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CTeam *team = pPlayer->GetTeam();
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if ( team )
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{
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playerTeam = team->GetName();
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}
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}
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if ( teamonly )
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" say_team \"%s\"\n", playerName, userid, networkID, playerTeam, p );
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else
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" say \"%s\"\n", playerName, userid, networkID, playerTeam, p );
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IGameEvent * event = gameeventmanager->CreateEvent( "player_say", true );
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if ( event )
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{
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event->SetInt("userid", userid );
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event->SetString("text", p );
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event->SetInt("priority", 1 ); // HLTV event priority, not transmitted
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gameeventmanager->FireEvent( event, true );
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}
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}
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void ClientPrecache( void )
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{
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// Precache cable textures.
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CBaseEntity::PrecacheModel( "cable/cable.vmt" );
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CBaseEntity::PrecacheModel( "cable/cable_lit.vmt" );
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CBaseEntity::PrecacheModel( "cable/chain.vmt" );
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CBaseEntity::PrecacheModel( "cable/rope.vmt" );
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CBaseEntity::PrecacheModel( "sprites/blueglow1.vmt" );
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CBaseEntity::PrecacheModel( "sprites/purpleglow1.vmt" );
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CBaseEntity::PrecacheModel( "sprites/purplelaser1.vmt" );
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#ifndef HL2MP
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CBaseEntity::PrecacheScriptSound( "Hud.Hint" );
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#endif // HL2MP
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CBaseEntity::PrecacheScriptSound( "Player.FallDamage" );
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CBaseEntity::PrecacheScriptSound( "Player.Swim" );
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// General HUD sounds
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CBaseEntity::PrecacheScriptSound( "Player.PickupWeapon" );
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CBaseEntity::PrecacheScriptSound( "Player.DenyWeaponSelection" );
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CBaseEntity::PrecacheScriptSound( "Player.WeaponSelected" );
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CBaseEntity::PrecacheScriptSound( "Player.WeaponSelectionClose" );
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CBaseEntity::PrecacheScriptSound( "Player.WeaponSelectionMoveSlot" );
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// General legacy temp ents sounds
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CBaseEntity::PrecacheScriptSound( "Bounce.Glass" );
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CBaseEntity::PrecacheScriptSound( "Bounce.Metal" );
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CBaseEntity::PrecacheScriptSound( "Bounce.Flesh" );
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CBaseEntity::PrecacheScriptSound( "Bounce.Wood" );
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CBaseEntity::PrecacheScriptSound( "Bounce.Shrapnel" );
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CBaseEntity::PrecacheScriptSound( "Bounce.ShotgunShell" );
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CBaseEntity::PrecacheScriptSound( "Bounce.Shell" );
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CBaseEntity::PrecacheScriptSound( "Bounce.Concrete" );
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ClientGamePrecache();
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}
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CON_COMMAND_F( cast_ray, "Tests collision detection", FCVAR_CHEAT )
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{
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CBasePlayer *pPlayer = UTIL_GetCommandClient();
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Vector forward;
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trace_t tr;
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pPlayer->EyeVectors( &forward );
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Vector start = pPlayer->EyePosition();
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UTIL_TraceLine(start, start + forward * MAX_COORD_RANGE, MASK_SOLID, pPlayer, COLLISION_GROUP_NONE, &tr );
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if ( tr.DidHit() )
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{
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DevMsg(1, "Hit %s\nposition %.2f, %.2f, %.2f\nangles %.2f, %.2f, %.2f\n", tr.m_pEnt->GetClassname(),
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tr.m_pEnt->GetAbsOrigin().x, tr.m_pEnt->GetAbsOrigin().y, tr.m_pEnt->GetAbsOrigin().z,
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tr.m_pEnt->GetAbsAngles().x, tr.m_pEnt->GetAbsAngles().y, tr.m_pEnt->GetAbsAngles().z );
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DevMsg(1, "Hit: hitbox %d, hitgroup %d, physics bone %d, solid %d, surface %s, surfaceprop %s, contents %08x\n", tr.hitbox, tr.hitgroup, tr.physicsbone, tr.m_pEnt->GetSolid(), tr.surface.name, physprops->GetPropName( tr.surface.surfaceProps ), tr.contents );
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NDebugOverlay::Line( start, tr.endpos, 0, 255, 0, false, 10 );
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NDebugOverlay::Line( tr.endpos, tr.endpos + tr.plane.normal * 12, 255, 255, 0, false, 10 );
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}
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}
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CON_COMMAND_F( cast_hull, "Tests hull collision detection", FCVAR_CHEAT )
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{
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CBasePlayer *pPlayer = UTIL_GetCommandClient();
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Vector forward;
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trace_t tr;
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Vector extents;
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extents.Init(16,16,16);
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pPlayer->EyeVectors( &forward );
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Vector start = pPlayer->EyePosition();
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UTIL_TraceHull(start, start + forward * MAX_COORD_RANGE, -extents, extents, MASK_SOLID, pPlayer, COLLISION_GROUP_NONE, &tr );
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if ( tr.DidHit() )
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{
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DevMsg(1, "Hit %s\nposition %.2f, %.2f, %.2f\nangles %.2f, %.2f, %.2f\n", tr.m_pEnt->GetClassname(),
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tr.m_pEnt->GetAbsOrigin().x, tr.m_pEnt->GetAbsOrigin().y, tr.m_pEnt->GetAbsOrigin().z,
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tr.m_pEnt->GetAbsAngles().x, tr.m_pEnt->GetAbsAngles().y, tr.m_pEnt->GetAbsAngles().z );
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DevMsg(1, "Hit: hitbox %d, hitgroup %d, physics bone %d, solid %d, surface %s, surfaceprop %s\n", tr.hitbox, tr.hitgroup, tr.physicsbone, tr.m_pEnt->GetSolid(), tr.surface.name, physprops->GetPropName( tr.surface.surfaceProps ) );
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NDebugOverlay::SweptBox( start, tr.endpos, -extents, extents, vec3_angle, 0, 0, 255, 0, 10 );
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Vector end = tr.endpos;// - tr.plane.normal * DotProductAbs( tr.plane.normal, extents );
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NDebugOverlay::Line( end, end + tr.plane.normal * 24, 255, 255, 64, false, 10 );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Used to find targets for ent_* commands
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// Without a name, returns the entity under the player's crosshair.
