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43 lines
816 B
43 lines
816 B
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef AMMO_BOX_H
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#define AMMO_BOX_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "items.h"
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class CAmmoBox : public CItem
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{
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public:
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DECLARE_CLASS( CAmmoBox, CItem );
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CAmmoBox() {}
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virtual void Spawn();
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virtual void Precache();
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void EXPORT FlyThink( void );
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void EXPORT BoxTouch( CBaseEntity *pOther );
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bool MyTouch( CBasePlayer *pBasePlayer );
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static CAmmoBox *Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, int team );
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void SetAmmoTeam( int team );
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private:
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EHANDLE m_hOldOwner;
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int m_iAmmoTeam;
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private:
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CAmmoBox( const CAmmoBox & );
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DECLARE_DATADESC();
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};
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#endif //GENERIC_AMMO_H
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