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// With a name it finds entities via name/classname/index
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//-----------------------------------------------------------------------------
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CBaseEntity *GetNextCommandEntity( CBasePlayer *pPlayer, const char *name, CBaseEntity *ent )
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{
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if ( !pPlayer )
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return NULL;
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// If no name was given set bits based on the picked
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if (FStrEq(name,""))
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{
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// If we've already found an entity, return NULL.
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// Makes it easier to write code using this func.
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if ( ent )
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return NULL;
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return FindPickerEntity( pPlayer );
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}
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int index = atoi( name );
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if ( index )
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{
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// If we've already found an entity, return NULL.
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// Makes it easier to write code using this func.
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if ( ent )
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return NULL;
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return CBaseEntity::Instance( index );
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}
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// Loop through all entities matching, starting from the specified previous
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while ( (ent = gEntList.NextEnt(ent)) != NULL )
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{
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if ( (ent->GetEntityName() != NULL_STRING && ent->NameMatches(name)) ||
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(ent->m_iClassname != NULL_STRING && ent->ClassMatches(name)) )
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{
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return ent;
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}
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}
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return NULL;
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}
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|
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//-----------------------------------------------------------------------------
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// Purpose: called each time a player uses a "cmd" command
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// Input : pPlayer - the player who issued the command
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//-----------------------------------------------------------------------------
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void SetDebugBits( CBasePlayer* pPlayer, const char *name, int bit )
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{
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if ( !pPlayer )
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return;
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CBaseEntity *pEntity = NULL;
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while ( (pEntity = GetNextCommandEntity( pPlayer, name, pEntity )) != NULL )
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{
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if (pEntity->m_debugOverlays & bit)
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{
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pEntity->m_debugOverlays &= ~bit;
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}
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else
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{
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pEntity->m_debugOverlays |= bit;
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|
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#ifdef AI_MONITOR_FOR_OSCILLATION
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if( pEntity->IsNPC() )
|
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{
|
|
pEntity->MyNPCPointer()->m_ScheduleHistory.RemoveAll();
|
|
}
|
|
#endif//AI_MONITOR_FOR_OSCILLATION
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pKillTargetName -
|
|
//-----------------------------------------------------------------------------
|
|
void KillTargets( const char *pKillTargetName )
|
|
{
|
|
CBaseEntity *pentKillTarget = NULL;
|
|
|
|
DevMsg( 2, "KillTarget: %s\n", pKillTargetName );
|
|
pentKillTarget = gEntList.FindEntityByName( NULL, pKillTargetName );
|
|
while ( pentKillTarget )
|
|
{
|
|
UTIL_Remove( pentKillTarget );
|
|
|
|
DevMsg( 2, "killing %s\n", STRING( pentKillTarget->m_iClassname ) );
|
|
pentKillTarget = gEntList.FindEntityByName( pentKillTarget, pKillTargetName );
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void ConsoleKillTarget( CBasePlayer *pPlayer, const char *name )
|
|
{
|
|
// If no name was given use the picker
|
|
if (FStrEq(name,""))
|
|
{
|
|
CBaseEntity *pEntity = FindPickerEntity( pPlayer );
|
|
if ( pEntity )
|
|
{
|
|
UTIL_Remove( pEntity );
|
|
Msg( "killing %s\n", pEntity->GetDebugName() );
|
|
return;
|
|
}
|
|
}
|
|
// Otherwise use name or classname
|
|
KillTargets( name );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CPointClientCommand : public CPointEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CPointClientCommand, CPointEntity );
|
|
DECLARE_DATADESC();
|
|
|
|
void InputCommand( inputdata_t& inputdata );
|
|
};
|
|
|
|
void CPointClientCommand::InputCommand( inputdata_t& inputdata )
|
|
{
|
|
if ( !inputdata.value.String()[0] )
|
|
return;
|
|
|
|
edict_t *pClient = NULL;
|
|
if ( gpGlobals->maxClients == 1 )
|
|
{
|
|
pClient = engine->PEntityOfEntIndex( 1 );
|
|
}
|
|
else
|
|
{
|
|
// In multiplayer, send it back to the activator
|
|
CBasePlayer *player = dynamic_cast< CBasePlayer * >( inputdata.pActivator );
|
|
if ( player )
|
|
{
|
|
pClient = player->edict();
|
|
}
|
|
|
|
if ( IsInCommentaryMode() && !pClient )
|
|
{
|
|
// Commentary is stuffing a command in. We'll pretend it came from the first player.
|
|
pClient = engine->PEntityOfEntIndex( 1 );
|
|
}
|
|
}
|
|
|
|
if ( !pClient || !pClient->GetUnknown() )
|
|
return;
|
|
|
|
engine->ClientCommand( pClient, "%s\n", inputdata.value.String() );
|
|
}
|
|
|
|
BEGIN_DATADESC( CPointClientCommand )
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "Command", InputCommand ),
|
|
END_DATADESC()
|
|
|
|
LINK_ENTITY_TO_CLASS( point_clientcommand, CPointClientCommand );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CPointServerCommand : public CPointEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CPointServerCommand, CPointEntity );
|
|
DECLARE_DATADESC();
|
|
void InputCommand( inputdata_t& inputdata );
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : inputdata -
|
|
//-----------------------------------------------------------------------------
|
|
void CPointServerCommand::InputCommand( inputdata_t& inputdata )
|
|
{
|
|
if ( !inputdata.value.String()[0] )
|
|
return;
|
|
|
|
bool bAllowed = ( sAllowPointServerCommand == eAllowAlways );
|
|
#ifdef TF_DLL
|
|
if ( sAllowPointServerCommand == eAllowOfficial )
|
|
{
|
|
bAllowed = TFGameRules() && TFGameRules()->IsValveMap();
|
|
}
|
|
#endif // TF_DLL
|
|
|
|
if ( bAllowed )
|
|
{
|
|
engine->ServerCommand( UTIL_VarArgs( "%s\n", inputdata.value.String() ) );
|
|
}
|
|
else
|
|
{
|
|
Warning( "point_servercommand usage blocked by sv_allow_point_servercommand setting\n" );
|
|
}
|
|
}
|
|
|
|
BEGIN_DATADESC( CPointServerCommand )
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "Command", InputCommand ),
|
|
END_DATADESC()
|
|
|
|
LINK_ENTITY_TO_CLASS( point_servercommand, CPointServerCommand );
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose : Draw a line betwen two points. White if no world collisions, red if collisions
|
|
// Input :
|
|
// Output :
|
|
//------------------------------------------------------------------------------
|
|
void CC_DrawLine( const CCommand &args )
|
|
{
|
|
Vector startPos;
|
|
Vector endPos;
|
|
|
|
startPos.x = clamp( atof(args[1]), MIN_COORD_FLOAT, MAX_COORD_FLOAT );
|
|
startPos.y = clamp( atof(args[2]), MIN_COORD_FLOAT, MAX_COORD_FLOAT );
|
|
startPos.z = clamp( atof(args[3]), MIN_COORD_FLOAT, MAX_COORD_FLOAT );
|
|
endPos.x = clamp( atof(args[4]), MIN_COORD_FLOAT, MAX_COORD_FLOAT );
|
|
endPos.y = clamp( atof(args[5]), MIN_COORD_FLOAT, MAX_COORD_FLOAT );
|
|
endPos.z = clamp( atof(args[6]), MIN_COORD_FLOAT, MAX_COORD_FLOAT );
|
|
|
|
UTIL_AddDebugLine(startPos,endPos,true,true);
|
|
}
|
|
static ConCommand drawline("drawline", CC_DrawLine, "Draws line between two 3D Points.\n\tGreen if no collision\n\tRed is collides with something\n\tArguments: x1 y1 z1 x2 y2 z2", FCVAR_CHEAT);
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose : Draw a cross at a points.
|
|
// Input :
|
|
// Output :
|
|
//------------------------------------------------------------------------------
|
|
void CC_DrawCross( const CCommand &args )
|
|
{
|
|
Vector vPosition;
|
|
|
|
vPosition.x = clamp( atof(args[1]), MIN_COORD_FLOAT, MAX_COORD_FLOAT );
|
|
vPosition.y = clamp( atof(args[2]), MIN_COORD_FLOAT, MAX_COORD_FLOAT );
|
|
vPosition.z = clamp( atof(args[3]), MIN_COORD_FLOAT, MAX_COORD_FLOAT );
|
|
|
|
// Offset since min and max z in not about center
|
|
Vector mins = Vector(-5,-5,-5);
|
|
Vector maxs = Vector(5,5,5);
|
|
|
|
Vector start = mins + vPosition;
|
|
Vector end = maxs + vPosition;
|
|
UTIL_AddDebugLine(start,end,true,true);
|
|
|
|
start.x += (maxs.x - mins.x);
|
|
end.x -= (maxs.x - mins.x);
|
|
UTIL_AddDebugLine(start,end,true,true);
|
|
|
|
start.y += (maxs.y - mins.y);
|
|
end.y -= (maxs.y - mins.y);
|
|
UTIL_AddDebugLine(start,end,true,true);
|
|
|
|
start.x -= (maxs.x - mins.x);
|
|
end.x += (maxs.x - mins.x);
|
|
UTIL_AddDebugLine(start,end,true,true);
|
|
}
|
|
static ConCommand drawcross("drawcross", CC_DrawCross, "Draws a cross at the given location\n\tArguments: x y z", FCVAR_CHEAT);
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// helper function for kill and explode
|
|
//------------------------------------------------------------------------------
|
|
void kill_helper( const CCommand &args, bool bExplode )
|
|
{
|
|
if ( args.ArgC() > 1 && sv_cheats->GetBool() )
|
|
{
|
|
// Find the matching netname
|
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
{
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_PlayerByIndex(i) );
|
|
if ( pPlayer )
|
|
{
|
|
if ( Q_strstr( pPlayer->GetPlayerName(), args[1] ) )
|
|
{
|
|
pPlayer->CommitSuicide( bExplode );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CBasePlayer *pPlayer = UTIL_GetCommandClient();
|
|
if ( pPlayer )
|
|
{
|
|
pPlayer->CommitSuicide( bExplode );
|
|
}
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
CON_COMMAND( kill, "Kills the player with generic damage" )
|
|
{
|
|
kill_helper( args, false );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
CON_COMMAND( explode, "Kills the player with explosive damage" )
|
|
{
|
|
kill_helper( args, true );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// helper function for killvector and explodevector
|
|
//------------------------------------------------------------------------------
|
|
void killvector_helper( const CCommand &args, bool bExplode )
|
|
{
|
|
CBasePlayer *pPlayer = UTIL_GetCommandClient();
|
|
if ( pPlayer && args.ArgC() == 5 )
|
|
{
|
|
// Find the matching netname.
|
|
for ( int iClient = 1; iClient <= gpGlobals->maxClients; iClient++ )
|
|
{
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_PlayerByIndex( iClient ) );
|
|
if ( pPlayer )
|
|
{
|
|
if ( Q_strstr( pPlayer->GetPlayerName(), args[1] ) )
|
|
{
|
|
// Build world-space force vector.
|
|
Vector vecForce;
|
|
vecForce.x = atof( args[2] );
|
|
vecForce.y = atof( args[3] );
|
|
vecForce.z = atof( args[4] );
|
|
|
|
ClientKill( pPlayer->edict(), vecForce, bExplode );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
CON_COMMAND_F( killvector, "Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>", FCVAR_CHEAT )
|
|
{
|
|
killvector_helper( args, false );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
CON_COMMAND_F( explodevector, "Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>", FCVAR_CHEAT )
|
|
{
|
|
killvector_helper( args, false );
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
CON_COMMAND_F( buddha, "Toggle. Player takes damage but won't die. (Shows red cross when health is zero)", FCVAR_CHEAT )
|
|
{
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if ( pPlayer )
|
|
{
|
|
if (pPlayer->m_debugOverlays & OVERLAY_BUDDHA_MODE)
|
|
{
|
|
pPlayer->m_debugOverlays &= ~OVERLAY_BUDDHA_MODE;
|
|
Msg("Buddha Mode off...\n");
|
|
}
|
|
else
|
|
{
|
|
pPlayer->m_debugOverlays |= OVERLAY_BUDDHA_MODE;
|
|
Msg("Buddha Mode on...\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#define TALK_INTERVAL 0.66 // min time between say commands from a client
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
CON_COMMAND( say, "Display player message" )
|
|
{
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if ( pPlayer )
|
|
{
|
|
if (( pPlayer->LastTimePlayerTalked() + TALK_INTERVAL ) < gpGlobals->curtime)
|
|
{
|
|
Host_Say( pPlayer->edict(), args, 0 );
|
|
pPlayer->NotePlayerTalked();
|
|
}
|
|
}
|
|
// This will result in a "console" say. Ignore anything from
|
|
// an index greater than 0 when we don't have a player pointer,
|
|
// as would be the case when a client that's connecting generates
|
|
// text via a script. This can be exploited to flood everyone off.
|
|
else if ( UTIL_GetCommandClientIndex() == 0 )
|
|
{
|
|
Host_Say( NULL, args, 0 );
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
CON_COMMAND( say_team, "Display player message to team" )
|
|
{
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if (pPlayer)
|
|
{
|
|
if (( pPlayer->LastTimePlayerTalked() + TALK_INTERVAL ) < gpGlobals->curtime)
|
|
{
|
|
Host_Say( pPlayer->edict(), args, 1 );
|
|
pPlayer->NotePlayerTalked();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
CON_COMMAND( give, "Give item to player.\n\tArguments: <item_name>" )
|
|
{
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if ( pPlayer
|
|
&& (gpGlobals->maxClients == 1 || sv_cheats->GetBool())
|
|
&& args.ArgC() >= 2 )
|
|
{
|
|
char item_to_give[ 256 ];
|
|
Q_strncpy( item_to_give, args[1], sizeof( item_to_give ) );
|
|
Q_strlower( item_to_give );
|
|
|
|
// Don't allow regular users to create point_servercommand entities for the same reason as blocking ent_fire
|
|
if ( !Q_stricmp( item_to_give, "point_servercommand" ) )
|
|
{
|
|
if ( engine->IsDedicatedServer() )
|
|
{
|
|
// We allow people with disabled autokick to do it, because they already have rcon.
|
|
if ( pPlayer->IsAutoKickDisabled() == false )
|
|
return;
|
|
}
|
|
else if ( gpGlobals->maxClients > 1 )
|
|
{
|
|
// On listen servers with more than 1 player, only allow the host to create point_servercommand.
|
|
CBasePlayer *pHostPlayer = UTIL_GetListenServerHost();
|
|
if ( pPlayer != pHostPlayer )
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Dirty hack to avoid suit playing it's pickup sound
|
|
if ( !Q_stricmp( item_to_give, "item_suit" ) )
|
|
{
|
|
pPlayer->EquipSuit( false );
|
|
return;
|
|
}
|
|
|
|
string_t iszItem = AllocPooledString( item_to_give ); // Make a copy of the classname
|
|
pPlayer->GiveNamedItem( STRING(iszItem) );
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
CON_COMMAND( fov, "Change players FOV" )
|
|
{
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if ( pPlayer && sv_cheats->GetBool() )
|
|
{
|
|
if ( args.ArgC() > 1 )
|
|
{
|
|
int nFOV = atoi( args[1] );
|
|
pPlayer->SetDefaultFOV( nFOV );
|
|
}
|
|
else
|
|
{
|
|
ClientPrint( pPlayer, HUD_PRINTCONSOLE, UTIL_VarArgs( "\"fov\" is \"%d\"\n", pPlayer->GetFOV() ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
void CC_Player_SetModel( const CCommand &args )
|
|
{
|
|
if ( gpGlobals->deathmatch )
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if ( pPlayer && args.ArgC() == 2)
|
|
{
|
|
static char szName[256];
|
|
Q_snprintf( szName, sizeof( szName ), "models/%s.mdl", args[1] );
|
|
pPlayer->SetModel( szName );
|
|
UTIL_SetSize(pPlayer, VEC_HULL_MIN, VEC_HULL_MAX);
|
|
}
|
|
}
|
|
static ConCommand setmodel("setmodel", CC_Player_SetModel, "Changes's player's model", FCVAR_CHEAT );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CC_Player_TestDispatchEffect( const CCommand &args )
|
|
{
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if ( !pPlayer)
|
|
return;
|
|
|
|
if ( args.ArgC() < 2 )
|
|
{
|
|
Msg(" Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>\n " );
|
|
Msg(" defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>\n" );
|
|
return;
|
|
}
|
|
|
|
// Optional distance
|
|
float flDistance = 1024;
|
|
if ( args.ArgC() >= 3 )
|
|
{
|
|
flDistance = atoi( args[ 2 ] );
|
|
}
|
|
|
|
// Optional flags
|
|
float flags = 0;
|
|
if ( args.ArgC() >= 4 )
|
|
{
|
|
flags = atoi( args[ 3 ] );
|
|
}
|
|
|
|
// Optional magnitude
|
|
float magnitude = 0;
|
|
if ( args.ArgC() >= 5 )
|
|
{
|
|
magnitude = atof( args[ 4 ] );
|
|
}
|
|
|
|
// Optional scale
|
|
float scale = 0;
|
|
if ( args.ArgC() >= 6 )
|
|
{
|
|
scale = atof( args[ 5 ] );
|
|
}
|
|
|
|
Vector vecForward;
|
|
QAngle vecAngles = pPlayer->EyeAngles();
|
|
AngleVectors( vecAngles, &vecForward );
|
|
|
|
// Trace forward
|
|
trace_t tr;
|
|
Vector vecSrc = pPlayer->EyePosition();
|
|
Vector vecEnd = vecSrc + (vecForward * flDistance);
|
|
UTIL_TraceLine( vecSrc, vecEnd, MASK_ALL, pPlayer, COLLISION_GROUP_NONE, &tr );
|
|
|
|
// Fill out the generic data
|
|
CEffectData data;
|
|
// If we hit something, use that data
|
|
if ( tr.fraction < 1.0 )
|
|
{
|
|
data.m_vOrigin = tr.endpos;
|
|
VectorAngles( tr.plane.normal, data.m_vAngles );
|
|
data.m_vNormal = tr.plane.normal;
|
|
}
|
|
else
|
|
{
|
|
data.m_vOrigin = vecEnd;
|
|
data.m_vAngles = vecAngles;
|
|
AngleVectors( vecAngles, &data.m_vNormal );
|
|
}
|
|
data.m_nEntIndex = pPlayer->entindex();
|
|
data.m_fFlags = flags;
|
|
data.m_flMagnitude = magnitude;
|
|
data.m_flScale = scale;
|
|
DispatchEffect( (char *)args[1], data );
|
|
}
|
|
|
|
static ConCommand test_dispatcheffect("test_dispatcheffect", CC_Player_TestDispatchEffect, "Test a clientside dispatch effect.\n\tUsage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>\n\tDefaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>\n", FCVAR_CHEAT);
|
|
|
|
#ifdef HL2_DLL
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Quickly switch to the physics cannon, or back to previous item
|
|
//-----------------------------------------------------------------------------
|
|
void CC_Player_PhysSwap( void )
|
|
{
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
|
|
if ( pPlayer )
|
|
{
|
|
CBaseCombatWeapon *pWeapon = pPlayer->GetActiveWeapon();
|
|
|
|
if ( pWeapon )
|
|
{
|
|
// Tell the client to stop selecting weapons
|
|
engine->ClientCommand( UTIL_GetCommandClient()->edict(), "cancelselect" );
|
|
|
|
const char *strWeaponName = pWeapon->GetName();
|
|
|
|
if ( !Q_stricmp( strWeaponName, "weapon_physcannon" ) )
|
|
{
|
|
PhysCannonForceDrop( pWeapon, NULL );
|
|
pPlayer->SelectLastItem();
|
|
}
|
|
else
|
|
{
|
|
pPlayer->SelectItem( "weapon_physcannon" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
static ConCommand physswap("phys_swap", CC_Player_PhysSwap, "Automatically swaps the current weapon for the physcannon and back again." );
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Quickly switch to the bug bait, or back to previous item
|
|
//-----------------------------------------------------------------------------
|
|
void CC_Player_BugBaitSwap( void )
|
|
{
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
|
|
if ( pPlayer )
|
|
{
|
|
CBaseCombatWeapon *pWeapon = pPlayer->GetActiveWeapon();
|
|
|
|
if ( pWeapon )
|
|
{
|
|
// Tell the client to stop selecting weapons
|
|
engine->ClientCommand( UTIL_GetCommandClient()->edict(), "cancelselect" );
|
|
|
|
const char *strWeaponName = pWeapon->GetName();
|
|
|
|
if ( !Q_stricmp( strWeaponName, "weapon_bugbait" ) )
|
|
{
|
|
pPlayer->SelectLastItem();
|
|
}
|
|
else
|
|
{
|
|
pPlayer->SelectItem( "weapon_bugbait" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
static ConCommand bugswap("bug_swap", CC_Player_BugBaitSwap, "Automatically swaps the current weapon for the bug bait and back again.", FCVAR_CHEAT );
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
void CC_Player_Use( const CCommand &args )
|
|
{
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if ( pPlayer)
|
|
{
|
|
pPlayer->SelectItem((char *)args[1]);
|
|
}
|
|
}
|
|
static ConCommand use("use", CC_Player_Use, "Use a particular weapon\t\nArguments: <weapon_name>");
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// A small wrapper around SV_Move that never clips against the supplied entity.
|
|
//------------------------------------------------------------------------------
|
|
static bool TestEntityPosition ( CBasePlayer *pPlayer )
|
|
{
|
|
trace_t trace;
|
|
UTIL_TraceEntity( pPlayer, pPlayer->GetAbsOrigin(), pPlayer->GetAbsOrigin(), MASK_PLAYERSOLID, &trace );
|
|
return (trace.startsolid == 0);
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Searches along the direction ray in steps of "step" to see if
|
|
// the entity position is passible.
|
|
// Used for putting the player in valid space when toggling off noclip mode.
|
|
//------------------------------------------------------------------------------
|
|
static int FindPassableSpace( CBasePlayer *pPlayer, const Vector& direction, float step, Vector& oldorigin )
|
|
{
|
|
int i;
|
|
for ( i = 0; i < 100; i++ )
|
|
{
|
|
Vector origin = pPlayer->GetAbsOrigin();
|
|
VectorMA( origin, step, direction, origin );
|
|
pPlayer->SetAbsOrigin( origin );
|
|
if ( TestEntityPosition( pPlayer ) )
|
|
{
|
|
VectorCopy( pPlayer->GetAbsOrigin(), oldorigin );
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Noclip
|
|
//------------------------------------------------------------------------------
|
|
void EnableNoClip( CBasePlayer *pPlayer )
|
|
{
|
|
// Disengage from hierarchy
|
|
pPlayer->SetParent( NULL );
|
|
pPlayer->SetMoveType( MOVETYPE_NOCLIP );
|
|
ClientPrint( pPlayer, HUD_PRINTCONSOLE, "noclip ON\n");
|
|
pPlayer->AddEFlags( EFL_NOCLIP_ACTIVE );
|
|
}
|
|
|
|
void CC_Player_NoClip( void )
|
|
{
|
|
if ( !sv_cheats->GetBool() )
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
CPlayerState *pl = pPlayer->PlayerData();
|
|
Assert( pl );
|
|
|
|
if (pPlayer->GetMoveType() != MOVETYPE_NOCLIP)
|
|
{
|
|
EnableNoClip( pPlayer );
|
|
return;
|
|
}
|
|
|
|
pPlayer->RemoveEFlags( EFL_NOCLIP_ACTIVE );
|
|
pPlayer->SetMoveType( MOVETYPE_WALK );
|
|
|
|
Vector oldorigin = pPlayer->GetAbsOrigin();
|
|
ClientPrint( pPlayer, HUD_PRINTCONSOLE, "noclip OFF\n");
|
|
if ( !TestEntityPosition( pPlayer ) )
|
|
{
|
|
Vector forward, right, up;
|
|
|
|
AngleVectors ( pl->v_angle, &forward, &right, &up);
|
|
|
|
// Try to move into the world
|
|
if ( !FindPassableSpace( pPlayer, forward, 1, oldorigin ) )
|
|
{
|
|
if ( !FindPassableSpace( pPlayer, right, 1, oldorigin ) )
|
|
{
|
|
if ( !FindPassableSpace( pPlayer, right, -1, oldorigin ) ) // left
|
|
{
|
|
if ( !FindPassableSpace( pPlayer, up, 1, oldorigin ) ) // up
|
|
{
|
|
if ( !FindPassableSpace( pPlayer, up, -1, oldorigin ) ) // down
|
|
{
|
|
if ( !FindPassableSpace( pPlayer, forward, -1, oldorigin ) ) // back
|
|
{
|
|
Msg( "Can't find the world\n" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pPlayer->SetAbsOrigin( oldorigin );
|
|
}
|
|
}
|
|
|
|
static ConCommand noclip("noclip", CC_Player_NoClip, "Toggle. Player becomes non-solid and flies.", FCVAR_CHEAT);
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Sets client to godmode
|
|
//------------------------------------------------------------------------------
|
|
void CC_God_f (void)
|
|
{
|
|
if ( !sv_cheats->GetBool() )
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
#ifdef TF_DLL
|
|
if ( TFGameRules() && ( TFGameRules()->IsPVEModeActive() == false ) )
|
|
{
|
|
if ( gpGlobals->deathmatch )
|
|
return;
|
|
}
|
|
#else
|
|
if ( gpGlobals->deathmatch )
|
|
return;
|
|
#endif
|
|
|
|
pPlayer->ToggleFlag( FL_GODMODE );
|
|
if (!(pPlayer->GetFlags() & FL_GODMODE ) )
|
|
ClientPrint( pPlayer, HUD_PRINTCONSOLE, "godmode OFF\n");
|
|
else
|
|
ClientPrint( pPlayer, HUD_PRINTCONSOLE, "godmode ON\n");
|
|
}
|
|
|
|
static ConCommand god("god", CC_God_f, "Toggle. Player becomes invulnerable.", FCVAR_CHEAT );
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Sets client to godmode
|
|
//------------------------------------------------------------------------------
|
|
CON_COMMAND_F( setpos, "Move player to specified origin (must have sv_cheats).", FCVAR_CHEAT )
|
|
{
|
|
if ( !sv_cheats->GetBool() )
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
if ( args.ArgC() < 3 )
|
|
{
|
|
ClientPrint( pPlayer, HUD_PRINTCONSOLE, "Usage: setpos x y <z optional>\n");
|
|
return;
|
|
}
|
|
|
|
Vector oldorigin = pPlayer->GetAbsOrigin();
|
|
|
|
Vector newpos;
|
|
newpos.x = clamp( atof( args[1] ), MIN_COORD_FLOAT, MAX_COORD_FLOAT );
|
|
newpos.y = clamp( atof( args[2] ), MIN_COORD_FLOAT, MAX_COORD_FLOAT );
|
|
newpos.z = args.ArgC() == 4 ? clamp( atof( args[3] ), MIN_COORD_FLOAT, MAX_COORD_FLOAT ) : oldorigin.z;
|
|
|
|
pPlayer->SetAbsOrigin( newpos );
|
|
|
|
if ( !TestEntityPosition( pPlayer ) )
|
|
{
|
|
ClientPrint( pPlayer, HUD_PRINTCONSOLE, "setpos into world, use noclip to unstick yourself!\n");
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Sets client to godmode
|
|
//------------------------------------------------------------------------------
|
|
void CC_setang_f (const CCommand &args)
|
|
{
|
|
if ( !sv_cheats->GetBool() )
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
if ( args.ArgC() < 3 )
|
|
{
|
|
ClientPrint( pPlayer, HUD_PRINTCONSOLE, "Usage: setang pitch yaw <roll optional>\n");
|
|
return;
|
|
}
|
|
|
|
QAngle oldang = pPlayer->GetAbsAngles();
|
|
|
|
QAngle newang;
|
|
newang.x = atof( args[1] );
|
|
newang.y = atof( args[2] );
|
|
newang.z = args.ArgC() == 4 ? atof( args[3] ) : oldang.z;
|
|
|
|
pPlayer->SnapEyeAngles( newang );
|
|
}
|
|
|
|
static ConCommand setang("setang", CC_setang_f, "Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).", FCVAR_CHEAT );
|
|
|
|
static float GetHexFloat( const char *pStr )
|
|
{
|
|
if ( ( pStr[0] == '0' ) && ( pStr[1] == 'x' ) )
|
|
{
|
|
uint32 f = (uint32)V_atoi64( pStr );
|
|
return *reinterpret_cast< const float * >( &f );
|
|
}
|
|
|
|
return atof( pStr );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Move position
|
|
//------------------------------------------------------------------------------
|
|
CON_COMMAND_F( setpos_exact, "Move player to an exact specified origin (must have sv_cheats).", FCVAR_CHEAT )
|
|
{
|
|
if ( !sv_cheats->GetBool() )
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
if ( args.ArgC() < 3 )
|
|
{
|
|
ClientPrint( pPlayer, HUD_PRINTCONSOLE, "Usage: setpos_exact x y <z optional>\n");
|
|
return;
|
|
}
|
|
|
|
Vector oldorigin = pPlayer->GetAbsOrigin();
|
|
|
|
Vector newpos;
|
|
newpos.x = GetHexFloat( args[1] );
|
|
newpos.y = GetHexFloat( args[2] );
|
|
newpos.z = args.ArgC() == 4 ? GetHexFloat( args[3] ) : oldorigin.z;
|
|
|
|
pPlayer->Teleport( &newpos, NULL, NULL );
|
|
|
|
if ( !TestEntityPosition( pPlayer ) )
|
|
{
|
|
if ( pPlayer->GetMoveType() != MOVETYPE_NOCLIP )
|
|
{
|
|
EnableNoClip( pPlayer );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
CON_COMMAND_F( setang_exact, "Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).", FCVAR_CHEAT )
|
|
{
|
|
if ( !sv_cheats->GetBool() )
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
if ( args.ArgC() < 3 )
|
|
{
|
|
ClientPrint( pPlayer, HUD_PRINTCONSOLE, "Usage: setang_exact pitch yaw <roll optional>\n");
|
|
return;
|
|
}
|
|
|
|
QAngle oldang = pPlayer->GetAbsAngles();
|
|
|
|
QAngle newang;
|
|
newang.x = GetHexFloat( args[1] );
|
|
newang.y = GetHexFloat( args[2] );
|
|
newang.z = args.ArgC() == 4 ? GetHexFloat( args[3] ) : oldang.z;
|
|
|
|
pPlayer->Teleport( NULL, &newang, NULL );
|
|
pPlayer->SnapEyeAngles( newang );
|
|
|
|
#ifdef TF_DLL
|
|
static_cast<CTFPlayer*>( pPlayer )->DoAnimationEvent( PLAYERANIMEVENT_SNAP_YAW );
|
|
#endif
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Sets client to notarget mode.
|
|
//------------------------------------------------------------------------------
|
|
void CC_Notarget_f (void)
|
|
{
|
|
if ( !sv_cheats->GetBool() )
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
if ( gpGlobals->deathmatch )
|
|
return;
|
|
|
|
pPlayer->ToggleFlag( FL_NOTARGET );
|
|
if ( !(pPlayer->GetFlags() & FL_NOTARGET ) )
|
|
ClientPrint( pPlayer, HUD_PRINTCONSOLE, "notarget OFF\n");
|
|
else
|
|
ClientPrint( pPlayer, HUD_PRINTCONSOLE, "notarget ON\n");
|
|
}
|
|
|
|
ConCommand notarget("notarget", CC_Notarget_f, "Toggle. Player becomes hidden to NPCs.", FCVAR_CHEAT);
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Damage the client the specified amount
|
|
//------------------------------------------------------------------------------
|
|
void CC_HurtMe_f(const CCommand &args)
|
|
{
|
|
if ( !sv_cheats->GetBool() )
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
int iDamage = 10;
|
|
if ( args.ArgC() >= 2 )
|
|
{
|
|
iDamage = atoi( args[ 1 ] );
|
|
}
|
|
|
|
pPlayer->TakeDamage( CTakeDamageInfo( pPlayer, pPlayer, iDamage, DMG_PREVENT_PHYSICS_FORCE ) );
|
|
}
|
|
|
|
static ConCommand hurtme("hurtme", CC_HurtMe_f, "Hurts the player.\n\tArguments: <health to lose>", FCVAR_CHEAT);
|
|
|
|
#ifdef DBGFLAG_ASSERT
|
|
static bool IsInGroundList( CBaseEntity *ent, CBaseEntity *ground )
|
|
{
|
|
if ( !ground || !ent )
|
|
return false;
|
|
|
|
groundlink_t *root = ( groundlink_t * )ground->GetDataObject( GROUNDLINK );
|
|
if ( root )
|
|
{
|
|
groundlink_t *link = root->nextLink;
|
|
while ( link != root )
|
|
{
|
|
CBaseEntity *other = link->entity;
|
|
if ( other == ent )
|
|
return true;
|
|
link = link->nextLink;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
static int DescribeGroundList( CBaseEntity *ent )
|
|
{
|
|
if ( !ent )
|
|
return 0;
|
|
|
|
int c = 1;
|
|
|
|
Msg( "%i : %s (ground %i %s)\n", ent->entindex(), ent->GetClassname(),
|
|
ent->GetGroundEntity() ? ent->GetGroundEntity()->entindex() : -1,
|
|
ent->GetGroundEntity() ? ent->GetGroundEntity()->GetClassname() : "NULL" );
|
|
groundlink_t *root = ( groundlink_t * )ent->GetDataObject( GROUNDLINK );
|
|
if ( root )
|
|
{
|
|
groundlink_t *link = root->nextLink;
|
|
while ( link != root )
|
|
{
|
|
CBaseEntity *other = link->entity;
|
|
if ( other )
|
|
{
|
|
Msg( " %02i: %i %s\n", c++, other->entindex(), other->GetClassname() );
|
|
|
|
if ( other->GetGroundEntity() != ent )
|
|
{
|
|
Assert( 0 );
|
|
Msg( " mismatched!!!\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Assert( 0 );
|
|
Msg( " %02i: NULL link\n", c++ );
|
|
}
|
|
link = link->nextLink;
|
|
}
|
|
}
|
|
|
|
if ( ent->GetGroundEntity() != NULL )
|
|
{
|
|
Assert( IsInGroundList( ent, ent->GetGroundEntity() ) );
|
|
}
|
|
|
|
return c - 1;
|
|
}
|
|
|
|
void CC_GroundList_f(const CCommand &args)
|
|
{
|
|
if ( !UTIL_IsCommandIssuedByServerAdmin() )
|
|
return;
|
|
|
|
if ( args.ArgC() == 2 )
|
|
{
|
|
int idx = atoi( args[1] );
|
|
|
|
CBaseEntity *ground = CBaseEntity::Instance( idx );
|
|
if ( ground )
|
|
{
|
|
DescribeGroundList( ground );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CBaseEntity *ent = NULL;
|
|
int linkCount = 0;
|
|
while ( (ent = gEntList.NextEnt(ent)) != NULL )
|
|
{
|
|
linkCount += DescribeGroundList( ent );
|
|
}
|
|
|
|
extern int groundlinksallocated;
|
|
Assert( linkCount == groundlinksallocated );
|
|
|
|
Msg( "--- %i links\n", groundlinksallocated );
|
|
}
|
|
}
|
|
|
|
static ConCommand groundlist("groundlist", CC_GroundList_f, "Display ground entity list <index>" );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called each time a player uses a "cmd" command
|
|
// Input : *pEdict - the player who issued the command
|
|
//-----------------------------------------------------------------------------
|
|
void ClientCommand( CBasePlayer *pPlayer, const CCommand &args )
|
|
{
|
|
const char *pCmd = args[0];
|
|
|
|
// Is the client spawned yet?
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
MDLCACHE_CRITICAL_SECTION();
|
|
|
|
/*
|
|
const char *pstr;
|
|
|
|
if (((pstr = strstr(pcmd, "weapon_")) != NULL) && (pstr == pcmd))
|
|
{
|
|
// Subtype may be specified
|
|
if ( args.ArgC() == 2 )
|
|
{
|
|
pPlayer->SelectItem( pcmd, atoi( args[1] ) );
|
|
}
|
|
else
|
|
{
|
|
pPlayer->SelectItem(pcmd);
|
|
}
|
|
}
|
|
*/
|
|
|
|
if ( FStrEq( pCmd, "killtarget" ) )
|
|
{
|
|
if ( g_pDeveloper->GetBool() && sv_cheats->GetBool() && UTIL_IsCommandIssuedByServerAdmin() )
|
|
{
|
|
ConsoleKillTarget( pPlayer, args[1] );
|
|
}
|
|
}
|
|
else if ( FStrEq( pCmd, "demorestart" ) )
|
|
{
|
|
pPlayer->ForceClientDllUpdate();
|
|
}
|
|
else if ( FStrEq( pCmd, "fade" ) )
|
|
{
|
|
color32 black = {32,63,100,200};
|
|
UTIL_ScreenFade( pPlayer, black, 3, 3, FFADE_OUT );
|
|
}
|
|
else if ( FStrEq( pCmd, "te" ) )
|
|
{
|
|
if ( sv_cheats->GetBool() && UTIL_IsCommandIssuedByServerAdmin() )
|
|
{
|
|
if ( FStrEq( args[1], "stop" ) )
|
|
{
|
|
// Destroy it
|
|
//
|
|
CBaseEntity *ent = gEntList.FindEntityByClassname( NULL, "te_tester" );
|
|
while ( ent )
|
|
{
|
|
CBaseEntity *next = gEntList.FindEntityByClassname( ent, "te_tester" );
|
|
UTIL_Remove( ent );
|
|
ent = next;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CTempEntTester::Create( pPlayer->WorldSpaceCenter(), pPlayer->EyeAngles(), args[1], args[2] );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( !g_pGameRules->ClientCommand( pPlayer, args ) )
|
|
{
|
|
if ( Q_strlen( pCmd ) > 128 )
|
|
{
|
|
ClientPrint( pPlayer, HUD_PRINTCONSOLE, "Console command too long.\n" );
|
|
}
|
|
else
|
|
{
|
|
// tell the user they entered an unknown command
|
|
ClientPrint( pPlayer, HUD_PRINTCONSOLE, UTIL_VarArgs( "Unknown command: %s\n", pCmd ) );
|
|
}
|
|
}
|
|
}
|
|
}
|